Ready or Not

Ready or Not

View Stats:
Dumb AI?
Saw clips of AI just standing there in the open, or rushing you, not moving to cover. Had this game wishlisted for a while but this is quite a turnoff... is AI really dumb in Ready or Not?
< >
Showing 1-15 of 31 comments
Honnes G. Aug 1, 2023 @ 7:17am 
It's hit or miss. My advice is to wait and see what is done to fix it in the next update coming, at some point.

Suspect behavior leaves a lot to be desired and is not very noticeably unique across the different maps. They walk around, stare at walls, go through the same door and same paths endlessly until interrupted, and stand around. Basically, you either shoot on sight, get shot on sight, or use a grenade and get an easy capture.

Civilians seem to be far more afraid of you than the armed criminals (in some maps this makes sense contextually, I admit), they are generally non-compliant no matter the situation or what's going on around them, and nothing interesting is done between suspects and civilians aside from occasional human-shield actions which I've only seen reliably happen on one map. Outside of that, they stand around, say extremely cringe placeholder lines, refuse to listen on the first attempt always, run away from you, instantly open doors they run near with no sound, get stuck in hiding places, stand in front of you during a gunfight; you get the idea.

SWAT Teammate AI is by far the worst of the three at this time. It is essentially babysitting four nine-year-old kids: they kinda do what they're told, probably need to be told twice, fight for who's first in line, or are busy spacing out. The SWAT AI can kind of engage suspects, it's a spectrum between shooting them on sight without giving the Suspect any chance of surrender or walking single file line into a room while getting shot and never returning fire as every single one of them is killed after the other. There is no common sense to the Teammate positioning; if you tell your team to open a door, 3/4 chance one of them will cross into the doorway, open it, and walk back past the doorway, blocking everyone's view of what's inside, 1/4 chance the guy actually standing right next to the doorknob opens the door. Telling your teammates to breach a door with a grenade prompts them to open the door all the way instead of throwing it into a small peeked space, resulting in everyone being dead before the grenade even gets thrown. Teammates will not hesitate to shoot through civilians. Sometimes teammates need to be told multiple times to execute a command or simply cannot do the command in said area. You can queue commands and execute them later and in a different location, but sometimes this doesn't work, forcing you to go all the way back and try again. Accidentally bumping in to your teammate will make them move position, if you are peeking a door and this happens they will actively walk into your way, back and forth until you back off and let them settle, this also creates a ping-ponging effect which can get you stuck in hallways or other narrow spaces for extended amounts of time. Teammates will hesitate to act for an extended amount of time when being attacked with knives or against suspects with bomb vests, resulting in injury or death unless the player intervenes.

Takes a breath

Teammates stacking up on a door will often wait for a suspect that has opened the door to enter the room fully and walk past them before engaging, if they are engaged from a location that they are not covering, they again hesitate for an extended amount of time often resulting in at least one being dead. The AI Teammates cannot fire their secondary alongside shields or without, they also cannot utilize the battering ram. Sometimes ordering your teammates to do a task such as lockpicking a door will cause them to move halfway through it, which sometimes allows them to be engaged by Suspects on the other side of the door. If you order a teammate to Restrain a surrendered subject, and then something happens to that subject (i.e. you cuff them or the subject cannot be pathed to) that teammate will become stuck for the rest of the match. Teammates can also become stuck in certain map locations, if a teammate becomes stuck no commands including their command group will work for the rest of the match.

Maps have many obstructions that are purely visual (i.e. messed up glass, hazy glass, glass designs, extremely bright light, extremely dim light, and so on) which affect the player's ability to deal with suspects and civilians, however, both the SWAT and Suspect AI are not at all affected by these obstructions and are able to engage one another with the same quality and accuracy through these as they would in an empty room, making it rare that the player will even be able to see someone before the shooting starts in these locations. Sometimes door wedges do not work; a suspect will be able to open the door without issue, only now the door will be 'jammed' open (including this because it seems to happen with wedges placed by AI Teammates). Sometimes AI can open trapped doors, resulting in a door that is open and traversable for AI but not for the player.


Pros: The Suspect AI can on occasion fake surrender or play dead. Neat. You can tell when they do this if they surrender way too reasonably, and if there's a 'Dead' icon on their body but no blood pool.
shadowsc133 Aug 1, 2023 @ 12:19pm 
Yes, AI has been bad since 2019. They tweaked it a tiny bit to mask the fact that it is deaf, and dumb but can still 180° turn and snipe you in the head before even seeing you (sometimes through a concrete wall).

