Ready or Not

Ready or Not

View Stats:
This topic has been locked
Fast Dec 19, 2023 @ 9:37am
17
6
4
7
6
6
3
2
2
2
34
Why The AI Sucks
Before we start, the terminator 100% accuracy wallbanging no scoping 180 john wick AI whilst is a problem in itself is not actually why the AI sucks. (its jusat a part of the problem.)

So why does the AI suck primarily.

1. Self preservation - They absolutely have 0 self preservation which quite frankly depending on the status of the suspect should differ but within a range. Having 80 year old grandmas rush you like they are playing CS2 whilst wall banging you from 80M away cause they saw you through a fence is not only not realistic but undermines human psychology and turns it into a COD campaign slowed down.

2. Suspects variety and background - This should impact the reactive nature of the AI - If the suspect is a trained veteran prepper living in the woods then it is reasonable that their self preservation ability is higher, but they are also able to fight rather capably, conversely however, a random andy in a meth lab, should lack these sensibilities to a varying degree allowing for a more varied states, though I would say their fighting ability should be closer to that of low level gang type suspects of which is extremely basic to non existant, and their stats should reflect that. They may also have lower self preservation.

3. Now to the AI stats - I think the AI as it is now, is totally broken, not because its unbeatable (im all S) but because it poses a challenge that no one would consider realistic or viable in a real setting. Having a bunch of untrained women in a cult house in the middle of the woods is reflected with wallbanging , full speed running, 100% accuracy, old ladies who can take pepperballs to the face, beanbags to the chest , and have a reaction stat that even john wick himself would find a challenge. This is unrealistic and simply an annoyance that wastes the players time and adds an amount of unreasonable luck to the game.

4. AI reading player inputs - whilst i dont particularly mind this personally, for solo players or small teams this can be absolutely horrible to deal with. Change to grenade or launcher outside a room after pressing F, you will get pushed , show your back to a door with an enemy inside, you get pushed, this is perhaps not terrible but maybe a tweak to the response time i dunno.

5. S rank - Requiring non lethal for producing the same outcome as lethal with the exception the terminator AI is dead vs alive seems a bit odd, because the game presents itself as a police type deal, where life is priority, but then removes any self preservation stat from the AI and they become suicidal bots. Which then asks the question, why require non lethal, when it is both, a considerably weaker and more challenging method of player for the sake of it...people in full face gas masks struggle with pepperballs in their face, and beanbags can easily break bones through kevlar yet, in this a random method head with non shirt on can produce 3 pistols out of his butt and still get back up to knife you after being beanbagged to the chest twice. This is just not very good and needs some thought.
Last edited by Fast; Dec 19, 2023 @ 9:38am
< >
Showing 1-15 of 113 comments
Brodi Dec 19, 2023 @ 9:58am 
Great summary, I am 100% with you on this. Considering that the suspect AI, in my opinion, is the most important aspect of the game. It simply breaks the swat aspect of the game.
GravePC Dec 19, 2023 @ 10:08am 
the bots are superhuman, I had the same problem with the game in early access
Guecko Feliz Dec 19, 2023 @ 10:19am 
complete right
Fast Dec 19, 2023 @ 10:28am 
Originally posted by Brodi:
Great summary, I am 100% with you on this. Considering that the suspect AI, in my opinion, is the most important aspect of the game. It simply breaks the swat aspect of the game.

The devs should admit it and start working on it , they need to add a stat that represents self preservation.
XLLDARKCRISIS Dec 19, 2023 @ 10:37am 
Originally posted by Fast:
Originally posted by Brodi:
Great summary, I am 100% with you on this. Considering that the suspect AI, in my opinion, is the most important aspect of the game. It simply breaks the swat aspect of the game.

