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Der Geselle Dec 16, 2023 @ 12:47pm
Mission 3 way tooo long...
I just failed mission 3, why?
Because everyone was seriously injured, I walked around the map with 3-4 huge houses for over an hour and couldn't find the last 1 person.
So I'm sorry but a single mission should never last over 1 hour...

All rooms searched 10 times and one person is still missing. I'm glad there wasn't an airport connected to it on the map.

I have an idea, the idea comes from the game "Dead by Daylight" and that is, if a person stands around for too long and doesn't do anything, crows appear there and draw attention to the remaining player. After 30 minutes, you could easily install something with the last perpetrator or the last hostage so that you don't run in circles for hours... for my sake, the person then starts screaming loudly, calling, etc. but I'll complete the mission Definitely not playing again... Guys seriously over 1 hour on one map... no thanks.
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Showing 1-14 of 14 comments
76561197984503913 Dec 16, 2023 @ 1:31pm 
This has been asked for repeatedly. Kills multiplayer matches too, people just leave. People also say that the Devs listen.... they don't.
Gladiator-Ricdog Dec 16, 2023 @ 1:41pm 
You kidding, its a classic. I love the size of it (2 houses plus backyard and tunnels). I like to play the missions slow (cover all doors, hallways, mirror, etc..) and taking time before making the next breach. So my playtime per mission is long, but that's the way i prefer it. I don't like the short missions with only 2 suspects (i.e. that CIA guy in the woods).
Last edited by Gladiator-Ricdog; Dec 16, 2023 @ 1:41pm
Druark Dec 16, 2023 @ 1:42pm 
Originally posted by Gladiator-Ricdog:
You kidding, its a classic. I love the size of it (2 houses plus backyard and tunnels). I like to play the missions slow (cover all doors, hallways, mirror, etc..) and taking time before making the next breach. So my playtime per mission is long, but that's the way i prefer it. I don't like the short missions with only 2 suspects (i.e. that CIA guy in the woods).
The problem isn't actually the size of the mission. It's that there is no way to find the final target on such a big map. Meaning you just aimlessly wander about for ages. It's not challenging and they're not hiding, they're just moving to places you just were, fast enough that you keep walking around each other for an hour.
Last edited by Druark; Dec 16, 2023 @ 4:04pm
Icepick Dec 16, 2023 @ 1:47pm 
Its because youre limited to a 5 man team and there are no uniforms running perimiter or trailers cleaning up behind you. Its kinda silly really
BrackObama2 Dec 16, 2023 @ 1:52pm 
To each it's own I suppose. After this update opinions are so split, I personally love everything about it, performance could be better, but on my machine it runs well and doesn't stutter often, at one point it did, but restarting the game kind of solved it.
AI is really challenging, but I honestly like it, it has it's moments, makes me use different tactics depending on situation more often, instead of just getting into the room and blasting everyone.

It does suck to look for people tho.. I completed the college mission, only one, or maybe a couple of civilians were left one the map, I looked everyone, detained everyone I could find, but there were still civilians left and I just couldn't find it anywhere, used AI to look from room to room, outside, everywhere, but no results.
Originally posted by Druark:
The problem isn't actually the size of the mission. It's that there is no way to find the final target on such a big map. Meaning you just aimlessly wander about for ages. It's not challenging and they're not hiding, they're just moving to places you were fast enough you keep walking around each other for an hour.

Unless it has changed, and playing through certain maps it seems to not have changed, the last suspect and civilian will go towards you. But it has to be the final suspect, or the final civilian. So if two civis are hiding, which is bad clearing, then you need to find one and the other should come for you. This is.. more stressful with suspects, because then you have the last guy coming to hunt you
Major Fret Dec 16, 2023 @ 2:00pm 
It's frustrating because Twisted Nerve was the PERFECT size before. It never needed the 2nd house for barricaded suspects. Sure, the bigger version of the map for Raid was fine because Raid's supposed to be a hard mode. I guess now that VOID have decided to delete extra modes for each map (which would add a ton of replayability and is a truly befuddling decision), they decided to combine the Raid and Barricaded Suspects version.

