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Grizz_FMJ Dec 15, 2023 @ 7:01am
CS Gas does nothing.
I had my team toss CS in a room then I did. The enemy was waiting to shoot me as soon as I went in. Completely not bothered by the CS. Wtf is the point of trying to be less than lethal if the ♥♥♥♥ don't work ?
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Showing 1-15 of 40 comments
jukesster Dec 15, 2023 @ 10:24am 
It seems to have a nerfed area of effect, I only go in when I hear coughing, no coughing assume no effect and switch to a back-up flashbang or just the 40MM launcher to get it deeper into the room and listen for the coughing. When it does work my god is it effective, it's like a warcrime xD
Grizz_FMJ Dec 15, 2023 @ 10:35am 
Originally posted by jukesster:
It seems to have a nerfed area of effect, I only go in when I hear coughing, no coughing assume no effect and switch to a back-up flashbang or just the 40MM launcher to get it deeper into the room and listen for the coughing. When it does work my god is it effective, it's like a warcrime xD

then it must have an AOE of like 2 feet and no spreading lol
FINAL_Bₒₛₛ Dec 15, 2023 @ 10:55am 
Gas unlike other nades do have a limited range.

Don't go in until you don't start to hear someone is coughing

Pros:
Good for longer stun effect on suspects.

Cons:
Limited range of area.
Takes more time to spread the gas, in comparison to the flash nade which is almost instant.

Also AI have different reaction values according to the AllLevelData.ini file

It reacts or it is monitoring in general these things:
1 Sounds
2 Flashlights
3 Basically scans a door if it is close/open
4 Suspect can switch from idle status (lowered weapon) to alerted status (raised weapon, which decreases the time to fire.
5 Many more environmental elements gets involve to it that we as players don't catch.

You can review every playthrough by using the replay option in the main screen. You'll see what I am talking about these values.
Last edited by FINAL_Bₒₛₛ; Dec 15, 2023 @ 10:58am
DetCord12B Dec 15, 2023 @ 11:01am 
Originally posted by FINAL_B:
Gas unlike other nades do have a limited range.

Don't go in until you don't start to hear someone is coughing

Pros:
Good for longer stun effect on suspects.

Cons:
Limited range of area.
Takes more time to spread the gas, in comparison to the flash nade which is almost instant.

Also AI have different reaction values according to the AllLevelData.ini file

It reacts or it is monitoring in general these things:
1 Sounds
2 Flashlights
3 Basically scans a door if it is close/open
4 Suspect can switch from idle status (lowered weapon) to alerted status (raised weapon, which decreases the time to fire.
5 Many more environmental elements gets involve to it that we as players don't catch.

You can review every playthrough by using the replay option in the main screen. You'll see what I am talking about these values.

Which is absurd considering how the use of it indoors renders a large AoF where it can remain persistent for quite awhile. They're changing so many aspects to the game that are not only detrimental but highly unrealistic.
Grizz_FMJ Dec 15, 2023 @ 11:11am 
Originally posted by FINAL_B:
Gas unlike other nades do have a limited range.

Don't go in until you don't start to hear someone is coughing

Pros:
Good for longer stun effect on suspects.

Cons:
Limited range of area.
Takes more time to spread the gas, in comparison to the flash nade which is almost instant.

Also AI have different reaction values according to the AllLevelData.ini file

It reacts or it is monitoring in general these things:
1 Sounds
2 Flashlights
3 Basically scans a door if it is close/open
4 Suspect can switch from idle status (lowered weapon) to alerted status (raised weapon, which decreases the time to fire.
5 Many more environmental elements gets involve to it that we as players don't catch.

You can review every playthrough by using the replay option in the main screen. You'll see what I am talking about these values.

I am very familiar with how CS gas works. This game is as far from realistic as possible. Not only does it disperse into the air quickly. it sticks to everything. indoors ? forget about it. you are going down unless you got a mask.
Grizz_FMJ Dec 15, 2023 @ 11:13am 
also there are different levels of CS. going into a SWAT raid on a scenario like this game has.. you would be bringing in the high octane ♥♥♥♥. enough to drop a damn elephant . this aint pepper spray
Zaeld Dec 15, 2023 @ 11:20am 
CS gas was OP Pre-1.0 update. It's changed now to balance it so that it doesn't stun enemies. Enemies now can actually move out of the gas so even if you throw it and hear coughing and you rush in you might get shot if an enemy had enough time to move out of the AoE from the gas. Now you actually need to use stun/flash nades to properly stun enemies because CS gas had the whole package going for it before. You are noticing a big difference because it's not OP anymore.
Nowa Dec 15, 2023 @ 11:22am 
Best part is when the AI shoots you through the opaque smoke cloud
[BLK] Telu Dec 15, 2023 @ 11:24am 
Suspect also flee the room if there is CS gas in it. Happen a lot on the gas station for example.
FINAL_Bₒₛₛ Dec 15, 2023 @ 11:28am 
Well, yes, but It is just matter of practice, by not actually rushing in, getting used to it or familiar with these values unless the devs actually nerf most parameters.