Swat AI is worse, but at least that part they acknowledged as broken and promised to fix.
Ex Aug 1, 2023 @ 9:12pm 
Originally posted by OverLordGoldDragon:
Saw clips of AI just standing there in the open, or rushing you, not moving to cover. Had this game wishlisted for a while but this is quite a turnoff... is AI really dumb in Ready or Not?
Theres some good videos covering the issues with AI. Should be able to find them on YT
Last edited by Ex; Aug 1, 2023 @ 9:15pm
Jug Aug 2, 2023 @ 11:36am 
ppl are a ltl too negative about the AI in this game.

I've been playing tactical shooters for longer than the ages of some players here, and this is by far the best cqb ai i have ever played against (attention to the word- against). It's not very well balanced vanilla, but i made a very fair and challenging mod for it. The systems already implemented, though, are complex and run really well. The maps must be made with some of its features in mind though. If the mapper doesn't set cover spots for the AI, it won't use them, etc. All of this has been evolving via a very nice symbiosys between devs and modders. In that regard (mod-friendliness), this is one of the best games in the market.

Now, the SWAT AI is another subject. It is way inferior than the enemy's, but if you find ways to deal with it, it can be competent enough. It will cross your LOF sometimes, which is absurd, and in general they make a mess of things. I suggest you find interesting ways to deal with them, for instance, have red team follow you and blue provide overwatch.

It's not great, but it's not even close to the negativity you can read above.
Honnes G. Aug 2, 2023 @ 12:11pm 
The SWAT AI is on a primitive level simply by comparison to the Suspect AI, so it brings down the metaphorical AI score by quite a bit. Furthermore, there are essentially no mods that affect the SWAT AI in any significant way, most likely because they simply don't have the tools to be able to do so yet. You can tweak the SWAT's engagement stats but there is no fix for their irritating behaviors, or lack of behaviors like taking cover, nor is there any support on the game's side to aid modders in those areas (again, yet) otherwise there would most likely be several mods fixing much of these issues already.
shadowsc133 Aug 2, 2023 @ 12:11pm 
Originally posted by jugulator01:
ppl are a ltl too negative about the AI in this game.

I've been playing tactical shooters for longer than the ages of some players here, and this is by far the best cqb ai i have ever played against (attention to the word- against). It's not very well balanced vanilla, but i made a very fair and challenging mod for it. The systems already implemented, though, are complex and run really well. The maps must be made with some of its features in mind though. If the mapper doesn't set cover spots for the AI, it won't use them, etc. All of this has been evolving via a very nice symbiosys between devs and modders. In that regard (mod-friendliness), this is one of the best games in the market.

Now, the SWAT AI is another subject. It is way inferior than the enemy's, but if you find ways to deal with it, it can be competent enough. It will cross your LOF sometimes, which is absurd, and in general they make a mess of things. I suggest you find interesting ways to deal with them, for instance, have red team follow you and blue provide overwatch.

It's not great, but it's not even close to the negativity you can read above.

The AI core is very bad, there isn`t anything positive about it and has been the main issue with this game since 2019. Not only do suspects act unrealistic, always going full kamikaze and seeing you through walls/doors, can hear when you are thinking about switching to a grenade or mag change but are completely deaf to firing next to them. Not to mention perfect night vision. Civilian AI manages to be even worse, no comment is needed just mindless chickens making the game feel cheap.

No, no one that ever played any other FPS is exaggerating that this game's AI is bad. And just because some tweaks make it playable, it doesn`t make it good.
Jug Aug 2, 2023 @ 12:17pm 
Originally posted by shadowsc133:
The AI core is very bad, there isn`t anything positive about it and has been the main issue with this game since 2019. Not only do suspects act unrealistic, always going full kamikaze and seeing you through walls/doors, can hear when you are thinking about switching to a grenade or mag change but are completely deaf to firing next to them. Not to mention perfect night vision. Civilian AI manages to be even worse, no comment is needed just mindless chickens making the game feel cheap.

No, no one that ever played any other FPS is exaggerating that this game's AI is bad. And just because some tweaks make it playable, it doesn`t make it good.

ok. Point me a better one.
I agree with the night vision problem, but one thing is partial implementation, another is bad implementation.
I'd like to know which game, current or not, has a more capable cqb AI, cause i'd rather play that game then.
shadowsc133 Aug 2, 2023 @ 12:20pm 
Originally posted by jugulator01:
Originally posted by shadowsc133:
The AI core is very bad, there isn`t anything positive about it and has been the main issue with this game since 2019. Not only do suspects act unrealistic, always going full kamikaze and seeing you through walls/doors, can hear when you are thinking about switching to a grenade or mag change but are completely deaf to firing next to them. Not to mention perfect night vision. Civilian AI manages to be even worse, no comment is needed just mindless chickens making the game feel cheap.

