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AI is really challenging, but I honestly like it, it has it's moments, makes me use different tactics depending on situation more often, instead of just getting into the room and blasting everyone.
It does suck to look for people tho.. I completed the college mission, only one, or maybe a couple of civilians were left one the map, I looked everyone, detained everyone I could find, but there were still civilians left and I just couldn't find it anywhere, used AI to look from room to room, outside, everywhere, but no results.
Unless it has changed, and playing through certain maps it seems to not have changed, the last suspect and civilian will go towards you. But it has to be the final suspect, or the final civilian. So if two civis are hiding, which is bad clearing, then you need to find one and the other should come for you. This is.. more stressful with suspects, because then you have the last guy coming to hunt you
It's absolutely baffling that VOID seem to insist every level needs to be massive when feedback has been the exact opposite. I don't mind a few big maps, but RoN's really gone overboard for no reason.
Basically if you're not locked up in a shipping container and every threat is eliminated, you should be getting to the damn street.
I also had to search this map up and down 5+ times. Then i started to randomly shoot around and into windows and kept pressing the shouting button until i heard the last enemy cursing, so lastly i could trace his position somewhere in a house i already cleared several times.... but oooh, that took a while to happen.
I was on the edge of frustration looking around for so long.
Thinking back to it is kinda funny though, with the randomness to enemy encounters.
on small maps it's not a problem, but on big maps with lots of cleanup like port and hospital it's a pain to find him.
sometimes they move away from their original position because they get scared. i play very slowly and tactically, but missing civilians is by far the most common thing in this game... in multiplayer.
Not everyone has 400 hours in the game and knows all the hidden locations like me.
While I won't deny this happened to me while back, I think it becomes less of an issue once someone familiarizes the maps. Like I said, taking it slow and methodical, I clear entire sections of a house/map before moving on (sometimes re-closing doors along the way to spot any anomalys). This tends to help segment the hostages and enemies towards certain 'zones' of the maps. Eventually it becomes a nonissue for me since once you know the setup, one has general sense of where to look.
For example in the map mentioned in OP, its good to check the front garage with car and side gates to help insure no npc is outside of common search zones.