Knowing how the AI behavior works and flaws (also bit of map knowledge) been getting A+ and S barricated. Full less lethal.

As an example, suspects are not permanently in alerted status. They switch back and forth from idle to alerted, it coolsdown after a while and goes back to idle status like any other regular stealth game.


There is a BIG difference between this stance #1 (alerted)
https://steamcommunity.com/sharedfiles/filedetails/?id=3114268004

And this stance #2:
https://steamcommunity.com/sharedfiles/filedetails/?id=3114268022

Many players decides to engage to suspect #1 instead of #2, which is likely to go downhill from there.

I don't know if you use the Optiwand, which is very important in any scenario. not only works for doors, but it is useful to use at any corner.

Suspects can't see the optiwand at any angle...
But if you peek with your head they will see you instantly (if it is facing towards you).
Last edited by FINAL_Bₒₛₛ; Dec 15, 2023 @ 11:32am
FINAL_Bₒₛₛ Dec 15, 2023 @ 11:29am 
Originally posted by BLK Telu:
Suspect also flee the room if there is CS gas in it. Happen a lot on the gas station for example.

Yes, that is one of the parameters. There is a chance of the suspect to (not affected by the gas):
flee to another room.
start shooting at the door
aim only or hide.
Last edited by FINAL_Bₒₛₛ; Dec 15, 2023 @ 11:37am
DetCord12B Dec 15, 2023 @ 11:31am 
Originally posted by Grizz_FMJ:
Originally posted by FINAL_B:
Gas unlike other nades do have a limited range.

Don't go in until you don't start to hear someone is coughing

Pros:
Good for longer stun effect on suspects.

Cons:
Limited range of area.
Takes more time to spread the gas, in comparison to the flash nade which is almost instant.

Also AI have different reaction values according to the AllLevelData.ini file

It reacts or it is monitoring in general these things:
1 Sounds
2 Flashlights
3 Basically scans a door if it is close/open
4 Suspect can switch from idle status (lowered weapon) to alerted status (raised weapon, which decreases the time to fire.
5 Many more environmental elements gets involve to it that we as players don't catch.

You can review every playthrough by using the replay option in the main screen. You'll see what I am talking about these values.

I am very familiar with how CS gas works. This game is as far from realistic as possible. Not only does it disperse into the air quickly. it sticks to everything. indoors ? forget about it. you are going down unless you got a mask.

Gas Chamber qual?
Waidwerk Dec 15, 2023 @ 11:32am 
Originally posted by Zaeldˣˢ:
CS gas was OP Pre-1.0 update. It's changed now to balance it so that it doesn't stun enemies. Enemies now can actually move out of the gas so even if you throw it and hear coughing and you rush in you might get shot if an enemy had enough time to move out of the AoE from the gas. Now you actually need to use stun/flash nades to properly stun enemies because CS gas had the whole package going for it before. You are noticing a big difference because it's not OP anymore.
That does not make any sence. The main reason swat has all of this stuff is because it is op. We are not playing cod here.
I find the less lethals to be kind of ineffective, but the game kind of forces you to use them otherwise your team's mental health goes down hill
Grizz_FMJ Dec 15, 2023 @ 11:46am 
Originally posted by Zaeldˣˢ:
CS gas was OP Pre-1.0 update. It's changed now to balance it so that it doesn't stun enemies. Enemies now can actually move out of the gas so even if you throw it and hear coughing and you rush in you might get shot if an enemy had enough time to move out of the AoE from the gas. Now you actually need to use stun/flash nades to properly stun enemies because CS gas had the whole package going for it before. You are noticing a big difference because it's not OP anymore.

OP ? it is not even remotely effective as it should be. CS gas in an enclosed room is supposed to be OP my guy. That is the entire point of it.

Edit: Don't even get me started of bangers. They are even worse. Throwing one into a room should have enemies completely disoriented and confused. its like 50/50 if it even phases them .
Last edited by Grizz_FMJ; Dec 15, 2023 @ 11:47am
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Date Posted: Dec 15, 2023 @ 7:01am
Posts: 40