Ready or Not

Ready or Not

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Fast Dec 17, 2023 @ 8:01am
Pepperball and beanbag need buff...
hurry up plz.
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Showing 1-15 of 37 comments
luklp23 Dec 17, 2023 @ 8:19am 
why? they are perfectly fine the way they are. peperball guns are better on longer range, but are less efficient when trying to reduce suspects morale and the beanbag is not good on longer range, but is a lot more efficient when trying to reduce suspects morale. i hope you know that less lethals are not supposed to kill the target and therefor require more shots/more time per suspects compared to lethal weapons.
Sibowski Dec 17, 2023 @ 8:32am 
where can i find the pepperballs? i used them during early access, ages ago,but cant find them anymore
shortsack Dec 17, 2023 @ 8:37am 
the bottom two assault rifles are pepperballs
Sibowski Dec 17, 2023 @ 8:39am 
Originally posted by shortsack:
the bottom two assault rifles are pepperballs
thank you very much
Leelareso Dec 17, 2023 @ 8:42am 
what? beanbag works fine. lol
Originally posted by luklp23:
why? they are perfectly fine the way they are. peperball guns are better on longer range, but are less efficient when trying to reduce suspects morale and the beanbag is not good on longer range, but is a lot more efficient when trying to reduce suspects morale. i hope you know that less lethals are not supposed to kill the target and therefor require more shots/more time per suspects compared to lethal weapons.
jea but 1 1/2 mags to get someone to surrender and then they still fire pinpoint accuret with pepperspray in there face? wtf are you smoking 1 or 2 in the face would make you cough and tear up in a matter of seconds and your aim would be ♥♥♥♥♥♥
Fast Dec 17, 2023 @ 8:50am 
none of you clearly know anything stop commenting if you dont even play the game or play non lethal runs.
🜃Retro🜁 Dec 17, 2023 @ 8:57am 
My AI team runs almost exclusively Non Lethal.
The trick is you need at least one Negotiator and Pacifier on the team with their perk unlocked.
The second someone is hit with CS or pepper they usually throw their ♥♥♥♥ down on command.
Originally posted by 🜃Retro🜁:
My AI team runs almost exclusively Non Lethal.
The trick is you need at least one Negotiator and Pacifier on the team with their perk unlocked.
The second someone is hit with CS or pepper they usually throw their ♥♥♥♥ down on command.
not everybody play story i play mostly coop with a friend where are our perks then? somehow i feel the 1.0 release was a massiv downgrade =/
🜃Retro🜁 Dec 17, 2023 @ 9:03am 
Originally posted by Troja:
not everybody play story i play mostly coop with a friend where are our perks then? somehow i feel the 1.0 release was a massiv downgrade =/

If you're two manning an OP and not using Gas and fully ready to go lethal you don't have many options other than running No Crack mod maybe.
The AI respond to force and pressure so running duo you better Wick it and bring tasers.
Originally posted by 🜃Retro🜁:
Originally posted by Troja:
not everybody play story i play mostly coop with a friend where are our perks then? somehow i feel the 1.0 release was a massiv downgrade =/

If you're two manning an OP and not using Gas and fully ready to go lethal you don't have many options other than running No Crack mod maybe.
The AI respond to force and pressure so running duo you better Wick it and bring tasers.
we use gas but the problem with that is the people run all over and using gas in big open rooms is useless most of the time because the npcs run away and then the second npc aimbots you through the wall of gas where you see nothing and just get 1 tapped
🜃Retro🜁 Dec 17, 2023 @ 9:12am 
Then stop playing and wait for updates or mods.
Idk what to tell you because it seems that every answer given is just going to be answered with another problem as per usual in steam forums.
Last edited by 🜃Retro🜁; Dec 17, 2023 @ 9:13am
Originally posted by 🜃Retro🜁:
Then stop playing and wait for updates or mods.
Idk what to tell you because it seems that every answer given is just going to be answered with another problem as per usual in steam forums.
well thats what you call a discussion no? you just say gas and go it`s just facts that they run away and the other npcs push agressiv and aimbot through a smokecloud where you cant see anything now i know why they didn`t add any smoke grenades.
Fast Dec 17, 2023 @ 10:43am 
just got s on relapse non lethal...still think they need a buff, you dont get enough ammo, their effectiveness is frustrating and the AI seem to also have problems reacting to pepperballs in paricular.
Originally posted by luklp23:
why? they are perfectly fine the way they are. peperball guns are better on longer range, but are less efficient when trying to reduce suspects morale and the beanbag is not good on longer range, but is a lot more efficient when trying to reduce suspects morale. i hope you know that less lethals are not supposed to kill the target and therefor require more shots/more time per suspects compared to lethal weapons.
If you get hit by either of these things in real life, you're not going to be able to immediately mentally compose yourself in a nanosecond. The AI needs to reflect reality.
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Date Posted: Dec 17, 2023 @ 8:01am
Posts: 37