Ready or Not

Ready or Not

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Grizz_FMJ Dec 16, 2023 @ 3:30pm
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Mod: No Crack for AI .... 1000x better
Someone recommended me this mod as they had the same complaints with AI. So , I tried it. Yeah it is 1000 times better. Highly recommend it. The guy who did the enemy AI should be hired by the devs because this feels SO much more authentic.

-You actually get in firefights ( freaking awesome )
-AI will run away sometimes " fu#k off police !!!"
-Enemy will more likely pull weapons when "surrendering" I had a knife pulled on me 2x. -Never in vanilla 1.0. With cool dialog like " I'm not going out like this !" Then charge you.
-AI v AI is great. They actually duke it out sometimes in little fire fights . Leaning in and out of cover. Its ♥♥♥♥♥♥ magic to see.
-Civilians will say more rational response . They will run and hide. Say where enemy is at. -LIKE NORMAL freaking hostages would do if they see police coming in to save them.
- Less than lethal ( taser etc) actually works as intended. I used the taser on 3 enemy. Worked great. Imagine that.
*It is like this mod unlocks all the possibilities for the AI that for some reason the devs have hidden by pathetic AI T-800.

Yes achievements are still good. Yes you unlock cosmetics. Yes you progress saves in missions for score. Nexus has it but so does the in game mod menu.

EDIT: He has different versions available to tailor to what you want in terms of enemy aggressiveness.

Take it or leave it. Just throwing this out there for those who like me were sick of pathetic AI. For all you "GiT GOoD" kiddos... I care less so don't bother. Vanilla 1.0 is broken as hell. This mod proves it.

* I know the above mentions are happening in vanilla. It's hard coded in the game. However , this happens way more often due to enemy AI being more human with the .ini edits by SkebbZ.

How to Download:
Method 1) Nexus link : https://www.nexusmods.com/readyornot/mods/3169
or
Method 2) In game main menu : Click mods > search for Mod name >subscribe.

*Top right corner in game it will say game version and modded if you did it right.*
Last edited by Grizz_FMJ; Dec 18, 2023 @ 7:04pm
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Showing 46-60 of 332 comments
Originally posted by Leelareso:
What can i tell you guys as veteran from Swat 3/4 - SKILL ISSUE
Elitist spotted.
Caes3r Dec 17, 2023 @ 9:45am 
bruh suspects fake surrender too often in vanilla wdym
Froggyluv Dec 17, 2023 @ 9:53am 
So I tried what I believe was the middle level difficulty in the Crack House level and while it was fun was pretty much a cakewalk difficulty wise. I think people enjoy that the defenders will opt to do other things than just have a shootout with the cops which makes sense. I always took the point thru doors and was shot/grazed or whatever maybe 3-4 times tho i never had to use a med-pack once and no Swat were hurt. I had only tried this level once before and didn't know it ie the caves, tunnels etc but finished it in one wrap

After that I went back to Vanilla and replayed the same level. It was just much more tense as getting hit, always required a first aid quickly so i felt more trepidation in my movements. and was killed about a half the way thru the mission by someone hijacking me in the attic.

I think one of the issues of nerfing the AI is that damage seemed to be also nerfed making me feel like a bullet sponge and there was no real disadvantage to have been shot 4 times -no lowered accuracy , vision or anything.

So obviously Ill try the hard version of the mod and maybe it'll be that happy medium and im really hoping that the damage effects are more permanent -first aid shots or bandage shouldn't just clear you up in which you're no longer hindered at all
Originally posted by Leelareso:
What can i tell you guys as veteran from Swat 3/4 - SKILL ISSUE
Yes, but programmer skill issue, not player skill issue.
Does this mod fix the tendency of squad AI to just stand there like bumps on a log while hostile AI shoots at you?
Wyvern Dec 17, 2023 @ 10:09am 
Originally posted by CapoFantasma97:
Originally posted by Honnes G.:
I'll protect you, corporation!

Disagreeing with someone = must be the enemy of the people!

There's a lot of ♥♥♥♥ made badly in this game, it's not a 50€ worth of a good experience, it's a buggy mess that shouldn't have left the early access. But 99% of the people complaining about the difficulty here don't even know how to play around the team and expect to just walk in and fire their way out. And don't know about the slow walk key. And expect drywall and curtains to shield them. And don't check for traps or wedge doors.
Often times, the enemy ai is super cracked. but the swat ai is too. ive already said this on multiple posts, but when a suspect fake surrenders, aka pulling out a weapon, the actually millisecond it starts, before the suspect's hand even moves, the swat ai will cap them in the head. all ai in this game has inhuman reaction time, even your teammates, which is why i rely on them to do literally everything for me in singleplayer, cause its the safest and most efficient way to play.

