Ready or Not

Ready or Not

Get woke go broke
Is the game worth playing currently?
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1630/35 megjegyzés mutatása
PieceKeeper eredeti hozzászólása:
RON is worth it but finding good guys to play with can be a challenge.

RON is not :

1. Easy
2. Finished.
3. Set in stone.

SWAT 4 is not :

1. New
2. As complex.
3. In a constant state of flux.

If you find SWAT 4 players in 2023 your experience will probably be more solid from the get go because people who still play it have been for years. Your experience in single player will be as good as it can be with the current state of AI, which is serviceable at best.

Your multiplayer experience will be as good as the team you're with.

In random RON lobbies you're gonna have a fair amount of kids running into rooms without flashing, gassing, C2 or any other tool and getting gunned down then crying over chat that the AI is broken because hostiles don' just flop over when they see you.

In random RON lobbies you're gonna have a lot of kids never wedging doors to create chokepoints and barely ever using the Optiwand, or when they see someone else using it they're like "Oh don't bother there's never anyone in there" so patience and care isn't rewarded because someone on the team knows the map by heart and is just stringing noobs along and getting everyone killed or shooting on sight and killing civvies.

The farm map is notorious for this, and you'll rarely have a guy bringing an M203 to gas up the balconies before heading up the stairs and zipping people up. Or the hospital where CS gas is an absolute god send but even if you tell people you're going to be CSing they don't bring a mask. Health house is the same way usually you'll be okay until you pass the gym and head downstairs to the catwalk where lobbing gas to the first floors makes this part a joy, but dudes will get killed there because they're trying to shoot hostiles from over the railing instead of softening up targets with 'nades before heading down.

The mission starts in the lobby. The AI certainly not perfect but not hopelessly broken either.

When you find good guys to play with RON is great, and quite often I've received friend requests from strangers after games or lobby crashes because good patient smart players are not the norm, as they would be in an old classic like SWAT 4 that has been around for years and will not surprise you the same way RON will when hey drop and update and hostiles start to come out from underneath beds.

Assembling a good team from randos and gathering them up in a lobby can take time but when you have it, more knees touch floors and the sweet sound of zip ties punctuate your work.
The real challenge is finding people who have the patience to deal with the bullcrap AI, you can only die so many times to a suspect strafing your entire team with perfect accuracy before you just quit and go back to SWAT 4 and Tarkov.
I dunno, I played a lot of SWAT 3 and SWAT 4 back when they came out and still occasionally do on GOG, and you know what? The complaints on forums were exactly the same as RON. Suspects not complying, hostiles aimboting across A-bomb nightclub, being forced to shoot first etc etc.

Don't get me wrong these problems were real in SWAT 4 and so are they in RON.

Trying to ace granite hotel in SWAT 4 is no ♥♥♥♥♥♥♥ joke and the cheap shots are back breaking for sure.

All in all I'm having exactly the same type of experience with RON as I had in SWAT4 15 years ago and I'm fine with that, except RON is way harder in general whether that's due to the unfinished state of the game or not. I just roll heavy armor and bring more gas.
Ihatetrainyards eredeti hozzászólása:
KrombopulosChristo eredeti hozzászólása:
Utterly convinced anyone who says this is a SWAT successor have never played the SWAT games.
Yeah, especially since it's quite literally impossible to play this like a SWAT game unless you follow a very monotonous and boring gameplay loop where you flashbang literally every corner and just spam F for a couple of minutes.
Most of the enjoyment for me in SWAT 4 was making those split second decisions and using lethal weapons rather than cheesing the game with pepperballs.
Too bad you can't have any of that since most of the time the AI responds faster than a human can react to visual stimuli.
Bingo. Even if the maps were appropriately sized, the wound ballistics/damage models were better, and if AI actually worked on a fundamental level (i.e. no superhuman aimbotting wall bangers) they're still clearly orienting this game as if it's supposed to be a kill-on-sight, climax-of-Sicario inspired game.
Nice pfp, btw.
Cliff.uckingBooth eredeti hozzászólása:
Coop is huge fun with good team. Great shootouts and atmosphere. Hell yea its worth 35 bucks if you like SWAT games.
who buys it for 35 is the question
PieceKeeper eredeti hozzászólása:
~Cut for space~

This is a pretty solid accurate and representation IMO. People do like to talk about SWAT 4 as a God-like game, it was pretty fun to play, but it certainly had it's flaws to me as a "modern gamer". I also feel people misrepresent the game often, especially when it comes to how aggressive the AI are, the AI in SWAT 4 will 100% try to shoot and kill you unless you take appropriate steps to counter them.

