Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Don't get me wrong these problems were real in SWAT 4 and so are they in RON.
Trying to ace granite hotel in SWAT 4 is no ♥♥♥♥♥♥♥ joke and the cheap shots are back breaking for sure.
All in all I'm having exactly the same type of experience with RON as I had in SWAT4 15 years ago and I'm fine with that, except RON is way harder in general whether that's due to the unfinished state of the game or not. I just roll heavy armor and bring more gas.
Nice pfp, btw.
This is a pretty solid accurate and representation IMO. People do like to talk about SWAT 4 as a God-like game, it was pretty fun to play, but it certainly had it's flaws to me as a "modern gamer". I also feel people misrepresent the game often, especially when it comes to how aggressive the AI are, the AI in SWAT 4 will 100% try to shoot and kill you unless you take appropriate steps to counter them.
I can't say how many times I've died on Foodwall trying to S-rank it with LTL because an AI spawned in a spot I forgot to check. The AI certainly (to my memory) did not just "give up" without some help, but I do feel people feel like you weren't emphasized to shoot first because the gunplay punished players for trying to rush around with how bloom/aiming worked.
Ready or Not is certainly a game in development, it will change a lot by full release, and we do know that there will be post-release support in addition to more in-depth mod support.
The part that disconnects me from some of the conversations in all honesty is the AI, players will say the AI are god-like currently and can't be beat, but I don't see it. I record often me playing solo with or without bots, sometimes COOP, and a coordinated team that understands how to use their kit will win more times than not. Even when I play true solo (leaving AI in spawn, no mods), with just lethal, it's honestly as simple as covering your angles and not rushing too fast into a situation that you aren't prepared for.
So I honestly can't relate to some users when they say the AI is too hard, they feel fine to me, certainly a bit easier than past builds on most maps. I probably went on a little rant here, but that's my experience
And as has been mentioned, banging/gassing every.single.room.that.you.know.the.static.spawns.occur.in does not make for a SWAT successor, but instead a speed-run, chuck bangs and mash-F simulator.
Granite Hotel was absolute agony. But, gamers would rather be outraged and upset than overcome, tbh.
If by "all kinds of stuff" you mean flipping a coin whether to stand around like a paper cutout or B-hop the player with a railgun like in Quake 3 then yeah.
I've never seen any "fake surrendering", only suspects "merely pretending" to be dead after getting all their vital organs blown to bits from a FAL magdump, but still being able to run faster than Usain Bolt and strafing your entire team to death with a TEC-9 because everyone thought it's useless to tie up someone who has more lead than organs in the middle of a firefight.