It's absolutely baffling that VOID seem to insist every level needs to be massive when feedback has been the exact opposite. I don't mind a few big maps, but RoN's really gone overboard for no reason.
Icepick Dec 16, 2023 @ 2:08pm 
I think thats a common misconception. People think a level needs to be large or packed with enemies to be difficult. A swat scenario can be so much more than just bagging and tagging bad guys
When the "Bring Order to Chaos" objective completes, players should be able to interact with the bearcat to make non-hostage civillians start walking towards it.

Basically if you're not locked up in a shipping container and every threat is eliminated, you should be getting to the damn street.
CalicoJack Dec 16, 2023 @ 2:36pm 
Originally posted by Icepick:
Its because youre limited to a 5 man team and there are no uniforms running perimiter or trailers cleaning up behind you. Its kinda silly really
Yeah, I also think this is a problem. And not just on this one map.

I also had to search this map up and down 5+ times. Then i started to randomly shoot around and into windows and kept pressing the shouting button until i heard the last enemy cursing, so lastly i could trace his position somewhere in a house i already cleared several times.... but oooh, that took a while to happen.

I was on the edge of frustration looking around for so long.
Thinking back to it is kinda funny though, with the randomness to enemy encounters.
Last edited by CalicoJack; Dec 16, 2023 @ 2:36pm
Druark Dec 16, 2023 @ 4:05pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by Druark:
The problem isn't actually the size of the mission. It's that there is no way to find the final target on such a big map. Meaning you just aimlessly wander about for ages. It's not challenging and they're not hiding, they're just moving to places you were fast enough you keep walking around each other for an hour.

Unless it has changed, and playing through certain maps it seems to not have changed, the last suspect and civilian will go towards you. But it has to be the final suspect, or the final civilian. So if two civis are hiding, which is bad clearing, then you need to find one and the other should come for you. This is.. more stressful with suspects, because then you have the last guy coming to hunt you
I know this is how it's supposed to work but I cleared the big meth lab map being mentioned 3 times, and they never came towards us. Don't know if they got stuck somewhere I couldn't get to or something.
mack Dec 18, 2023 @ 9:26pm 
happened on the dealership map for me easily 5 times. In total I probably wasted like 5 hours (hour or so per attempt) just trying to find the last guy. they add everything but actual quality of life features that would not only assist the gameplay itself but make it more realistic.
EZLIFE Dec 18, 2023 @ 9:43pm 
I have no problem with that, but when I search the last civilian after I've secured the entire area and all the suspects are in handcuffs, they should at least move toward me, no matter if one, two or three if they close together, talk to me or do something else.
on small maps it's not a problem, but on big maps with lots of cleanup like port and hospital it's a pain to find him.
sometimes they move away from their original position because they get scared. i play very slowly and tactically, but missing civilians is by far the most common thing in this game... in multiplayer.
Not everyone has 400 hours in the game and knows all the hidden locations like me.
Last edited by EZLIFE; Dec 18, 2023 @ 9:44pm
Gladiator-Ricdog Dec 18, 2023 @ 9:45pm 
Originally posted by Druark:
Originally posted by Gladiator-Ricdog:
You kidding, its a classic. I love the size of it (2 houses plus backyard and tunnels). I like to play the missions slow (cover all doors, hallways, mirror, etc..) and taking time before making the next breach. So my playtime per mission is long, but that's the way i prefer it. I don't like the short missions with only 2 suspects (i.e. that CIA guy in the woods).
The problem isn't actually the size of the mission. It's that there is no way to find the final target on such a big map. Meaning you just aimlessly wander about for ages. It's not challenging and they're not hiding, they're just moving to places you just were, fast enough that you keep walking around each other for an hour.

While I won't deny this happened to me while back, I think it becomes less of an issue once someone familiarizes the maps. Like I said, taking it slow and methodical, I clear entire sections of a house/map before moving on (sometimes re-closing doors along the way to spot any anomalys). This tends to help segment the hostages and enemies towards certain 'zones' of the maps. Eventually it becomes a nonissue for me since once you know the setup, one has general sense of where to look.

For example in the map mentioned in OP, its good to check the front garage with car and side gates to help insure no npc is outside of common search zones.
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Date Posted: Dec 16, 2023 @ 12:47pm
Posts: 14