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but understanding that many wanted a lvl like this for yrs and they got it, (i mean it was gonna happen anyways due to mods so why not just make it),
of course its controversial as all lvls in the game like tomb and brisa cove to name, the lvl is under whelming for sure as the suspects just walk and stand around waiting for you, so it doesnt feel like your being pressured into rushing, but thats what you would have to do in real life, look at Nashville, they rushed as fast as they could to the shooter and took them down, but you dont need to do that here
cuz the suspects are not even targeting civs 80% of the time, and you have time to stop it cuz they yell before shooting them, that just wouldn't happen in real life,
cuz if i was doing i wouldn't yell at the guy for 20 secs, i would just do it and move to the next person, so it obv not making u feel that rush, not at all,
the AI is trash for a lvl like this cuz the shooters have no hearing protection so how tf can they hear me walk up behind them? but thats digging deep,
but anyways... the rush is not there so the seriousness is not there and it makes the lvl lack
I've noticed this 'disconnect' in tone between earlier builds vs post-Adam update; the game was straying further away from the tone set in the initial trailer, and the 1.0 update really solidifies that. I felt like Neon Tomb conveyed tension much more coherently than Elephant ever did: constant flashing lights, blaring music, multiple angles to get flanked, long corridors that your team can get ambushed in, etc etc.
I'd argue that the level would have left a bigger impact if it took place in a highschool or even younger than that, but a shooting at a college doesn't seem far fetched, especially with incidents such as the virginia tech shooting in 2007. Really makes you wonder how the hell the devs relieved the concept of any possible tension.
Void have never really shocked me with anything, they pull their punches on multiple occasions. You can't just show me suffering and expect me to care, you need a bit of backstory and context.
Ready Or Not is pretty shallow in its depictions of ultra violence and suffering. Mature, yes, but shallow.
Having a school shooting level doesn't mean s h i t, if you can't even do it effectively. Void does serious subjects "fine" but not exceptionally.
Go watch the videos on Youtube breaking down the Active Shooter situation in Nashville, the few videos from Uvalde, and what little video exists from other Active Shooter incidents.
After the initial panic, such places usually get an eerie quiet over them.
Hell, look at the incident in Texas where the cop spent a good five minutes running around before encountering the shooter and ending the threat; some distant gunfire is heard, but other than the obvious adrenaline racing through the beat cop's system and his ragged breathing, and his yelling at a few stray civvies who haven't gotten the Hell outta dodge, there's little action until the actual shooting.
And that is, realistically, how it goes.
Frantic action is usually only there when contact is made with shooter(s) and/or survivors, the rest is a lot of walking, checking corners, taking things slowly and safely, especially in a S.W.A.T. team.
It's not an action movie where everything is high drama amped up to 11 for the sake of keeping the viewer engaged.
As to your talk about how the survivors act; it's rather realistic, because they act the way they should : like people completely shellshocked by the horrific ♥♥♥♥ they've just witnessed.
Some people run for cover and then GTFO at the earliest opportunity, others ball up, break down, sit and stare in disbelief, or just hide.
A rare few will go towards the action, but they usually die pointlessly, unless they're very well trained.
As for the bombs, shooter rationale etc., read on below.
Look at Columbine, Parkland; Harris and Klebold spared random people, Cruz even told someone he was OK with "You’d better get out of here, things are gonna start getting messy" and sent the guy off.
You're applying a (Hollywood-esque) rationale to a situation that isn't rational.
Not to mention that for all the manifestos, farewell letters and such, shooters often break down during the incident.
As monstrous as they are, they aren't super-humans, and they will get winded, they will suffer from the post adrenaline rush comedown that's often paired with anxiety, confusion, headaches, extreme fatigue...
Which explains the ambling behavior of the shooters
This isn't counterstrike or the movies, mah nizzle; homemade explosives intended to make many victims wouldn't do much good in a secluded classroom.
They would lack the power to fully destroy a classroom, let alone level a school building unless the amount of explosives used was enormous...
Think of the Oklahoma City bombing; it took a full sized trailer with six and a half thousand pounds of ANFO explosives, formed into a shaped charge, to destroy roughly one third of the Alfred P. Murrah building.
