Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
There is no promised content. It's an early access game and everything is explicitly subject to change at any time, they've always been clear about that - the fact that the gun was in a screenshot, hell - the fact that the model is even in the game files is no guarantee that it's going to be there.
You've not been deprived of anything - you backed Early Access when everything is up in the air.
Like I said before, if this sort of thing is an issue for you, don't back Early Access because it's absolutely full of this sort of thing happening - you don't have to look far to find people all over with axes to grind over the system because the game didn't end up as expected, or development just slowed to such a crawl the thing they bought will never actually be finished.
Honestly, I get it - you want the gun. It might even be there when the game launches, and I hope it is for you. As somebody who knows absolutely nothing about guns IDGAF obviously, but if specific firearms have a significance to people then yeah - fingers crossed you get the thing that you want.
But they've not failed in any sort of pitch. Early Access gives them the wiggle room to do anything they want really - they've got your money and there's no easy route to refund. If you don't like Early Access and all the pitfalls it contains, don't buy Early Access games.
That becomes a failure on their end if they no longer meet that expectation. To be clear, it isn't just them I hold to a standard. I do the same to every AAA company. When they sell something based on content and context of shown footage of that thing, and then it isn't in their product, I do the same with them. BFV's infamous loss of dragging a wounded player is a good example.
Lastly, I also hold myself and my team to the same standard.
I'm happy you can not care about things that don't make it. I've stated how I view it a number of times in this thread. I welcome you to go back and reread it if you'd like to have a discussion about it.
The game needs way more variation in weapons. Right now its all just 5.56 reskins, barely any of the weapons actually DIFFER from one another
Not to mention that one rifle was chambered in .300 blackout until FOR SOME REASON they changed it TO A 5.56 AS IF WE DIDN'T HAVE ENOUGH OF THEM ALREADY LOL
And also being upset over one early gun shown in an early access game, that isn't even used by very many people nowadays anyway. It's just a .308 rifle. We have an FAL ingame which is better anyway, ergonomics, performance, and weight wise. Sure I do like an M14/M1A as well, but I'm not gonna get mad over it.
And for the roles that SWAT is in, 5.56 works just fine, always has. Same for the spec ops guys, they mostly use 5.56 AR rifles for a reason. Short barreled .308's suck anyway. For you, your friends around you, and ballistics. Modern 5.56 ammo is ok in SBR's at least since the military made specific rounds for them.
If they need a .308 rifle there are more common and better options nowadays like the HK 417 offerings, KAC M110 rifles and such.
So many things could be said about this alone. It too, is an issue that needs to be brought up. As it also was a key feature. Going hand-in-hand with their advertised "realistic recoil systems."
However, my faith in the studio has waned to the point that I don't believe they could ever come close to realistic recoil nor accurate ballistics modeling. What I *do* believe they can do, is a highly detailed model of the rifle in question, along with a damage value in-line with a 7.62 or .308 round to fake it.
Shock of shocks, the model, already exists in the files. Shock of shocks, there's a model in the files that can stand in for a caliber that isn't cloned to death in the game.
And don't even try to argue what "SWAT" today uses. As I said before, by that logic, no one is clamoring for a revolver.. of any caliber. By your argument, it too needs to be stripped from the game. We could question why they would add a 1911 to the game. Afterall, it's a Fudd gun. Right? We already have the USP. It fills the .45 role and holds more rounds. No reason to give the player an objectively inferior weapon platform. Right?
My biggest game gripe with guns is how some AR's recoil way more than others while being the same caliber. That, and how you are locked into reloads if you start them. Can't swap to pistol and if you try while loading, it will swap AFTER you are done, wasting even more time. They aren't going to redo their entire animation system but I don't even want staged reloads. Just let me swap to pistol, and restart my reload from the beginning if needed.
The gun mechanics are simultaneously fun and also annoying.
Alright then. We agree. Either the M14 gets added, or the revolver gets pulled from availability based on weapons platforms SWAT today use.
There was no real reason to redo the existing model, that changed nothing about our actual options as players, while leaving a rifle that uses uncommon (for this game's available options sans mods) calibers and actual potential noticeable gameplay changes, out.