they give you the ability to lead breaches, but i never do that, because playing with a shield is terrible and if i dont use a shield, ill get domed off rip. but relying on your ai teammates to do the same thing all the time (stack up, open and clear, repeat) gets boring after a while. i often find myself lock picking all the locked doors instead of just forcing it open with a ram, kick, or c2, as itll alert the suspects to my position, and as soon as the door starts getting kicked down, or is busted open, the suspects all open fire through the walls. my experiences with 1.0 are quite literally, stack up on door, optiwand for enemies, open and flashbang if an enemy is there, repeat. for EVERY. SINGLE. DOOR. cause doing anything else is dumb!

gas is a pain in the ass without the gas masks, and i aint unequipping ballistic mask just to use it. anti flash goggles are useless too, considering you could just walk out of range, or hide your face behind an object. using breaching methods is too damn loud, and ill get rushed down or wallbanged.

so in truth, the difficulty isnt the only problem. its that you never have to adapt to any situation. the only times you do, are in big open spaces. and the big open spaces are where everyone has an issue with the game. (i.e the big room in ides of march, server room in datacenter, inside the postal office building on greased palms, etc.) the reason the big open spaces are so bad, is because there's nothing stopping the AI from showing off their pinpoint accuracy and absolutely doming an entire swat team in seconds. imo, suspect ai needs a huge rework or something, because im convinced they literally havent touched it for years.
Froggyluv Dec 17, 2023 @ 10:12am 
I dont know about that - the first time playing I had a woman right in front of me fake surrender and whip out a knife really fast and i flinched backed up and fired before my AI squaddies did.
Grizz_FMJ Dec 17, 2023 @ 10:50am 
Originally posted by I Must Bust:
Which version do you recommend for single player? I was thinking the "Some Crack - As a Treat" version to start

Go with the main version
Grizz_FMJ Dec 17, 2023 @ 10:52am 
Originally posted by soggy wet bag full of diarrhea:
Does this mod fix the tendency of squad AI to just stand there like bumps on a log while hostile AI shoots at you?

They have not done anything of the sorts to me. Been very useful in my playthroughs
Grizz_FMJ Dec 17, 2023 @ 10:55am 
Originally posted by Froggyluv:
So I tried what I believe was the middle level difficulty in the Crack House level and while it was fun was pretty much a cakewalk difficulty wise. I think people enjoy that the defenders will opt to do other things than just have a shootout with the cops which makes sense. I always took the point thru doors and was shot/grazed or whatever maybe 3-4 times tho i never had to use a med-pack once and no Swat were hurt. I had only tried this level once before and didn't know it ie the caves, tunnels etc but finished it in one wrap

After that I went back to Vanilla and replayed the same level. It was just much more tense as getting hit, always required a first aid quickly so i felt more trepidation in my movements. and was killed about a half the way thru the mission by someone hijacking me in the attic.

I think one of the issues of nerfing the AI is that damage seemed to be also nerfed making me feel like a bullet sponge and there was no real disadvantage to have been shot 4 times -no lowered accuracy , vision or anything.

So obviously Ill try the hard version of the mod and maybe it'll be that happy medium and im really hoping that the damage effects are more permanent -first aid shots or bandage shouldn't just clear you up in which you're no longer hindered at all

Essentially you have the mod version that makes the AI less insane. Or vanilla when they are sentry turrets. Your call. I'll take the mod anyday. I am on the mod.io version. I've had swat be killed a few times. myself killed. good fire fights down corridors. in other words , more fun.
Last edited by Grizz_FMJ; Dec 17, 2023 @ 10:55am
Grizz_FMJ Dec 17, 2023 @ 10:56am 
Originally posted by Caes3r:
bruh suspects fake surrender too often in vanilla wdym

I hardly ever saw it.
NobodyNeuOnyx Dec 17, 2023 @ 11:00am 
Very first mission there was one dude in the convenience store/closest entrance when you start, between shelves. He shot at me, screamed something, I yelled for compliance, he said I Ain't Dropping ♥♥♥♥ so I flashbanged him, and he gave up. Was I just lucky? Overall over the first two missions enemies acted seemingly as they should. Second mission is weird with the sudden appearance of multiple assailants without warning but it's not that shocking to me for cops to not initially know about a hidden server farm when investigating an unrelated crime and having to adapt. Actually a decent narrative. Too bad I don't ♥♥♥♥♥♥♥ care about the narrative when i'd rather have a more varied game to play but they threw that out, oh well.

Either way. Glad there are almost always cool people fixing a dev's mistake.
Originally posted by Grizz_FMJ:
Originally posted by soggy wet bag full of diarrhea:
Does this mod fix the tendency of squad AI to just stand there like bumps on a log while hostile AI shoots at you?

