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That is all great, it really is. That has been a big plus in my book since release in EA. So they are giving us that, but we get punished for using them. It seems kind of counter productive and against everything they say. At least let us have whatever progress is going to be implemented in the full release with new maps. There are a TON of them out there, most of which are really good. I dont think anyone should really have to choose "support all this work someone put into his map, or progress in the game" you know?
Outside of that, there is the issue that other mods of course can be more than they lead on. Some maps accidentally leak additional sound files, you can see this in certain bug reports that authors have to fix. Sometimes they also leak weapon files and you have overlaps. I could easily see someone making a "everything unlocked", which I assume will be fine, but there are a lot of ways that mods can overall impact balance/score, and I think having a vanilla score is fair so you can see who worked for it, and who potentially cheated.
Doesn't necessarily make them anti-mod, it just means that they value playing the game as meant to when doing things such as unlocking achievements, rather than nerfing the game or potentially completely altering it.
Its really making me wonder just what is going to happen once the full release comes. I watched the entire game awards just to see the "big announcement" that was being teased, and the trailer we got only raised more questions then answers.
From what i hear, we are going to have an actual full single player campaign/story. From the sounds of your posts, we are also going to be getting a progression/xp/unlock system as well. Interesting. Is this going to be just for single player, co-op or both? Are they going to be tied together if both, or seperate? Is the full campaign going to be playable in co-op, or are they going to stay seperate?
Or, can you just not say anything else and im just gonna have to wait and see come the 13th lol