No, no one that ever played any other FPS is exaggerating that this game's AI is bad. And just because some tweaks make it playable, it doesn`t make it good.

ok. Point me a better one.
I agree with the night vision problem, but one thing is partial implementation, another is bad implementation.
I'd like to know which game, current or not, has a more capable cqb AI, cause i'd rather play that game then.

Already did last time you posted your views. Swat 2, 3, 4.

Go play and enjoy, much better AI.
Originally posted by shadowsc133:
Already did last time you posted your views. Swat 2, 3, 4.

Go play and enjoy, much better AI.

Not sure about SWAT 2 & 3, but SWAT 4 isn't all much better in all honesty. Going through the game, S ranking is no where as easy as RoN just because of the penalty for getting injured, and SWAT 4s AI love their snap shots. I've had them snap headshot within the 3 first career missions, I've had them refuse to surrender with my entire squad peppering them and shouting inches from their face, I've had them break and get stuck in infinite animations, and for me most boring of all, I've had them surrender by myself without even looking at them.

While I haven't been around since 2019, I don't think you're being very real about the actual state of the AI. Especially considering the AI went through several restarts since 2019, but just going back to the games early access, the AI are night and day when it comes to improvements. I'm looking into options actually to revert to the old builds to point out to people just how much better the AI have gotten.
Jug Aug 2, 2023 @ 12:24pm 
Originally posted by Honnes G.:
The SWAT AI is on a primitive level simply by comparison to the Suspect AI, so it brings down the metaphorical AI score by quite a bit. Furthermore, there are essentially no mods that affect the SWAT AI in any significant way, most likely because they simply don't have the tools to be able to do so yet. You can tweak the SWAT's engagement stats but there is no fix for their irritating behaviors, or lack of behaviors like taking cover, nor is there any support on the game's side to aid modders in those areas (again, yet) otherwise there would most likely be several mods fixing much of these issues already.

yes, i agree. It's really unfortunate how the SWAT AI is nowhere close to the suspects' complexity. But, on the other hand, they 'should' not be so hard to improve either, because they are not to be very autonomous. It's a can of worms to make a good AI that works in an element, breakable in two.
IMO, if the devs were able to make them retreat with the player, so they don't cross LOF (follow you correctly), make them analyze who's covering which angle and cover other angles themselves, make them slice corners and be a ltl more responsive, with the addition of voice recognition, we'd already have a winner.
shadowsc133 Aug 2, 2023 @ 12:30pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by shadowsc133:
Already did last time you posted your views. Swat 2, 3, 4.

Go play and enjoy, much better AI.

Not sure about SWAT 2 & 3, but SWAT 4 isn't all much better in all honesty. Going through the game, S ranking is no where as easy as RoN just because of the penalty for getting injured, and SWAT 4s AI love their snap shots. I've had them snap headshot within the 3 first career missions, I've had them refuse to surrender with my entire squad peppering them and shouting inches from their face, I've had them break and get stuck in infinite animations, and for me most boring of all, I've had them surrender by myself without even looking at them.

While I haven't been around since 2019, I don't think you're being very real about the actual state of the AI. Especially considering the AI went through several restarts since 2019, but just going back to the games early access, the AI are night and day when it comes to improvements. I'm looking into options actually to revert to the old builds to point out to people just how much better the AI have gotten.

Well, let me just say that in 2019 the AI was atrocious to the point whenever you pocked your head around a corner you were snipped in the head by a perp using a revolver 30ft away instantaneously. The reaction and accuracy have improved with the small tweaks done, but the core is the same: the suspects seem oblivious to the scenario, aside from triggered animations (hiding in a closet/bed or peeing), deaf with perfect night vision, and the interactions with the players are completely lackluster as they were since then (eg: they kamikaze a full Swat party with a knife and then decide to surrender at the last second).

If you put two builds side by side a superficial look will tell that the current AI is much better, because it is more survivable. But it is the same AI at its core.
Jug Aug 2, 2023 @ 12:31pm 
I'd agree SWAT3 may have better AI, especially for the friendlies. Not so sure about suspects.

Swat4, same thing, with the addition that suspects are way more punishing and fun to play against in RoN. No way to compare, really.

Swat4 is balanced to provide the player with a good police videogame. Therefore, the AI is MADE easier than they certainly could be IRL, in terms of reflexes and general accuracy, so that the objectives are achievable.

But they can't take cover, they don't flank and they don't suppress. All in all, too easy.
Last edited by Jug; Aug 2, 2023 @ 12:33pm
shadowsc133 Aug 2, 2023 @ 12:38pm 
Originally posted by jugulator01:
I'd agree SWAT3 may have better AI, especially for the friendlies. Not so sure about suspects.

