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More options to breach and clear room
I have a hard time when it comes to storm a room where a suspect is directly behind the door and there is no other way for entry.

In fact, you can shoot through the door or just place C2, but if you want to get the suspect arrested, there are only limited to no options to do so.

What I would wish is a kind of mini flash you can slip under the door with more limited range or somehow get your team (AI) understand that they can't open the door and then flash as the suspects will see and shoot as them (opening the door from farther away and then throw a flash in would be good.

I don't know how you feel about it, but I strongly dislike these situations at the moment.
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Showing 1-2 of 2 comments
Dr. Sinclair Dec 18, 2023 @ 3:57am 
what you could try depending on how the suspect is positioned is to peek the door and toss a flashbang or whatever else trough the gap
Last edited by Dr. Sinclair; Dec 18, 2023 @ 3:58am
Shmello Dec 18, 2023 @ 4:14am 
Originally posted by Chevalier_Montrachet:
I have a hard time when it comes to storm a room where a suspect is directly behind the door and there is no other way for entry.

In fact, you can shoot through the door or just place C2, but if you want to get the suspect arrested, there are only limited to no options to do so.

What I would wish is a kind of mini flash you can slip under the door with more limited range or somehow get your team (AI) understand that they can't open the door and then flash as the suspects will see and shoot as them (opening the door from farther away and then throw a flash in would be good.

I don't know how you feel about it, but I strongly dislike these situations at the moment.
You could try giving some of your AI guys riot shields. Suspects usually back off from the door once you breach the room. By using riot shields you can do this without putting your units in danger. I have 2 guys with riot shields in my current AI setup.
Last edited by Shmello; Dec 18, 2023 @ 4:15am
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Date Posted: Dec 18, 2023 @ 3:56am
Posts: 2