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回報翻譯問題
I have just always wanted a very realistic and tactical pvp game. Zero hour managed to do something really good, but with the quality of Ready or Not, i think it could be really really great. I am not talking about the swat 4 pvp (was kind of pointless) but something a tad more competitive
This is accurate. They do not believe however that a full PVP will release this year as a mode
I understand why you advocate for this, but realistically every single tactical multiplayer game turns into a run and gun after a while, because those corners, rooms and windows you worked for the first time will eventually be a walk in the park because you know what to peek, and how. Thus the whole pace of the game will fasten up after a couple of weeks. Everybody will know how the maps work, playstyles, spawnpoints, breach points, room clearing and so on. This is just what happens when you play a map for 10th, 15th, 20th time. You just know what to expect, whereas in the real world you don't. There is no "retry", there's no replaying the same map with the same breaching style and room clearing. This is why I think PVP has to be worked on extremely carefully, even tho it'll inevitably become a run and gun no matter what
I provided I think what can be considered a pretty civil response. I look at things realistically and I think what I said is a pretty good outlook on what has to be done in order to not botch the PVP mode. Furthermore I didn't "hate" on PVP, I don't really know where you got that from
I get your point ! I think it really comes down to a meta that keeps evolving over and over as players gather knowledge. That's why i am not as concerned as you seem to be about the future of this kind of modes. Simply look at how other PVP competitive games manage to live even after 10 years (even tho i doubt RoN pvp would get as serious but still)
You say "other PVP competitive games" and "they manage to live even after 10 years" but you forget that those comp games you are talking about were arcadish from the start and were never intented to become serious tactical games based on realism, so obviously players don't mind the unrealistic part of it for example rushing in site and working the objective, not caring about obvious threats from 360 degress. Varlorant, Siege, CS:GO, Overwatch. Of course these games are able to maintain their popularity, because they don't feed off of tactical/simulator players. Their core basic concept is run and gun, defuse this, kill those etc.
But when it comes to games like Ground Branch, Ready or Not, the core concept is realistic execution of a realistic scenario and what I am trying to say is that the PVP will lose its immersive environment, the thrill to not die on the corner and to secure 360 with your stack at all times. Or to maintain discipline with your stack, move carefully, work the corners and clear the rooms accoring to a specific SOP. The PVP will eventually become a chaotic environment with people running around, and it will feel like an arcadish experience.
But obviously it all comes down to personal preference. I for one am stuck up on the "realistic" part and that's why I am afraid of what will become of the PVP.
Lemme cut you off there bud. AHEM... Warframe. But yeah I agree, let this be a polished PayDay2 clone except actually tactical.
I think it depends on the individual. For someone who appreciates a detailed house clearing with realistic movement and proper execution it can really hit a lot different than just playing it like any other game. This is really something that not many people can appreciate to the fullest extent. And what the devs provide along with mods this game is something that has never been done before in law enforcement environment. I know people who could spend dozens upon dozens of hours on one map, just to perfect and master a house arrest, or raid, to the extent that it can be done without verbal communication. If you don't have that mindset or these kinds of things don't interest you that much than obviously it will become boring after a while. You have to have a specific attitude about milsims, or simulator games to be able to spend a great amount of time within them.
PVP will bring players, money, and replayablity FAR QUICKER than they will be able to make the AI and missions diverse enough to offer anymore than a couple dozen hours of playtime. Be honest after playing each map 10x it gets a bit...yea.
The game is GREAT but common. THIS COMMUNITY HATES THIS GAME its like nobody wants any progression nobody wants any achievements or stat-tracking, nobody wants unlockable levels with things or levels you must complete first, no PVP So what is the game finished then?. yall will kill this cool ass game.
Modding is not a fix for an incomplete game!
RoN is not life-service game, PVP isn't going to make a lot of money, they already earned a lot from initial game hype, its also worth to say that a lot of money don't mean more progress because people who now work on PVE would need to be forced to work on PVP which would only slowdown process...
Yes PVP will bring more people... but these people will be more likely PVP toxic tryhards that will cry and force devs into giving PVP full atention at cost of PVE. And yes PVP people are toxic tryhards that only care about K/D instead enjoyment from game. I don't call everyone who likes PVP toxic but sadly most of people are toxic...
You see its not community problem that you don't enjoy PVE, nobody force you to play this game theres a lot of PVP games you can play while waiting for PVP mode in RON. Most of people here want PVE not PVP, so if PVP fans don't want PVE in their game we PVE fans don't want PVP in our game simple right?
Its also worth to say that PVP is planned, I waited for new SWAT game like idk 10 years, so PVP can just wait 1 year?