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Thanks boss, makes sense
Both Elcan and Nightforce scopes present in RoN are shown too far from the eye (especially Elcan), which probably stems from the fact that devs want to use same animations as with red dots/holos.
Ah, you see I was bunching long and short eye relief scopes into one category. While technically wrong, it fulfilled my point regardless. They both have the same concept, which is neither make contact with your eye socket.
I hate a lot of modern games that clearly have eye relief scopes, yet they bring the camera all the way up to it simulating that you are putting your eye socket against it. This game at least gets eye relief scopes somewhat right, even if they do pull them farther away than would be normal for said scope. I do believe that higher FOV may also visually change how far the scope appears.
This is flat wrong.
this one i had as a MOD back in EA and i cant run mods since 1.0 as i have to run in safe-mode so i dont crash on startup.
https://www.airsoftglobal.com/shop/bmz_cache/4/4f37d29462df2316e9b60fc5c54fd95c.image.400x299.JPG