I can't say how many times I've died on Foodwall trying to S-rank it with LTL because an AI spawned in a spot I forgot to check. The AI certainly (to my memory) did not just "give up" without some help, but I do feel people feel like you weren't emphasized to shoot first because the gunplay punished players for trying to rush around with how bloom/aiming worked.

Ready or Not is certainly a game in development, it will change a lot by full release, and we do know that there will be post-release support in addition to more in-depth mod support.

The part that disconnects me from some of the conversations in all honesty is the AI, players will say the AI are god-like currently and can't be beat, but I don't see it. I record often me playing solo with or without bots, sometimes COOP, and a coordinated team that understands how to use their kit will win more times than not. Even when I play true solo (leaving AI in spawn, no mods), with just lethal, it's honestly as simple as covering your angles and not rushing too fast into a situation that you aren't prepared for.

So I honestly can't relate to some users when they say the AI is too hard, they feel fine to me, certainly a bit easier than past builds on most maps. I probably went on a little rant here, but that's my experience
KrombopulosChristo eredeti hozzászólása:
Cliff.uckingBooth eredeti hozzászólása:
Coop is huge fun with good team. Great shootouts and atmosphere. Hell yea its worth 35 bucks if you like SWAT games.
Utterly convinced anyone who says this is a SWAT successor have never played the SWAT games.
Only problem is I play Swat 4 almost since the release. Also like I said. Coop is huge fun.
Ihatetrainyards eredeti hozzászólása:
Cliff.uckingBooth eredeti hozzászólása:
Coop is huge fun with good team. Great shootouts and atmosphere. Hell yea its worth 35 bucks if you like SWAT games.
You can't even play it like a SWAT games since all the suspects react faster and have higher "morale" than those at the Mt Threshold research center level.
Not sure what are you talking about. Suspects reacts fine, doing all kinds of stuff, faking that they are surrendering, trying to run from us and hide, hiding under the bed and so on. And we already finished several maps on A+ without any penalties. You just need players that play as a team and not like Rambo alone.
Cliff.uckingBooth eredeti hozzászólása:
Ihatetrainyards eredeti hozzászólása:
You can't even play it like a SWAT games since all the suspects react faster and have higher "morale" than those at the Mt Threshold research center level.
Not sure what are you talking about. Suspects reacts fine, doing all kinds of stuff, faking that they are surrendering, trying to run from us and hide, hiding under the bed and so on. And we already finished several maps on A+ without any penalties. You just need players that play as a team and not like Rambo alone.
Youre referencing these gimmicky aspects that seem cool on the surface but dont compensate for the busted, underlying, inherent brokenness of the AI. They will still wig-out and superhumanly dome you or teammates, and as the other user pointed-out, all the AI - regardless of maps - possess the morale of the some of the most elite enemy pops from the later levels.
And as has been mentioned, banging/gassing every.single.room.that.you.know.the.static.spawns.occur.in does not make for a SWAT successor, but instead a speed-run, chuck bangs and mash-F simulator.
PieceKeeper eredeti hozzászólása:
I dunno, I played a lot of SWAT 3 and SWAT 4 back when they came out and still occasionally do on GOG, and you know what? The complaints on forums were exactly the same as RON. Suspects not complying, hostiles aimboting across A-bomb nightclub, being forced to shoot first etc etc.

Don't get me wrong these problems were real in SWAT 4 and so are they in RON.

Trying to ace granite hotel in SWAT 4 is no ♥♥♥♥♥♥♥ joke and the cheap shots are back breaking for sure.

All in all I'm having exactly the same type of experience with RON as I had in SWAT4 15 years ago and I'm fine with that, except RON is way harder in general whether that's due to the unfinished state of the game or not. I just roll heavy armor and bring more gas.
Rose tinted glasses and all.

Granite Hotel was absolute agony. But, gamers would rather be outraged and upset than overcome, tbh.
MiG-21bis Fishbed-L eredeti hozzászólása:
PieceKeeper eredeti hozzászólása:
I dunno, I played a lot of SWAT 3 and SWAT 4 back when they came out and still occasionally do on GOG, and you know what? The complaints on forums were exactly the same as RON. Suspects not complying, hostiles aimboting across A-bomb nightclub, being forced to shoot first etc etc.

Don't get me wrong these problems were real in SWAT 4 and so are they in RON.

Trying to ace granite hotel in SWAT 4 is no ♥♥♥♥♥♥♥ joke and the cheap shots are back breaking for sure.