I don't see a bunch of Angsty teens with delusions of grandeur lugging sufficient explosives to level their school building around during a shooting.
Also, why defend a bomb?
What if the shooters didn't originally intend to die in the explosion?
Again, you're applying your logic to something that isn't logical, or otherwise follows a deranged mindset that you cannot fathom because you (hopefully) aren't deranged.
Hell, why even have a bomb in the first place?
Well, again, these aren't rational people we're dealing with here.
And we should all be glad these people aren't really rational (even if they think they are) or every school shooting would be a massacre with pretty much everyone deceased at the scene.
Neon Tomb is a good example of Hollywood storytelling/game design meeting the horrors of the Extremist attack on the Bataclan theater in France.
It's like a typical wing of a modern American College/University... *shrug*
I think the real issue here is the disconnect between the reality of how these shootings break down after the first shots have been fired versus people's expectations.
By the time Police arrive, the shooting itself is usually mostly over.
After all "when every second counts, Police are minutes away at best".
Organizing a S.W.A.T. team takes longer still.
The developers did make one mistake though; they expected players to understand that realism isn't necessarily what makes for the most exciting, compelling gameplay and storytelling.
Players expected masses of running, screaming kids, frantic action and such... when the reality is this quiet horror unfolding in front of them.
Frankly, with everything most of us have seen... this level will be boring purely by being (relatively) realistic, and the developers even trying to approach this type of Mass Shooter situation in a world where we have the original "No Russian" mission is interesting, but ultimately futile.
Expectations can't be met when the devs aim for any level of Realism, where player expectations will vastly differ from how these things usually play out.
Does the shooter/civilian AI hold things back a bit?
Certainly.
But IMHO, it IS a realistic scenario... and thus doomed to be boring to most.
I was mainly referring to that one event where everyone criticised the local police department for not intervening sooner (happened either this year or last year from the top of my head). I cannot remember where it happened, unfortunately.
You make good arguments, and I'm inclined to agree. Also yeah, I forgot how boring college architecture is. I set myself up for disappointment when I expected the environment to be more 'lively' to contrast the violence occurring, especially based on the very short scene of it within the trailer.
Highly likely. I think this event made the studio change their plans for the level.
To add to your original reply, I think the level was poorly done here. Most levels simply do not feel genuine in the slightest, with the exception for Ends of the Earth and Rust Belt (which I thought were really well-written and designed).
Rather than focus on being controversial, I think the developers should have simply focused on authenticity, where SWAT officers could have been employed to advise on the situations they encounter (like they did for SWAT 3). It probably would have made them more impactful in my opinion.
Its funny that you mention this because back in early access there were active shooter scenarios available to us where they did actively hunt civilians and you had to be fast. My suspicion is this was deemed unfun because of the game's scoring system counting those civilian casualties heavily against you.
Artistically I wouldn't mind a level like Elephant presenting a cryptic score (except for S ranking) of something like "you did the best you could" instead of a letter grade, but then again I fully understand thats a bit too on the nose and not a great gameplay mechanic for replaying things.
This is my first time using the formatting functions so hopefully that quoted right...
That's a much better analysis than what I had thought up while I was at work. I forgot there were a few heavy hitting events between then and now that might have given the devs cold feet.
The theory I came up with was after their publisher dropped VOID for saying they were keeping the school level in, whatever that may have been in that stage of the game's life, they instantly felt the financial loss or realized the issues with losing their publisher. VOID may have been adamant and stuck to their guns and were happy to see the player base rallying to support them, but ultimately they didn't want to risk further loss by making something that got them into a further hole- this time without a publisher to bail them out. So they played it as safe as they could while still delivering on the promise.
There's no panic or sense of urgency in The Elephant. I saw barely any civilians and none of them seemed to be panicking. There's barely any casualties (I saw about 3) and the shooters don't really try to create more. Hell, I spent more time chasing civilians than I did dealing with the shooters.
The only reason I can think they cut the Active Shooter is due to score which is beyond frustrating. The game mode never needed scoring in the first place. I'm sure people would understand if that specific level didn't have any scoring to it. It's not like getting an S on The Elephant right now is all that impressive. Not compared to a lot of other levels in the game.
But hey, disappointment and RoN v1.0 seem to go hand in glove at this point.