They have not done anything of the sorts to me. Been very useful in my playthroughs
Last night I tried Sinuous Trails for the 6th or 7th time. Cleared out most of the building for but there was one guy left according to the tablet. So I went outside to the lower roof and I immediately start getting blasted from the opposite, distant side of the building. I took cover and instructed my squad to COVER ME!

What happens next? The enemy AI continues sniping me through one of those gigantic air conditioner units I took cover behind. The split nanosecond second I try to peek out to put my crosshairs on him I get blasted some more, so I had no choice but to go back into hiding. The suspect then made a beeline run toward where I was hiding -- his path being out in the open. As this is happening, the Squad AI is staring at him from cover the entire time doing NOTHING. SWAT AI -- all four of them -- had eyes on him when they could've easily turned the suspect into Swiss cheese, but they just stared at him doing nothing the entire time.

The hostile AI on this map are supposed to be rent-a-cop security guards, but they have the weapon accuracy and fighting skills of Navy Seals? As for the SWAT AI, is this what SWAT teams in real life do? Just do nothing and stare while their buddies get gunned down?
Grizz_FMJ Dec 17, 2023 @ 11:07am 
Originally posted by soggy wet bag full of diarrhea:
Originally posted by Grizz_FMJ:

They have not done anything of the sorts to me. Been very useful in my playthroughs
Last night I tried Sinuous Trails for the 6th or 7th time. Cleared out most of the building for but there was one guy left according to the tablet. So I went outside to the lower roof and I immediately start getting blasted from the opposite, distant side of the building. I took cover and instructed my squad to COVER ME!

What happens next? The enemy AI continues sniping me through one of those gigantic air conditioner units I took cover behind. The split nanosecond second I try to peek out to put my crosshairs on him I get blasted some more, so I had no choice but to go back into hiding. The suspect then made a beeline run toward where I was hiding -- his path being out in the open. As this is happening, the Squad AI is staring at him from cover the entire time doing NOTHING. SWAT AI -- all four of them -- had eyes on him when they could've easily turned the suspect into Swiss cheese, but they just stared at him doing nothing the entire time.

The hostile AI on this map are supposed to be rent-a-cop security guards, but they have the weapon accuracy and fighting skills of Navy Seals? As for the SWAT AI, is this what SWAT teams in real life do? Just do nothing and stare while their buddies get gunned down?

was this vanilla or with the mod ?
Froggyluv Dec 17, 2023 @ 11:09am 
Originally posted by Grizz_FMJ:
Originally posted by Froggyluv:
So I tried what I believe was the middle level difficulty in the Crack House level and while it was fun was pretty much a cakewalk difficulty wise. I think people enjoy that the defenders will opt to do other things than just have a shootout with the cops which makes sense. I always took the point thru doors and was shot/grazed or whatever maybe 3-4 times tho i never had to use a med-pack once and no Swat were hurt. I had only tried this level once before and didn't know it ie the caves, tunnels etc but finished it in one wrap

After that I went back to Vanilla and replayed the same level. It was just much more tense as getting hit, always required a first aid quickly so i felt more trepidation in my movements. and was killed about a half the way thru the mission by someone hijacking me in the attic.

I think one of the issues of nerfing the AI is that damage seemed to be also nerfed making me feel like a bullet sponge and there was no real disadvantage to have been shot 4 times -no lowered accuracy , vision or anything.

So obviously Ill try the hard version of the mod and maybe it'll be that happy medium and im really hoping that the damage effects are more permanent -first aid shots or bandage shouldn't just clear you up in which you're no longer hindered at all

Essentially you have the mod version that makes the AI less insane. Or vanilla when they are sentry turrets. Your call. I'll take the mod anyday. I am on the mod.io version. I've had swat be killed a few times. myself killed. good fire fights down corridors. in other words , more fun.

Im kinda known as an "AI Purist" over on the Arma3 forums lol. Ive probably spent waaay too many hours testing out the believability and reaction , accuracy of the games AI and finally made my own mod "Ego" which i never released but theres still youtube video up on it and i just use it personally (for other reasons). Basically in Arma3, they one shot kill you from ANY distance, and it didnt matter if it was a Tank crewman with a 9mm weapon or a marksman -sickening!

So I did something maybe similar, drastically lowered all AI accuracy and adjusted concealment and then gave a qualifier depending on what class of soldier it was - also added things like if a unit is in shadow, on the Road, in a House and many other qualifiers to accuracy. I hated that you would need to travel a full 3km to the mission objective on foot and just Die, no replay, no explanation no nothing and it could easily just have been a Army Chef who one shotted you from 300m out.

So anyway, sorry for the long exposition, just a little background of where Im coming from - from an AI coder perspective
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Date Posted: Dec 16, 2023 @ 3:30pm
Posts: 332