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After that I went back to Vanilla and replayed the same level. It was just much more tense as getting hit, always required a first aid quickly so i felt more trepidation in my movements. and was killed about a half the way thru the mission by someone hijacking me in the attic.
I think one of the issues of nerfing the AI is that damage seemed to be also nerfed making me feel like a bullet sponge and there was no real disadvantage to have been shot 4 times -no lowered accuracy , vision or anything.
So obviously Ill try the hard version of the mod and maybe it'll be that happy medium and im really hoping that the damage effects are more permanent -first aid shots or bandage shouldn't just clear you up in which you're no longer hindered at all
they give you the ability to lead breaches, but i never do that, because playing with a shield is terrible and if i dont use a shield, ill get domed off rip. but relying on your ai teammates to do the same thing all the time (stack up, open and clear, repeat) gets boring after a while. i often find myself lock picking all the locked doors instead of just forcing it open with a ram, kick, or c2, as itll alert the suspects to my position, and as soon as the door starts getting kicked down, or is busted open, the suspects all open fire through the walls. my experiences with 1.0 are quite literally, stack up on door, optiwand for enemies, open and flashbang if an enemy is there, repeat. for EVERY. SINGLE. DOOR. cause doing anything else is dumb!
gas is a pain in the ass without the gas masks, and i aint unequipping ballistic mask just to use it. anti flash goggles are useless too, considering you could just walk out of range, or hide your face behind an object. using breaching methods is too damn loud, and ill get rushed down or wallbanged.
so in truth, the difficulty isnt the only problem. its that you never have to adapt to any situation. the only times you do, are in big open spaces. and the big open spaces are where everyone has an issue with the game. (i.e the big room in ides of march, server room in datacenter, inside the postal office building on greased palms, etc.) the reason the big open spaces are so bad, is because there's nothing stopping the AI from showing off their pinpoint accuracy and absolutely doming an entire swat team in seconds. imo, suspect ai needs a huge rework or something, because im convinced they literally havent touched it for years.
Go with the main version
They have not done anything of the sorts to me. Been very useful in my playthroughs
Essentially you have the mod version that makes the AI less insane. Or vanilla when they are sentry turrets. Your call. I'll take the mod anyday. I am on the mod.io version. I've had swat be killed a few times. myself killed. good fire fights down corridors. in other words , more fun.
I hardly ever saw it.
Either way. Glad there are almost always cool people fixing a dev's mistake.
What happens next? The enemy AI continues sniping me through one of those gigantic air conditioner units I took cover behind. The split nanosecond second I try to peek out to put my crosshairs on him I get blasted some more, so I had no choice but to go back into hiding. The suspect then made a beeline run toward where I was hiding -- his path being out in the open. As this is happening, the Squad AI is staring at him from cover the entire time doing NOTHING. SWAT AI -- all four of them -- had eyes on him when they could've easily turned the suspect into Swiss cheese, but they just stared at him doing nothing the entire time.
The hostile AI on this map are supposed to be rent-a-cop security guards, but they have the weapon accuracy and fighting skills of Navy Seals? As for the SWAT AI, is this what SWAT teams in real life do? Just do nothing and stare while their buddies get gunned down?
was this vanilla or with the mod ?
Im kinda known as an "AI Purist" over on the Arma3 forums lol. Ive probably spent waaay too many hours testing out the believability and reaction , accuracy of the games AI and finally made my own mod "Ego" which i never released but theres still youtube video up on it and i just use it personally (for other reasons). Basically in Arma3, they one shot kill you from ANY distance, and it didnt matter if it was a Tank crewman with a 9mm weapon or a marksman -sickening!
So I did something maybe similar, drastically lowered all AI accuracy and adjusted concealment and then gave a qualifier depending on what class of soldier it was - also added things like if a unit is in shadow, on the Road, in a House and many other qualifiers to accuracy. I hated that you would need to travel a full 3km to the mission objective on foot and just Die, no replay, no explanation no nothing and it could easily just have been a Army Chef who one shotted you from 300m out.
So anyway, sorry for the long exposition, just a little background of where Im coming from - from an AI coder perspective