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lowBlow Dec 19, 2023 @ 2:10am
Scope
Why is it so far away from your head?
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Showing 1-8 of 8 comments
Revelene Dec 19, 2023 @ 2:20am 
Most scopes IRL are like that. Scopes you hold to your eye are of old tech. Long eye relief scopes have all the advantages of predating scopes, but without the risk of injury from recoil.
Last edited by Revelene; Dec 19, 2023 @ 2:20am
lowBlow Dec 19, 2023 @ 2:53am 
Originally posted by Revelene:
Most scopes IRL are like that. Scopes you hold to your eye are of old tech. Long eye relief scopes have all the advantages of predating scopes, but without the risk of injury from recoil.

Thanks boss, makes sense
krzychuzokecia Dec 19, 2023 @ 3:37am 
Originally posted by Revelene:
Most scopes IRL are like that. Scopes you hold to your eye are of old tech. Long eye relief scopes have all the advantages of predating scopes, but without the risk of injury from recoil.
Uhh... no, quite the opposite: long eye-relief scopes are thing of a past, mostly used by people who refuse to leave the 1980s and believe in Cooper's scout rifle concept, or are using them on pistols in lieu of modern red dots. Normal, short eye-relief, scopes are still used for when you need an actual "scope" that present large image of a target.

Both Elcan and Nightforce scopes present in RoN are shown too far from the eye (especially Elcan), which probably stems from the fact that devs want to use same animations as with red dots/holos.
Chillian Dec 19, 2023 @ 3:45am 
The one map good for scopes is ruined by the fact you also need night vision and the scopes don't work with NV :D.
Revelene Dec 19, 2023 @ 6:44am 
Originally posted by krzychuzokecia:
Originally posted by Revelene:
Most scopes IRL are like that. Scopes you hold to your eye are of old tech. Long eye relief scopes have all the advantages of predating scopes, but without the risk of injury from recoil.
Uhh... no, quite the opposite: long eye-relief scopes are thing of a past, mostly used by people who refuse to leave the 1980s and believe in Cooper's scout rifle concept, or are using them on pistols in lieu of modern red dots. Normal, short eye-relief, scopes are still used for when you need an actual "scope" that present large image of a target.

Both Elcan and Nightforce scopes present in RoN are shown too far from the eye (especially Elcan), which probably stems from the fact that devs want to use same animations as with red dots/holos.

Ah, you see I was bunching long and short eye relief scopes into one category. While technically wrong, it fulfilled my point regardless. They both have the same concept, which is neither make contact with your eye socket.

I hate a lot of modern games that clearly have eye relief scopes, yet they bring the camera all the way up to it simulating that you are putting your eye socket against it. This game at least gets eye relief scopes somewhat right, even if they do pull them farther away than would be normal for said scope. I do believe that higher FOV may also visually change how far the scope appears.
Azuvector Dec 20, 2023 @ 10:03am 
Originally posted by Revelene:
Most scopes IRL are like that. Scopes you hold to your eye are of old tech. Long eye relief scopes have all the advantages of predating scopes, but without the risk of injury from recoil.

This is flat wrong.
Quill Dec 20, 2023 @ 11:39am 
Originally posted by AlmightyMike:
Why are people using a scope in a CQB game where literally everything is within pissing range.
Some maps like Greased Palms have large open areas
Bond Dec 20, 2023 @ 12:01pm 
we need more vanilla scopes/sights.

this one i had as a MOD back in EA and i cant run mods since 1.0 as i have to run in safe-mode so i dont crash on startup.
https://www.airsoftglobal.com/shop/bmz_cache/4/4f37d29462df2316e9b60fc5c54fd95c.image.400x299.JPG
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Date Posted: Dec 19, 2023 @ 2:10am
Posts: 8