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RedRifter Dec 21, 2022 @ 1:41pm
General Game Improvements and Suggestions (2.0V)
This game is good, but not great just yet. It's very realistic in a operation standpoint and very tactical. I will say that there is a lot of changes that need to take place before the game will become great instead of just good. I wanted to create this discussion so I could get some feedback on if these ideas are sound. I apologize for the overdone descriptions, I like to get my point across and give a good insight.

- The SWAT AIs need a major upgrade, they get in the way constantly and sometimes get stuck on doors.

- Some consumable tactical equipment should be reusable but is not. (door wedge for example.)

- The criminal AIs are also very jittery, they are less realistic then you would want in a game like this.

- Medical equipment is something that should also be added as one of the equips, tactical backpacks is another thing that should be required for equipment.
There should be the possibility of damaged equipment if taken fire and they should be seen as armor if shot (this would include all types of equipment, including gas masks, goggles, magazines, consumables, etc.)

- I also think there needs to be better key-binding system, maybe like double tapping (Ex: E₂ = Key-Bind), holding (Ex: Hold C = Prone / C = Toggle Crouch), advanced mouse-binds [scrolling (Scroll↓ = Low-Ready / Scroll↑ = High-Ready), Double-Click RMB (Ex: RMB₂ = Canted Sights), etc], or using two keys at once (Ex: E + R = Key-Bind). Key-binds being more accessible for the player's response time. It can completely change performance, Certain things I feel could be avoided if it was easier to access equipment in a intense scenario where little time is given.

- I also believe AIs and players need to be more animated. The characters and AIs usually will cut from one animation to another, the animations should be diverse and unpredictable giving them the appearance of being lifelike features. Diversity is also lacked in commands and yelling for compliance. When taking fire, the SWAT Officers should sound panicked, out of breath, and loud. They should yelp out in response to getting shot and some stats should increase due to adrenaline (which should have a sign of being triggered like intense heart beat and Increase FOV as you become more alert when adrenaline takes affect. It should also reduce accuracy due to shakiness or pain.

- Criminal AIs should be more erratic and unpredictable. Some could be as high as a kite and have a delayed response to spotting an Officer and decreased accuracy. Some should fall asleep or be unprepared due to the exhaustion, underestimation, or incredulousness. On the other hand, some should be overwhelmingly paranoid, credulous, or Hyper-vigilant (Ex: peeking a door, commands, moving excessively, etc.) should trigger a dramatic response of spontaneously firing towards direction of sound inaccurately, chaotically, and excessively. Other criminals should hide away for as long as possible. These are great examples but one that I overlooked would probably be is that they are too professional when handling their firearm. Most of them would be inexperienced untrained. Most of the Criminal AIs act like disciplined soldiers in a war. Now, that's not me saying they should all show these traits. This is mostly to simulate mental illnesses these suspects may have. For instance, imagine a unhinged suspect that will openly charge towards your team's position. he only has a knife but seems confident that he will do harm. Stuff like this is good example of what a real life situation with a mentally ill suspect looks like.

This is what I have for the moment, I hope this sounds okay, it took me about 2 hours to write. If I have any other ideas, I'll be sure to list them.

-----------------------------------[UPDATED | 12/23/22]--------------------------------------
So I've noticed some other small things that could be changed in the future, here are some other things to think about.

- I've already mentioned this, but I believe this is something that needs to be mentioned more. I think there needs to be more of a realistic interaction with the environment and the player. I noticed that when there is blood pooling, if you step in the blood it does not leave shoe prints or smearing of the blood. Also, the physical damage of the player when shot or stabbed is only visible via another player or bot. the bodily damage is not in affect locally. there is also no- or very little interaction with objects you bump into. For example, if you were to bump into a paper towel roll in the gas station on the right nearest to the gas station entrance, you will cause no physical interaction with said object. Also, if you shoot a light, you would expect the bulb to go out but it doesn't. I remember testing this on a night map with no success. I also think you should be able to turn off a power breaker or the light switch in rooms. Small things like this could lead to a huge advantage and have more uses for NVGs.

- There should be more sight advantages like the mirror. I think something like drones as they use in real life scenarios would be a great use for scouting through certain regions of a map. It could help you decide a plan of attack.

- Wounds of any proportion should lead to some form of a debuff. Getting shot in the legs should cause your character to wobble and lose balance sometimes. It should cause them to stumble to the left or right when walking randomly. Getting shot in the arms should lower your ADS speed and reduce accuracy. It should increase recoil and decrease fire rate of single shot weapons like pistols or shotguns due to slow recovery time. Head wounds should heavily impact your players ability to aim and walk. I do believe it should only be for a minute of less but it would really give the feeling of a concussion taking place. I also think that the stats should slowly decrease with the time until you are recovered. If medical equipment is added to the game, it shouldn't completely cancel out the effects of injury but instead heavily reduce them.

- Last suggestion for the moment which is obviously due to change, is the selection of firearm and character customization. I think there is a lot of firearms that should be in the game that haven't been added yet including the The Benelli M4 Shotgun, Atchisson AA-12 Shotgun, DMR Rifles like FN-FAL or M21 (SWS), Heavy fire pistols like Revolvers or the Desert Eagle, Bullpup Rifles like The Steyr AUG or Hellion Bullpup 5.56, Maybe machine pistols like the Glock-18 or Beretta 93R. Another thing that certainly is needed, underside gun attachments. Stuff like underside shotgun attachments, 40mm Launcher attachments.

As I've said before, these are nothing more then my thoughts on what could be added to the game. I've put a lot of thought and effort into writing all these and I would really appreciate feedback in the comments on my thoughts and ideas. Anything you want to add is very appreciated. Thank you!
Last edited by RedRifter; Dec 24, 2022 @ 11:33am
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Showing 1-4 of 4 comments
Jordan Be Wheezin Dec 21, 2022 @ 2:11pm 
The door wedge is reusable just pick it up again....

other suggestions are good tho
RedRifter Dec 21, 2022 @ 3:24pm 
Originally posted by Jord:
The door wedge is reusable just pick it up again....

other suggestions are good tho
I tested that a few hours ago and it didn't seem to work. I used the multi-tool and once it came off it was gone. The only thing I did notice is that 1 door wedge is actually 2 wedges
MethuselahVII Dec 21, 2022 @ 6:53pm 
Agree with the Team AI, they also would do well to throw flashbangs into the middle of a room rather than into the corner by the door 60% of the time. The door wedges do seem to be unusable after you pick them up, would be nice if they were able to be placed again. Chem-Lights (glow sticks) need to be a tad brighter. They seem to not be very bright on certain maps too.

The Criminal AI problem I have is that they seem to bounce around and I cant always find their gun cause it goes flying or falls through the floor.

Choosing the time of a raid would be cool too. Give us a day time and a night time. Would make glow sticks and NVG's more viable!

Remember the game is still Early Access so hopefully they read these. I've been enjoying it a lot so far.
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Showing 1-4 of 4 comments
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Date Posted: Dec 21, 2022 @ 1:41pm
Posts: 4