The devs should admit it and start working on it , they need to add a stat that represents self preservation.
i remember you from the day before discussion threads lmao
strangerfi Dec 19, 2023 @ 10:52am 
Notes: Fixed suspect AI continuously blind firing when in cover in the last update referring to what most ppl call shooting behind a wall is fixed. Now the ai is almost perfect for me, especially since the friendly ai is actually useful now. Idk if the charging when reloading is a thing or just a coincidence i haven't read the game files. Non lethal could be reworked some. I don't have a problem with the enemy ai's accuracy especially since our friendly ai is just as good or better than theirs. The blind fire shooting when in cover was my biggest problem, now it's gone and the game is a lot better for it and also the therapy thing is fixed, so the game has turned into a better state with the last update.
pRaX Dec 19, 2023 @ 10:59am 
Imho the wall banging and general visibility advantage of the AI are the main reasons for frustration.
With visibility advantage I mean that you as a player sometimes can't see ♥♥♥♥.
Darkness, clutter and vegetation etc are blocking your line of sight while the AI can detect and see you through pretty much everything, even the tiniest holes.
Donald Trump Dec 19, 2023 @ 11:11am 
Just met a guy outside the data center. I was in a corner, pointing my shotgun to him, i started shouting, ordering him to get down, he just ignored me until he turned around, loooked at my shotgun and, guess what? He don't even hesitaded, he tried to pick his gun to shoot at me. He was about about 10 meters away, i don't think he was deaf so i must assume this is AI's fault
Last edited by Donald Trump; Dec 19, 2023 @ 11:11am
strangerfi Dec 19, 2023 @ 11:11am 
Originally posted by pRaX:
Imho the wall banging and general visibility advantage of the AI are the main reasons for frustration.
With visibility advantage I mean that you as a player sometimes can't see ♥♥♥♥.
Darkness, clutter and vegetation etc are blocking your line of sight while the AI can detect and see you through pretty much everything, even the tiniest holes.
Use a light for darkness, clutter either go around or just be careful that's realistic, I haven't had any issues with dying because of vegetation, unless you mean a big tree which i havne't had issues with either but those are realistic too. I mean I think the values are the same for friendly and enemy ai so that issue is personal which i can understand the frustration but that's just part of the game.
strangerfi Dec 19, 2023 @ 11:13am 
Originally posted by Boió!a Games:
Just met a guy outside the data center. I was in a corner, pointing my shotgun to him, i started shouting, ordering him to get down, he just ignored me until he turned around, loooked at my shotgun and, guess what? He don't even hesitaded, he tried to pick his gun to shoot at me. He was about about 10 meters away, i don't think he was deaf so i must assume this is AI's fault
lol it actually was the ai's fault he's dead now.
Reticulated_War Dec 19, 2023 @ 11:26am 
The postal mission is highly frustrating. The AI will be behind boxes in the main mail area, which blocks their muzzle flash, but all I can see is the smallest portion of their body. I get absolutely wrecked. The shooting through ♥♥♥♥ has to stop.
strangerfi Dec 19, 2023 @ 11:44am 
Originally posted by Reticulated_War:
The postal mission is highly frustrating. The AI will be behind boxes in the main mail area, which blocks their muzzle flash, but all I can see is the smallest portion of their body. I get absolutely wrecked. The shooting through ♥♥♥♥ has to stop.
Shooting through shootable metal or cardboard isn't a problem, as frustrating as it can be, i'm still on that mission myself. It isn't a problem as long as the ai legitimately spots you before they start shooting.
Wyvern Dec 19, 2023 @ 11:50am 
Originally posted by strangerfi:
Originally posted by Reticulated_War:
The postal mission is highly frustrating. The AI will be behind boxes in the main mail area, which blocks their muzzle flash, but all I can see is the smallest portion of their body. I get absolutely wrecked. The shooting through ♥♥♥♥ has to stop.
Shooting through shootable metal or cardboard isn't a problem, as frustrating as it can be, i'm still on that mission myself. It isn't a problem as long as the ai legitimately spots you before they start shooting.
thats part of the problem though, most of the time, when the ai sees you on the map, you can barely see them. if you're staring right at their face, thats different. but we're talking seeing close to nothing of the ai, and definitely not enough to get a clean hit.
TyberWortex Dec 19, 2023 @ 12:02pm 
I agree enemy bots are better than godlike from ut2004, yet friendly AI are disabled with multiple syndromes.
Reuben Dec 19, 2023 @ 12:08pm 
The AI is broken and not because of the vanilla stat values in a config file, but due to the behaviour tree logic being borked. Nerfing the stats of suspect AI only masks the problem, it doesn't solve it.

Watch the following video for more info on how AI work in some games:
https://youtu.be/PaOLBOuyswI?si=9peTXdTEqf4KJohR
Last edited by Reuben; Dec 19, 2023 @ 12:27pm
< >
Showing 1-15 of 113 comments
Per page: 1530 50

Date Posted: Dec 19, 2023 @ 9:37am
Posts: 113