Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Play the Tarone tenement level or the Fairfax level in S.W.AT 4 and point to a single level in RON that is more immersive or atmospheric than these.
What RON lacks is those iconic missions with neurotically detailed descriptions - that unnecessary attention to detail that S.W.A.T 4 had. The suspects and many of the locations in RON are just NOTHING, soulless placeholders of people and places.
This, this, this.
But at the end RoN will have its own official mod tools down the road, it will surpass SWAT 4 in every aspect with it.
Yeah, given the mod tools and support of the devs, this game should still be ace in a few years from now.
Lmao you can pick up Vanilla SWAT4 and play it with functional team mates. For a whole year you couldn't do that with RoN.
That would be Buc-ee's.