Ready or Not

Ready or Not

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lowkeystupidasf 2022 年 8 月 7 日 下午 2:25
What's the blurry effect when being shot at supposed to be?
I never understood why was it even there
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正在显示第 1 - 15 条,共 28 条留言
Cursed Hawkins 2022 年 8 月 7 日 下午 2:27 
Never played Red Orchestra huh? Its called Suppression and that's usually the visual indicator of you being suppressed in video games.
i am living in your walls 2022 年 8 月 7 日 下午 2:42 
Why does my body suddenly go into shock when someone shoots literal bullets at me?
Why does Adrenaline exist? I never understood "why was it even there" ?

🤨
Sleeps 2022 年 8 月 7 日 下午 9:53 
Why does my body suddenly go into shock when someone shoots literal bullets at me?
Why does Adrenaline exist? I never understood "why was it even there" ?

🤨
And so naturally, he starts a discussion to ask about this very question. And you decide to ♥♥♥♥ all over him for it. Don't be a ♥♥♥♥
Bruce Springsteen fan 2022 年 8 月 7 日 下午 10:05 
引用自 Cursed Hawkins
Never played Red Orchestra huh? Its called Suppression and that's usually the visual indicator of you being suppressed in video games.
I played it, but I don't remember that game having such an overdone annoying effect like RON does. Consider the fact that the AI you're fighting against doesn't have this handicap like the player does.
Drecka 2022 年 8 月 7 日 下午 10:16 
It is, I assume, to simulate effects like the "confusion of combat," tunnelvision, adrenaline, all things under the umbrella of "being suppressed."

Getting shot at messes up your rational thinking, from what I've heard. AI doesn't have this in the same way but they also have significantly less control over their accuracy, and per a recent dev update, they're working on a default "startle" stage that all AI will pass through depending on how they detect an officer.
Cursed Hawkins 2022 年 8 月 7 日 下午 11:01 
引用自 roomcleaner
引用自 Cursed Hawkins
Never played Red Orchestra huh? Its called Suppression and that's usually the visual indicator of you being suppressed in video games.
I played it, but I don't remember that game having such an overdone annoying effect like RON does. Consider the fact that the AI you're fighting against doesn't have this handicap like the player does.
Red Orchestra 2 had a familiar effect with if I remember right unless it was another mechanic at play, the color of your screen being drained the longer your suppressed.
✠ GUNNAR ✠ 2022 年 8 月 8 日 上午 12:23 
Players don't have the overwhelming fear of death in video games. Suppression effects are supposed to simulate this for your character.
最后由 ✠ GUNNAR ✠ 编辑于; 2022 年 8 月 8 日 上午 12:23
Calv 2022 年 8 月 8 日 上午 6:46 
The effect varies in intensity depending on what armour material you're wearing too.
If you're running steel plates the effect is very severe and lasts a lot longer.
Owen Caldwell 2022 年 8 月 8 日 上午 6:51 
It's kinda unrealistic because I don't think your sight gets blurry at all irl, so kinda a bad feature for a dev team that is trying to push realism
HeoQuayThePiggy 2022 年 8 月 8 日 上午 7:02 
Realism ? BS. In real life, even you get suppressed your vision still normal, your vision didn't become blurry when got suppressed. Why your vision blurry when u got suppressed even not get hit by any bullets ? In SWAT training, they have been teach that OPEN THE FKIG EYES.
That's why I'm glad that Arma 3 didn't have this stupid system.
最后由 HeoQuayThePiggy 编辑于; 2022 年 8 月 8 日 上午 7:03
Calv 2022 年 8 月 8 日 上午 7:35 
Everyone knows that your vision doesn't get blurry IRL, the problem is that there are limited ways to represent the "Oh ♥♥♥♥, I'm going to die if I don't get down" feeling within a game. Visual effects and bad aim is often the best way to represent it and force you to get into cover rather than just allowing you to continue to fight as normal.
Xertic 2022 年 8 月 8 日 上午 7:40 
引用自 HeoQuayThePiggy
Realism ? BS. In real life, even you get suppressed your vision still normal, your vision didn't become blurry when got suppressed. Why your vision blurry when u got suppressed even not get hit by any bullets ? In SWAT training, they have been teach that OPEN THE FKIG EYES.
That's why I'm glad that Arma 3 didn't have this stupid system.
I would believe it can feel a bit different from taking potshots at each other from 3-600 meter+ range, compared to 3 metre CQC, where a ANYONE with no skills what so ever could take you out if you just lose focus for ONE second. Of course the adrenaline will pump like CRAZY when bullets zip past you and you hear LOUD ear deafening shots, and as well, FEEL the bass punch you in the chest as shooting occurs.

