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I feel like that map had the strongest (if not only) real story elements, it makes it feel like the story is just STARTING.
The Crisis state could also be the number of people you've killed. You need to compare the two runs, not just base yourself off your last one.
Either that or it really is just a shameless plug for future DLC content because the devs didn't know where to take the story or "ran out of time."
It wouldn't make any sense to force them into Crisis once you let the container open, because they're freed by yourself. It should be the opposite, once you close the containers -> that means you are locking them for the FISA (which is dumb btw, it's supposed to represent the FBI not a weird or tweaked secret agency like the NSA that would definitely use them to track the main culprits. Perhaps an opening in to the original plot that was about former soldiers and cops revolting against the actual society like in the old trailers.)