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Not that there is nothing enjoyable about the game. The atmosphere is tight and its really immersive when its all working together. Maybe give it a week or two and see if they patch anything but rn singleplayer isn't really that strong of an experience.
Meanwhile, enemies are basically the terminator most of the time. You get a few that will take 1-2 rounds and go down, but the majority it will take literally my entire AI squad shooting at them (plus a full mag from me) for them to go down, and they aren't even wearing armor yet. Because yes, they do wear armor later. Also the AI consistently hits you or your team with basically every shot even while sprinting around.
Not to mention there is 0 sense of escalation.
Mission 1: kinda makes sense: Briefing 5 or so punks shooting up a gas station, and you get exactly that.
Mission 2: Briefing says 1 guy shot his mom and is holding his brother hostage. In reality you get ambushed from multiple different angles by 8 guys with rifles and handguns.
Mission 3: The meth house from early access, literally everyone except 3 of the like 15 or so people in there want you dead.
Mission 4 (Spider, ♥♥♥♥ this mission): Briefing says 1 guy is hiding out in this building. In reality you get instant rushed by 5 guys with AKs the moment you make a sound (which is sometimes immediately as your AI teammates start yelling as the mission starts half the time). Also there something like 12 more guys inside.
You'd expect the first couple missions to be more like what Mission 2 tells you it will be, 1-3 tops suspects that will probably comply after some non lethal. Instead you have Six Days in Fallujah in LA, but the insurgents (read: meth heads) are basically playing Call of Duty rather than a slow-paced tactical shooter.
TL;DR:
Game needs WAY more time in the oven, this is not a 1.0
Their AI are on God-mode while yours are detrimental.