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Madmaximus Dec 16, 2023 @ 1:51am
Alt f4ing
I'm finding myself constantly alt f4'ing when a significant failure on a mission happens. I'm also not liking the constant spawning away from the briefing room desk. I just wanna get in as quick as possible, not fart around in the station. I have the ingame menu mod on but i'm unsure if this counts towards "commander mode" progress.
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Showing 1-15 of 15 comments
Coth Dec 16, 2023 @ 1:52am 
You're not alone in this
كريس Dec 16, 2023 @ 1:57am 
Yes it is insanely annoying when mixed with the immense difficulty.
Multihog Dec 16, 2023 @ 2:04am 
Yup, station and all the waiting is pointless. Seriously, first you have to wait 10 seconds after voting to ready up after choosing your mission IN SINGLE PLAYER, and then you have to look at "waiting for players" IN SINGLE PLAYER in the SWAT van. What the hell...
Last edited by Multihog; Dec 16, 2023 @ 2:04am
Revelene Dec 16, 2023 @ 2:21am 
Mission failed, can't skip the slow mission grade screen, loading screen, walk across the station, pick mission again, ready up and wait another 10 seconds, another loading screen, then you can try again.

Why is there not a restart mission option?? Come on devs, play your own game ffs.
Multihog Dec 16, 2023 @ 2:32am 
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.
10 seconds? The countdown wait alone is 20 seconds. Then you add the walking around the station to that. It adds up over the course of a playthrough.

The point is that there is no reason to have to wait whatsoever. It adds nothing positive.
Last edited by Multihog; Dec 16, 2023 @ 2:33am
ScottyDontNZ Dec 20, 2023 @ 2:17pm 
I have been Alt f4 too, I'm doing it a lot actually. Wow do we need a 2 f'n countdown timers, one in station then another in the bear cat? All while being forced to walk around in the stupid, lifeless station. What a waste of dev time that station is. I would have much prefer a menu screen compared to what we have now. I just want to play! Not wait for countdowns or stupid walks across the station.
Pindie Dec 20, 2023 @ 2:19pm 
I was writing threads about the countdown timers in EA. It did not get fixed.
Last edited by Pindie; Dec 20, 2023 @ 2:20pm
Thorstorm Dec 20, 2023 @ 2:24pm 
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.

I'd say more like Tetris.
Pindie Dec 20, 2023 @ 2:24pm 
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.
Unreal Engine load times are brutal.
V.Volts Dec 20, 2023 @ 11:31pm 
Somebody should do the math on the collective man hours that have been wasted already by this developers refusal to just implement a simple menu system. Including time loading into the police station, the time it takes to walk to the table and wait for the countdown and then load the level and wait for the level insertion countdown.
zachjd Dec 20, 2023 @ 11:53pm 
Originally posted by Revelene:
Mission failed, can't skip the slow mission grade screen, loading screen, walk across the station, pick mission again, ready up and wait another 10 seconds, another loading screen, then you can try again.

Why is there not a restart mission option?? Come on devs, play your own game ffs.

I actually wish they spawned us in a police unit 3 miles from the station so it's a 30 second drive on top of that.
Fihrst Dec 21, 2023 @ 2:25am 
Originally posted by Pindie:
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.
Unreal Engine load times are brutal.
I'd rather have a loading screen that becomes shorter as time goes on and I can walk away from than

Wait for game over screen
Click okay for all the things saying I am worst
Wait for control over player in some random part of police station that is not the mission desk
Waddle over to mission desk
Wait for the slow fade in animation until cursor is able to click on a mission
Click a few buttons to get out
Press yes
Wait 10 + 10 seconds to load into the mission.

This is an unapologetic waste of players time and more annoying than playing online which has a retry button. It's taken out of awful game design handbook.
Last edited by Fihrst; Dec 21, 2023 @ 2:25am
Multihog Dec 21, 2023 @ 3:38am 
Originally posted by Suspect:
Originally posted by Revelene:
Mission failed, can't skip the slow mission grade screen, loading screen, walk across the station, pick mission again, ready up and wait another 10 seconds, another loading screen, then you can try again.

Why is there not a restart mission option?? Come on devs, play your own game ffs.

I actually wish they spawned us in a police unit 3 miles from the station so it's a 30 second drive on top of that.
I have a better idea. Why not ask for a game where you just stare at a black screen and do nothing so that your time-wasting is optimized and there's nothing wasting your time from your time-wasting?
Originally posted by Haddedam:
Wait 10 + 10 seconds to load into the mission.
This is the biggest joke of all. The reason for this is that your single player game is just a multiplayer session, so it comes with all the functionality of a regular MP lobby —including "waiting for players" and voting to start the match. It even says "Multihog has joined the session!" when you load into single player.

I'm sure if the game had a console, it'd have something like:
[Server] New connection from IP address 127.0.0.1 (localhost).
[Server] Establishing connection with player "Username123"...
[Server] Player "Username123" has connected to the server.
Last edited by Multihog; Dec 21, 2023 @ 3:43am
Peelsepuuppi Dec 21, 2023 @ 3:48am 
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.

10 second is a significant amount of time. Go to a clock and sit there for 10 second. You could have done something in that amount of time however minor it is.

So what's the point of designing something in a way that adds nothing to the game but wastes player time?
Last edited by Peelsepuuppi; Dec 21, 2023 @ 3:48am
Multihog Dec 21, 2023 @ 3:52am 
Originally posted by ToveriJuri:
Originally posted by Roger Traxwell:
Maybe candy crush is a better attention span fit if 10 seconds is too long.

10 second is a significant amount of time. Go to a clock and sit there for 10 second. You could have done something in that amount of time however minor it is.

So what's the point of designing something in a way that adds nothing to the game but wastes player time?
It's not even just 10. It's 20 seconds in total because there's another 10 second countdown after.

Yeah, this line of argument is dumb. It's like saying, "it's just a small electrical shock in your balls before every match, so stop complaining."

The point is that it's better to have no electric shock in your balls at all, and it adds nothing beneficial, so even though it's not life-ending, it's simply a complete net benefit to remove it. It's like a minor bug. Sure, it doesn't crash your game, but it still takes away from your experience with the game.

(In before guy comes back arguing, "it builds character!!!1" or something along those lines.)

Say, your game has a value of 197. The pointless waiting takes away 4 points, dropping your game's entertainment value to 193. Would you argue it's not worth fixing the issue just because it's "only" worth 4 points (hell, even 1 point?) A gain is a gain, and this one is even trivial to fix in terms of programming.

The bottom line is that any improvement, no matter how seemingly small, contributes positively to the overall entertainment value—and the nature of this issue should be completely noncontroversial, as in it's a net negative to have pointless waiting.
Last edited by Multihog; Dec 21, 2023 @ 4:01am
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Date Posted: Dec 16, 2023 @ 1:51am
Posts: 15