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I normally don't ever use mods in any game as i prefer to play as the game is intended, but somehow this mod is closer to how the game mechanics should work than vanilla.
Doesn't prevent unlocks or achievements and it almost completely fixes superhuman AI behaviour.
I will check it out but like you i prefer the game to be played as intended however its hard to believe that this is honestly how it was intended. This launch has been fun and the designs of some of the redone maps are incredible, but my looming question is, why is Valley of the Dolls comparable to Carriers of the vine in terms of resistance and difficulty regarding non lethal. Not even considering that you can be headshot on Carriers of the vine when the assailant has there back to you in low ready.
It's borderline unplayable without it imo, since the AI behaviour is just broken altogether.
IF you end up trying it i suggest the "cracked but sweet" variant, it's the second hardest keeping accuracy somewhat close to vanilla while still fixing the rest of broken AI.
I guess the T-800s populating the city have simulated families but forget to actually value them in their engagement calculations.