This effect is supposed to simulate the feeling of you wanting to stay in cover, or at the least head for cover while shooting, as you feel the tunnel vision when the fear of death hits. Like in real life you won't get out of cover when it happens, and this effect is there to discourage you to do so, as you risk peeking with the "supression" effect that makes it harder to focus on the entire area. Literally tunnel vision.

I am happy most people like it. Would suck to see a hardcore effect like that disappear. You can probably mod it out in the future if you don't like it:)
最后由 Xertic 编辑于; 2022 年 8 月 8 日 上午 7:45
HeoQuayThePiggy 2022 年 8 月 8 日 上午 7:41 
引用自 Calv
Everyone knows that your vision doesn't get blurry IRL, the problem is that there are limited ways to represent the "Oh ♥♥♥♥, I'm going to die if I don't get down" feeling within a game. Visual effects and bad aim is often the best way to represent it and force you to get into cover rather than just allowing you to continue to fight as normal.
In Ready Or Not, you are Experiences Fully Train SWAT. Not a normal civil never shoot a gun or in gun fight. Wait hold up. Thinking back. Are SWAT in RoN really a normal civil cosplayer ?
HeoQuayThePiggy 2022 年 8 月 8 日 上午 7:43 
引用自 Xertic
引用自 HeoQuayThePiggy
Realism ? BS. In real life, even you get suppressed your vision still normal, your vision didn't become blurry when got suppressed. Why your vision blurry when u got suppressed even not get hit by any bullets ? In SWAT training, they have been teach that OPEN THE FKIG EYES.
That's why I'm glad that Arma 3 didn't have this stupid system.
I would believe it can feel a bit different from taking potshots at each other from 3-600 meter+ range, compared to 3 metre CQC, where a ANYONE with no skills what so ever could take you out if you just lose focus for ONE second. Of course the adrenaline will pump like CRAZY when bullets zip past you and you hear AND feel the loud shots from suspects.

This effect is supposed to make it so that you feel it's risky to pop out of cover when bullets literally zip past you. Like in real life you won't get out of cover when it happens, and this effect is there to discourage you to do so, as you risk peeking with the "supression" effect.
I am happy most people like it. Would suck to see a hardcore effect like that disappear. You can probably mod it out in the future if you don't like it:)
If u ever play Arma 3. U will feel more interesting and freaking scare more when there are no "This effect is supposed to make it so that you feel it's risky to pop out of cover when bullets literally zip past you. Like in real life you won't get out of cover when it happens, and this effect is there to discourage you to do so, as you risk peeking with the "supression" effect."

Because without suppressed effect, you wouldn't know u get shot at or direction. It's more interesting and scare, that's make u want to find cover but "which cover ? Where is the shot ?"
Kyle 2022 年 8 月 8 日 上午 7:46 
Until we're all using a haptic feedback vest that punches you in the chest every time you get shot, they have to come up with something in-game to simulate that negative effect on your body. Devs have pretty much universally agreed upon using blurry/swaying vision to accomplish this.

The effect does last quite a while compared to other games, that's all. I actually thought it relevant enough to bring it up to my team that I'm heavily suppressed at the moment and probably shouldn't take point for the next room. It's an interesting mechanic, I don't hate it.

Reminds me of way back in MGS4, you had a stamina bar and a psyche bar. Just being in combat or having shots land near you would start to drain psyche, leading to unstable aim even if you had stamina. The longer the firefight lasts, the worse it gets. As far as I know, that's at least somewhat realistic.
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发帖日期: 2022 年 8 月 7 日 下午 2:25
回复数: 28