Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any ETA on that?
RoN is mechanically a solid game and all, but it feels like it lacks that elusive "soul" a bit. The presentation is pretty bare bones, with braindead NPCs hanging out at the station. Imagine if there was like a proper briefing scene at the police HQ for the missions instead of this uneventful station, for example. Yeah, I agree that SWAT 3 pumped you up for the missions way better, as did SWAT 4, and it felt better designed in that regard. RoN feels like it lacks that fully-fledged structure.
The gameplay is good, but I feel like they missed the mark with the station completely. Why is it that no one at the station even talks to you? It's like they're puppets without any lights on.
And what else when not police vs criminals is given in that game ?
I'm pretty confident they haven't even played the game.
Whilst that stuff would be nice.
I'd honestly prefer them to spend time adding new missions, improving AI and such rather than enhancing some fluff that ultimately doesn't matter.
This so-called "fluff" is quite important because it serves to "sell the fantasy."
To add one more thing, I believe the station is actually worse than just having a traditional menu structure.
The game is good, but it does have a bit of a feel like you're just going from map to map without there being a proper campaign, like they made it for multiplayer and just made the singleplayer as an afterthought. The presentation is lacking.
Which is great for a single-player game that you play once.
But when I'm playing a coop game that I want to replay over and over, I really don't need to clock in at work every day, service my gear, attend a briefing, re-certify my firearm proficiency, fill out some paperwork etc etc etc
I want to be able to select a mission and go have some fun.
In an ideal world, with unlimited dev resources, sure, add all that in and let people have a fully immersive experience.
But in the real world, you have to prioritise. And cutscenes, briefings etc that the majority of the player base are going to skip after seeing them once (and often not even that), just isn't worth the time.
Cool.
Go play one of the other SWAT games that do this then.
The station is hilariously static. Zero interactivity. It's a menu with extra steps that only waste your time.
Like I understand what they were going for, but they abandoned the work at about 10% in and shipped it like that.
How original. In other words: "don't criticize the thing I like. Only criticize things I dislike." Typical low self-awareness take.