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You mean something like loosing both testicles at the same time ? :-D
Jokes aside keep up the good work guys and remember : never bend the knee to the woke censorship.
Thanks for making this amazing game, and for the honest answer.
a. Doing it in as respectful a manner as possible
b. Doing it as matter-of-factually as possible
c. Is done in a way that does not reflect any singular incident over another
d. Is done in a way that will not hurt VOID or any person that chooses to play the map
The whole game is about sensitive subjects and violence. It fits the game perfectly and at the end of the day, it's just a game.
GTA lets you mow down civilians if you want. But in this, you are operators tasked with stopping 1 or multiple school shooters.
You Already have active shooter levels where the team has to get to the violence ASAP and rush through rooms. Having kid npc's locked in rooms/ trying to run out would make sense.
Even with the current active shooter maps having civis run to the police line makes a lot of sense.
You guys will figure it out. Such a good tactical game.
What a victory for the Wokistan of the united states.
We are a supposed to be the Swat teams putting and end on a horrible situation like that, we are supposed to be the good guys not the crazy ass devil shooting students (students that can be 18 + or 21+ so adults , like in the other RoN maps).
And for the "it would be over in 2 minutes" argument, i would say fair enough if the game was realistic on that point and if we were facing a realistic number of enemies.
But in RoN its more like 5 swat operators against 15 PMC tangos full armor and assault rifle for a simple search warrant (maybe one day we will have some kind of editor or some custom mission settings but right know if you seek realism : good luck to you...) so dont worry you should have plenty of enemies to neutralize.
"School active shooter scenario is still on?"
"Is a very interesting and unseen concept that I really like"
Really likes the concept of school shootings in games 👀
He said it, not me.