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Why is there not a restart mission option?? Come on devs, play your own game ffs.
The point is that there is no reason to have to wait whatsoever. It adds nothing positive.
I'd say more like Tetris.
I actually wish they spawned us in a police unit 3 miles from the station so it's a 30 second drive on top of that.
Wait for game over screen
Click okay for all the things saying I am worst
Wait for control over player in some random part of police station that is not the mission desk
Waddle over to mission desk
Wait for the slow fade in animation until cursor is able to click on a mission
Click a few buttons to get out
Press yes
Wait 10 + 10 seconds to load into the mission.
This is an unapologetic waste of players time and more annoying than playing online which has a retry button. It's taken out of awful game design handbook.
This is the biggest joke of all. The reason for this is that your single player game is just a multiplayer session, so it comes with all the functionality of a regular MP lobby —including "waiting for players" and voting to start the match. It even says "Multihog has joined the session!" when you load into single player.
I'm sure if the game had a console, it'd have something like:
[Server] New connection from IP address 127.0.0.1 (localhost).
[Server] Establishing connection with player "Username123"...
[Server] Player "Username123" has connected to the server.
10 second is a significant amount of time. Go to a clock and sit there for 10 second. You could have done something in that amount of time however minor it is.
So what's the point of designing something in a way that adds nothing to the game but wastes player time?
Yeah, this line of argument is dumb. It's like saying, "it's just a small electrical shock in your balls before every match, so stop complaining."
The point is that it's better to have no electric shock in your balls at all, and it adds nothing beneficial, so even though it's not life-ending, it's simply a complete net benefit to remove it. It's like a minor bug. Sure, it doesn't crash your game, but it still takes away from your experience with the game.
(In before guy comes back arguing, "it builds character!!!1" or something along those lines.)
Say, your game has a value of 197. The pointless waiting takes away 4 points, dropping your game's entertainment value to 193. Would you argue it's not worth fixing the issue just because it's "only" worth 4 points (hell, even 1 point?) A gain is a gain, and this one is even trivial to fix in terms of programming.
The bottom line is that any improvement, no matter how seemingly small, contributes positively to the overall entertainment value—and the nature of this issue should be completely noncontroversial, as in it's a net negative to have pointless waiting.