Ready or Not

Ready or Not

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Aurora Illuminata Dec 15, 2023 @ 3:38am
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Still waiting for propper SWAT 3 successor, RON failed.
I followed this game since it was announced, we all know that developers wanted to create only multi player shooter, nothing else, only due to audience feedback they put single player in, but it is type of single player that was put together with glue and tape.

Single player experience is so bad, it just looks as it was added forcefully, without any thoughts, without any planning.

SWAT 3 had awesome single player experience, it was so deep and rich, go on YT and watch some gameplays. You had great intro to a missions, you had a victim call, or other strangers call police, you had the details about the location, what to expect, you had your team to manage, you had ranks, and medals, your police career profile. After the mission, you had a debriefing, and if you got a medal you were listening to the citation. SWAT 3 was immersive!

What does RON have? Police station where you run like a headless chicken, and that's it. It feels more like a random missions put together, like a unreal engine game made of random assest. No immersion, no feeling of being a police officer, no feeling of fighting a crime, no feeling of any kind. Start mission, press Y, you're in the game, mission complete, repeat. The only thing you can unlock are worhtelss cometic items which you don't even see, so why bother?

RON would be IMO great it they took the SWAT 3 approach for the single player, techinally I'd say it might be ok, as it represents modern times, but beside modern graphics, there is nothing else to offer.

Campaign should have X or XX maps with random mission generator, then some premade scenarios, that way you would probably have completely different experience each time. When it comes to RON I was looking at just that. SWAT vs criminals.

Even some meme scenario could be done... like you get a call to a wanted criminal, you get it, but there's only a family inside and kid playing game, on the debriefing you were told the guy was swatted.

Do people in VOID are not only incomptent, but also have no creativity? Seems like beside that they never played SWAT 4, 3, and other games like that.

Shame, I hope someone in the futures will be able to make a modern SWAT 3 game, and not another lazy wanna by multi player clicker, but a propper signle player experience.
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Showing 1-15 of 56 comments
Evil Gnome Dec 15, 2023 @ 3:40am 
lol
Calv Dec 15, 2023 @ 3:46am 
Cool, can't wait for the awesome SWAT 3 successor that you're working on with your top tier game design and programming skills to be released.

Any ETA on that?
yarn Dec 15, 2023 @ 3:50am 
This is not SWAT 3 Successor. It's Ready or Not
Multihog Dec 15, 2023 @ 3:56am 
Originally posted by Aurora Illuminata:
SWAT 3 had awesome single player experience, it was so deep and rich, go on YT and watch some gameplays. You had great intro to a missions, you had a victim call, or other strangers call police, you had the details about the location, what to expect, you had your team to manage, you had ranks, and medals, your police career profile. After the mission, you had a debriefing, and if you got a medal you were listening to the citation. SWAT 3 was immersive!
I tend to agree with this to some degree.

RoN is mechanically a solid game and all, but it feels like it lacks that elusive "soul" a bit. The presentation is pretty bare bones, with braindead NPCs hanging out at the station. Imagine if there was like a proper briefing scene at the police HQ for the missions instead of this uneventful station, for example. Yeah, I agree that SWAT 3 pumped you up for the missions way better, as did SWAT 4, and it felt better designed in that regard. RoN feels like it lacks that fully-fledged structure.

The gameplay is good, but I feel like they missed the mark with the station completely. Why is it that no one at the station even talks to you? It's like they're puppets without any lights on.
Last edited by Multihog; Dec 15, 2023 @ 3:57am
Phehom Dec 15, 2023 @ 3:57am 
You do realise that you can get a Briefing on that tablet that is introduced in the tutorial? including police calls, map layout, etc. ? So i guess what you asked foris essentially in the game?

And what else when not police vs criminals is given in that game ?
Multihog Dec 15, 2023 @ 3:58am 
Originally posted by Phehom:
You do realise that you can get a Briefing on that tablet that is introduced in the tutorial? including police calls, map layout, etc. ? So i guess what you asked foris essentially in the game?
I realize that. It doesn't make the station feel any less lifeless.
Calv Dec 15, 2023 @ 3:58am 
Originally posted by Phehom:
You do realise that you can get a Briefing on that tablet that is introduced in the tutorial? including police calls, map layout, etc. ? So i guess what you asked foris essentially in the game?

And what else when not police vs criminals is given in that game ?

I'm pretty confident they haven't even played the game.
Calv Dec 15, 2023 @ 4:00am 
Originally posted by Multihog:
Originally posted by Aurora Illuminata:
SWAT 3 had awesome single player experience, it was so deep and rich, go on YT and watch some gameplays. You had great intro to a missions, you had a victim call, or other strangers call police, you had the details about the location, what to expect, you had your team to manage, you had ranks, and medals, your police career profile. After the mission, you had a debriefing, and if you got a medal you were listening to the citation. SWAT 3 was immersive!
I tend to agree with this to some degree.

RoN is mechanically a solid game and all, but it feels like it lacks that elusive "soul" a bit. The presentation is pretty bare bones, with braindead NPCs hanging out at the station. Imagine if there was like a proper briefing scene at the police HQ for the missions instead of this uneventful station, for example. Yeah, I agree that SWAT 3 pumped you up for the missions way better, as did SWAT 4, and it felt better designed in that regard. RoN feels like it lacks that fully-fledged structure.

The gameplay is good, but I feel like they missed the mark with the station completely. Why is it that no one at the station even talks to you? It's like they're puppets without any lights on.

Whilst that stuff would be nice.