All in all I'm having exactly the same type of experience with RON as I had in SWAT4 15 years ago and I'm fine with that, except RON is way harder in general whether that's due to the unfinished state of the game or not. I just roll heavy armor and bring more gas.
Rose tinted glasses and all.

Granite Hotel was absolute agony. But, gamers would rather be outraged and upset than overcome, tbh.
For me the cult level was the hardest level in SWAT 4 to get a passing score on elite.
KrombopulosChristo eredeti hozzászólása:
Cliff.uckingBooth eredeti hozzászólása:
Not sure what are you talking about. Suspects reacts fine, doing all kinds of stuff, faking that they are surrendering, trying to run from us and hide, hiding under the bed and so on. And we already finished several maps on A+ without any penalties. You just need players that play as a team and not like Rambo alone.
Youre referencing these gimmicky aspects that seem cool on the surface but dont compensate for the busted, underlying, inherent brokenness of the AI. They will still wig-out and superhumanly dome you or teammates, and as the other user pointed-out, all the AI - regardless of maps - possess the morale of the some of the most elite enemy pops from the later levels.
And as has been mentioned, banging/gassing every.single.room.that.you.know.the.static.spawns.occur.in does not make for a SWAT successor, but instead a speed-run, chuck bangs and mash-F simulator.
We never use gas and very rarely flashbang. Just had beautiful match and even recorded that. I guess I might upload it to show you that you are either playing some other game or you are wrong.
Cliff.uckingBooth eredeti hozzászólása:
Ihatetrainyards eredeti hozzászólása:
You can't even play it like a SWAT games since all the suspects react faster and have higher "morale" than those at the Mt Threshold research center level.
Not sure what are you talking about. Suspects reacts fine, doing all kinds of stuff, faking that they are surrendering, trying to run from us and hide, hiding under the bed and so on. And we already finished several maps on A+ without any penalties. You just need players that play as a team and not like Rambo alone.
Suspects react fine? Shooting back after receiving 8 hollow points to your stomach isn't a "fine reaction".
If by "all kinds of stuff" you mean flipping a coin whether to stand around like a paper cutout or B-hop the player with a railgun like in Quake 3 then yeah.
I've never seen any "fake surrendering", only suspects "merely pretending" to be dead after getting all their vital organs blown to bits from a FAL magdump, but still being able to run faster than Usain Bolt and strafing your entire team to death with a TEC-9 because everyone thought it's useless to tie up someone who has more lead than organs in the middle of a firefight.
Legutóbb szerkesztette: Ihatetrainyards; 2023. febr. 25., 20:45
PieceKeeper eredeti hozzászólása:
I dunno, I played a lot of SWAT 3 and SWAT 4 back when they came out and still occasionally do on GOG, and you know what? The complaints on forums were exactly the same as RON. Suspects not complying, hostiles aimboting across A-bomb nightclub, being forced to shoot first etc etc.

Don't get me wrong these problems were real in SWAT 4 and so are they in RON.

Trying to ace granite hotel in SWAT 4 is no ♥♥♥♥♥♥♥ joke and the cheap shots are back breaking for sure.

All in all I'm having exactly the same type of experience with RON as I had in SWAT4 15 years ago and I'm fine with that, except RON is way harder in general whether that's due to the unfinished state of the game or not. I just roll heavy armor and bring more gas.
the "cheap shots" in SWAT 4 don't feel anywhere near as cheap since you know, the AI has a turnspeed limiter so they cannot turn around 180 degrees and the animations although janky (it was made in 2005 what do you expect) are actually well done and they make the suspects intentions pretty clear since they can't shoot you while kneeling on the floor and holding a pistol with their feet.
Cliff.uckingBooth eredeti hozzászólása:
KrombopulosChristo eredeti hozzászólása:
Youre referencing these gimmicky aspects that seem cool on the surface but dont compensate for the busted, underlying, inherent brokenness of the AI. They will still wig-out and superhumanly dome you or teammates, and as the other user pointed-out, all the AI - regardless of maps - possess the morale of the some of the most elite enemy pops from the later levels.
And as has been mentioned, banging/gassing every.single.room.that.you.know.the.static.spawns.occur.in does not make for a SWAT successor, but instead a speed-run, chuck bangs and mash-F simulator.
We never use gas and very rarely flashbang. Just had beautiful match and even recorded that. I guess I might upload it to show you that you are either playing some other game or you are wrong.
I simply have a hard time believing that
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1630/35 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2023. febr. 24., 3:52
Hozzászólások: 35