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a VERY easy solution to, atleast the room clearing, would be if they waited for your command before pushing further - just automatically queue it up for you and you can execute or change their orders before they get themselves killed
they also have inhuman reaction time and will go trigger happy on a fake surrendering suspect within 0.0000001s of them reaching for a weapon...
its totally random and u can get wallbanged out of nowhere
they still havent solved the problem - the ragdoll is completely behind cover when they can somehow see u by one or 2 pixels and thereby shoot thru cover when they shouldnt
idk how AI see ♥♥♥♥ tbh but i dont think its their eyes in my 2 yrs of exp fighting them
the tip of their hat may have formed an imaginary connection with u somehow and so its perfectly fine for them to blast u with their uzi bc u r now "seen" and "located"
its been there since day 1 as far as i can remember - dec 2021 its been 2 yrs ffs
So far this is the biggest problem in the game. Enemies will drop you with a single headshot across a room before i can even raise my gun. Last game I played I got mowed down behind cover by an enemy two rooms away. It isn't challenging, it's cheap deaths. Am I expected to breach and bang every single room? Why do enemy 9mm rounds rip through SWAT armor like butter but they're walking off mags of 5.56?
But yes, I can't get a score higher than a B right now when I used to get A+ in EA because suspects don't bloody give up. No matter what, they'll fight me to the death. Flashbang breaches work, generally, but other than that it's a straight firefight.
when you're dealing with terrorists shooting up a hospital you shouldnt have to wait for them to shoot first... but my team still stands there shouting until they start getting mowed by a machinegun
because it seems very specific to commander mode that the suspect AI has the settings of former SAS members
it shouldnt be one mistake and you're dead - most of these idiots wouldnt be able to hit the broadside of a barn, let alone cutting trough heavy steel body armor with pistol caliber bullets.
it would be more understandable in the tougher missions with rifle caliber automatic weapons, but armor exists for a reason
https://www.nexusmods.com/readyornot/mods/3169?tab=description
I was thinking this EXACT thing.
im still stuck on it because I go in thinking that it "Should" be the same (even though really it should always change) and yet the AI team swat think that running in pointing guns yet still getting railed is a good idea?? to still do the same thing?
also I cant find the 40mm launcher anywhere ????
did they remove it?
check there
Well I don't know how you play but I don't have such an issue, my biggest issue with AI is when it DOESN'T listen when given command. That's it, maybe you haven't got the picture of how they work yet idk man. It's kinda tedious I'll give you that, you have to micromanage a lot, but if you give an order to clear a room accross a 3 corridors then yeah... Your fault. When they clear a corridor they don't bother with doors, I usually cover them when they do that, and also they advance as you approach them, they'll stay put if you're too far away. Those are still AIs not Humans with better competences. So far, "move and clear" works fine, they secure downed suspects when all is cleared - or just don't and I have to order a "search room" for them to do that. But yeah you can queue command, it's just long to do.
i looked there because I thought it would be there (makes sense to be there) but its not there?
personally I dont use it, I give it to AI to use (Sometimes I give em all one and let them go nuts on the large open map lol)
But the fact its not there Is more concerning than just not having it
them running off to cuff suspects and collect weapons is also out of my control
them standing with their back to a staircase after clearing is also out of my control
i take it you have not reached the bigger levels yet?
because running off to secure things in a MASSIVE OPEN AREA with when we're dealing with elite terrorists armed with automatic weapons while an enemy can pop up from 10 different angles is the last thing they should be doing - they should hold in cover and wait for orders.
i love getting "your fault" comments because the "realistic" AI cannot do the most basic room clearing...