I'd honestly prefer them to spend time adding new missions, improving AI and such rather than enhancing some fluff that ultimately doesn't matter.
Last edited by Calv; Dec 15, 2023 @ 4:00am
Multihog Dec 15, 2023 @ 4:00am 
Originally posted by Calv:
Originally posted by Phehom:
You do realise that you can get a Briefing on that tablet that is introduced in the tutorial? including police calls, map layout, etc. ? So i guess what you asked foris essentially in the game?

And what else when not police vs criminals is given in that game ?

I'm pretty confident they haven't even played the game.
Funny that, because I have the exact same impression as the OP, and I certainly have played the game.
I'd honestly prefer them to spend time adding new missions, improving AI and such rather than enhancing some fluff that ultimately doesn't matter
This so-called "fluff" is quite important because it serves to "sell the fantasy."

To add one more thing, I believe the station is actually worse than just having a traditional menu structure.

The game is good, but it does have a bit of a feel like you're just going from map to map without there being a proper campaign, like they made it for multiplayer and just made the singleplayer as an afterthought. The presentation is lacking.
Last edited by Multihog; Dec 15, 2023 @ 4:05am
Calv Dec 15, 2023 @ 4:07am 
Originally posted by Multihog:
Originally posted by Calv:

I'm pretty confident they haven't even played the game.
Funny that, because I have the exact same impression as the OP, and I certainly have played the game.
I'd honestly prefer them to spend time adding new missions, improving AI and such rather than enhancing some fluff that ultimately doesn't matter
This so-called "fluff" is quite important because it serves to "sell the fantasy."

To add one more thing, I believe the station is actually worse than just having a traditional menu structure.

Which is great for a single-player game that you play once.

But when I'm playing a coop game that I want to replay over and over, I really don't need to clock in at work every day, service my gear, attend a briefing, re-certify my firearm proficiency, fill out some paperwork etc etc etc

I want to be able to select a mission and go have some fun.

In an ideal world, with unlimited dev resources, sure, add all that in and let people have a fully immersive experience.
But in the real world, you have to prioritise. And cutscenes, briefings etc that the majority of the player base are going to skip after seeing them once (and often not even that), just isn't worth the time.
Multihog Dec 15, 2023 @ 4:08am 
Originally posted by Calv:
Originally posted by Multihog:
Funny that, because I have the exact same impression as the OP, and I certainly have played the game.

This so-called "fluff" is quite important because it serves to "sell the fantasy."

To add one more thing, I believe the station is actually worse than just having a traditional menu structure.

Which is great for a single-player game that you play once.

But when I'm playing a coop game that I want to replay over and over, I really don't need to clock in at work every day, service my gear, attend a briefing, re-certify my firearm proficiency, fill out some paperwork etc etc etc

I want to be able to select a mission and go have some fun.

In an ideal world, with unlimited dev resources, sure, add all that in and let people have a fully immersive experience.
But in the real world, you have to prioritise. And cutscenes, briefings etc that the majority of the player base are going to skip after seeing them once (and often not even that), just isn't worth the time.
It's certainly worth enough for other games to do it. It's worth it if you want your game to feel like more immersive than Tetris.
Last edited by Multihog; Dec 15, 2023 @ 4:08am
Calv Dec 15, 2023 @ 4:10am 
Originally posted by Multihog:
Originally posted by Calv:

Which is great for a single-player game that you play once.

But when I'm playing a coop game that I want to replay over and over, I really don't need to clock in at work every day, service my gear, attend a briefing, re-certify my firearm proficiency, fill out some paperwork etc etc etc

I want to be able to select a mission and go have some fun.

In an ideal world, with unlimited dev resources, sure, add all that in and let people have a fully immersive experience.
But in the real world, you have to prioritise. And cutscenes, briefings etc that the majority of the player base are going to skip after seeing them once (and often not even that), just isn't worth the time.
It's certainly worth enough for other games to do it. It's worth it if you want your game to feel like more immersive than Tetris.

Cool.

Go play one of the other SWAT games that do this then.
Multihog Dec 15, 2023 @ 4:10am 
Originally posted by Aurora Illuminata:
Which is why I called it running like a headless chicken, if it was for me, I'd completely remove running around the station, as it add exactly nothing to the game, it would be better if all that was done from the menu, or having a camer overview the station, and you could spectate it from above, and if you were able to click on e.g. armory room... and operate it from the menu, or if your guy spawned there.
Exactly. The station is basically a time-waster. It's like running around on any unfinished map, or like loading a multiplayer map into Half-Life 2 and roaming it alone on a server.

The station is hilariously static. Zero interactivity. It's a menu with extra steps that only waste your time.

Like I understand what they were going for, but they abandoned the work at about 10% in and shipped it like that.
Originally posted by Calv:
Cool.

Go play one of the other SWAT games that do this then.
How original. In other words: "don't criticize the thing I like. Only criticize things I dislike." Typical low self-awareness take.
Last edited by Multihog; Dec 15, 2023 @ 4:17am
Evil Gnome Dec 15, 2023 @ 4:25am 
Internet argument moment
Multihog Dec 15, 2023 @ 4:31am 
Originally posted by Dying Light 2:
Internet argument moment
More like fanboy moment. It's the usual: a guy will jump to the defense of a thing he likes and try to dismiss all criticism because he's emotionally attached to the thing and takes any criticism toward it as a personal insult. I even said the game is good.
Last edited by Multihog; Dec 15, 2023 @ 4:32am
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Date Posted: Dec 15, 2023 @ 3:38am
Posts: 56