Swat4, same thing, with the addition that suspects are way more punishing and fun to play against in RoN. No way to compare, really.

Swat4 is balanced to provide the player with a good police videogame. Therefore, the AI is MADE easier than they'd certainly be IRL, in terms of reflexes and general accuracy, so that the objectives are acheivable.

But they can't take cover, they don't flank and they don't suppress. All in all, too easy.

I agree with that last assessment. But the thing is that Swat 4 AI feels much more realistic and fun to interact with, like you said for a police videogame (which this also is).

And its an 18 year old game!! I imagine we should have something a lot better, that is all. Adding animations and tweaking response times is not the solution (IMHO).

Don`t get me wrong, I love RoN and they got several things right after abandoning the PvP idea, but refusing to see that this AI needs a complete revamping (not just Swat AI) can be the death of it.
Originally posted by shadowsc133:
Well, let me just say that in 2019 the AI was atrocious to the point whenever you pocked your head around a corner you were snipped in the head by a perp using a revolver 30ft away instantaneously. The reaction and accuracy have improved with the small tweaks done, but the core is the same: the suspects seem oblivious to the scenario, aside from triggered animations (hiding in a closet/bed or peeing), deaf with perfect night vision, and the interactions with the players are completely lackluster as they were since then (eg: they kamikaze a full Swat party with a knife and then decide to surrender at the last second).

If you put two builds side by side a superficial look will tell that the current AI is much better, because it is more survivable. But it is the same AI at its core.

But you know that isn't true, because as you've pointed out, the AI have been changed and they've been expanded upon. The "triggered animations" you brush off are major components to maps. Instead of an AI just standing around, they can go and hide under beds, in closets, or even setup ambush positions with weapons. AI will hide behind cover, even if they're not armed. AI might even commit self die when they're alerted to SWAT while being core AI to arrest. There are even types of AI, bombers, knife suspects, firearm suspects, objective suspects, etc. That's not even mentioning that accuracy and deadliness compared to just December 2021 is drastically nerfed considering they would slide around and instant kill SWAT teams back then.

All the new "triggered animations" are game mechanics that differ the AI from just raising and shooting, which they still do don't get me wrong, but I don't think players truly consider the alternative of turning RoN into SWAT 4 where you play a map once because the AI are real and surrender instantly. Except for Neon Tomb, Hospital and Brisa of course.
shadowsc133 Aug 2, 2023 @ 1:27pm 
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by shadowsc133:
Well, let me just say that in 2019 the AI was atrocious to the point whenever you pocked your head around a corner you were snipped in the head by a perp using a revolver 30ft away instantaneously. The reaction and accuracy have improved with the small tweaks done, but the core is the same: the suspects seem oblivious to the scenario, aside from triggered animations (hiding in a closet/bed or peeing), deaf with perfect night vision, and the interactions with the players are completely lackluster as they were since then (eg: they kamikaze a full Swat party with a knife and then decide to surrender at the last second).

If you put two builds side by side a superficial look will tell that the current AI is much better, because it is more survivable. But it is the same AI at its core.

But you know that isn't true, because as you've pointed out, the AI have been changed and they've been expanded upon. The "triggered animations" you brush off are major components to maps. Instead of an AI just standing around, they can go and hide under beds, in closets, or even setup ambush positions with weapons. AI will hide behind cover, even if they're not armed. AI might even commit self die when they're alerted to SWAT while being core AI to arrest. There are even types of AI, bombers, knife suspects, firearm suspects, objective suspects, etc. That's not even mentioning that accuracy and deadliness compared to just December 2021 is drastically nerfed considering they would slide around and instant kill SWAT teams back then.

All the new "triggered animations" are game mechanics that differ the AI from just raising and shooting, which they still do don't get me wrong, but I don't think players truly consider the alternative of turning RoN into SWAT 4 where you play a map once because the AI are real and surrender instantly. Except for Neon Tomb, Hospital and Brisa of course.


I think you missed my point. The tweaks to make them less John Wick/Robocop did nothing to address the AI interactions and actions in the game, only diminished their response times to acceptable levels (something that should be incorporated as a mission difficulty level option).

While the scripted animations add flair, the core issue lies in the repetitive "raising and shooting" behavior of the suspects, which immediately resumes and diminishes the experience. A lot of times before they removed Hotel Raid I would hear a random suspect offing himself, nowhere close to swat (adding nothing to the mission). Or a perp cleverly hiding under a bed only to jump out with a knife and stand still to be executed by swat.

Addressing these flaws requires a substantial AI overhaul, which should be the primary focus rather than merely adding cosmetic enhancements. Adding more animations, clothing or new sounds/voices is like lipstick on a pig.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Aug 1, 2023 @ 1:20am
Posts: 31