Ready or Not

Ready or Not

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OldManSkills Aug 20, 2022 @ 2:26pm
Insane Recoil ?
this game have some very unrealistic recoil is that a design choice to force players to use tap fire instead?
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Showing 1-15 of 49 comments
Cyroy Aug 20, 2022 @ 2:33pm 
Insane recoil? Are you on controller or something, since I think it may even be too little.
76561197988918266 Aug 20, 2022 @ 3:14pm 
mp5
Kyle Aug 20, 2022 @ 4:46pm 
Use the vertical grip if you aren't already, on everything. Use a smaller caliber firearm if it will still supply adequate stopping power, you really only need rifle rounds against very hard armor. 9mm is fine for unarmored targets, and calibers like 10mm and .45 are great middle grounds for lightly armored targets.

Some SMGs have shockingly little recoil, and are still rather effective in most levels. UMP-45 is one of my backups. The SA-58 is a beast, tons of recoil for debatable gains, anything 5.56 should suffice instead.

In general, you don't want to spray around too much anyway. You will drain your ammo and increase the risk of shots hitting unintended targets. Tap fire and short bursts are what I recommend.
Last edited by Kyle; Aug 20, 2022 @ 5:01pm
P!G Aug 26, 2022 @ 9:49am 
I'm assuming that you've never fired a select fire weapon in real life. The damn things are almost uncontrollable on rock n roll. Truly, after the first round out...the rest are anti aircraft fire. VERY few hand held/shoulder fired guns can be expected to hit anything beyond 50' when doing so. Still, I understand that it's a game, but some folks like the fact that the guns react like the real thing (sort of). Go to a range that rents full auto rifles and try one out for yourself; you'll understand then.
Jug Aug 26, 2022 @ 10:03am 
i agree with the OP. The game's recoil is over the top if we assume we're talking about trained operators using well balanced and maintained weapons. Also, each weapon has its own characteristics and correct way to hold and shoot.
With all that in mind, i made a mod that addresses the exaggeration.
https://www.nexusmods.com/readyornot/mods/727
Graywolf364 Aug 26, 2022 @ 10:44am 
Originally posted by PIG:
I'm assuming that you've never fired a select fire weapon in real life. The damn things are almost uncontrollable on rock n roll. Truly, after the first round out...the rest are anti aircraft fire. VERY few hand held/shoulder fired guns can be expected to hit anything beyond 50' when doing so. Still, I understand that it's a game, but some folks like the fact that the guns react like the real thing (sort of). Go to a range that rents full auto rifles and try one out for yourself; you'll understand then.
That has not been my experience when firing rifle caliber select fire weapons. Full auto may not be the most practical thing in most situations and it is definitely more difficult to control. It requires training and experience. Any place or person that is letting you get to the point where it's at an 'anti-aircraft gun' level is dangerously irresponsible.
Wasp Aug 26, 2022 @ 11:07am 
OP has only played cod and battlefield their entire life and it shows
OldManSkills Aug 26, 2022 @ 11:18am 
Originally posted by wpsp2010:
OP has only played cod and battlefield their entire life and it shows

im 38yrs, i played cs during the beta and if you look at my profile screenshots i was global elite in cs go. in valorant im immortal. I also play EFT and i have 75% survival rate and a kd of 12. i played rainbow six rogue spear and cover ops competitively before Esport existed.

Keep making assumptions
HeoQuayThePiggy Aug 26, 2022 @ 12:01pm 
Originally posted by PIG:
I'm assuming that you've never fired a select fire weapon in real life. The damn things are almost uncontrollable on rock n roll. Truly, after the first round out...the rest are anti aircraft fire. VERY few hand held/shoulder fired guns can be expected to hit anything beyond 50' when doing so. Still, I understand that it's a game, but some folks like the fact that the guns react like the real thing (sort of). Go to a range that rents full auto rifles and try one out for yourself; you'll understand then.
This kinda very funny answer and I really love it. You forgot about this.

Why ? Because this is SWAT Fully Training Experiences, not a skinny guy or a monkey holding a AK or never know what is a weapon / guns pew pew in their whole life (expect the monkey, don't give 'em weapons). A Tiny Glock Pistol and have the same recoil of M4 and M416 ? Wtf ? Did SWAT in RoN is a bunch of skinny guys cosplay SWAT and holding guns ? Huh. Meanwhile, AI Suspects moon walk moon A-D-A-D broken animation and fire only "Single" but the rate of fire is "Auto", AI Suspects can run 30m/s while wearing 2 body armor, yes 2 body armor, shooting without recoils and never ending magazines.

I bet you never shoot a glock in real life or any pistol in real life or even a M4A1 or MP5 or any weapons. Because just like you said up there feel like you never try.
Last edited by HeoQuayThePiggy; Aug 26, 2022 @ 12:13pm
Graywolf364 Aug 26, 2022 @ 12:32pm 
I'll just say that communicating felt recoil and driving sights back on target is an incredibly difficult thing to express within the limited tools of a video game. Particularly when it comes to comparing the performance of handguns versus rifles because rifles will have a third point of contact in the form of the shoulder stock. And despite it being a bit of a lost art, you'll also have a sling for added tension.

There's also a lot of nuances that don't make sense to people who don't run guns. For example, a lot of sub guns/PCCs actually have a harsher felt recoil impulse compared to intermediate caliber rifles because of the mass of the bolt slamming back into the rear. It's one of the noted limitations of the UMP, it's blowback instead of roller delayed like the MP5 so it has a harsher impulse which is why it was designed with a lower rate of fire. The HK416 is notorious for being heavy and having a unpleasant recoil impulse compared to direct impingement platforms. Yet it still saw a lot of service and was well liked because despite those limitations it was well suited to environments with a lot of 'moondust' and particulate debris. Because the end users had enough training and experience to work with the recoil. It's also notable that many of the units that used the 416 have since gone back to DI guns.

Many users find 9 mm Glocks ot feel 'snappy' compared to other handguns. I know I did when I was first introduced to them, having mostly ran different flavors of 1911. But once I got used to the grip angle and add more time behind the Glock it's a non issue.

My point is recoil representation is complex and not easy to express. I don't fully agree with this viewpoint, but another user in another trend made an excellent case that in-gamr recoil management comes from the players pulling down the mouse.
Originally posted by PIG:
I'm assuming that you've never fired a select fire weapon in real life. The damn things are almost uncontrollable on rock n roll. Truly, after the first round out...the rest are anti aircraft fire. VERY few hand held/shoulder fired guns can be expected to hit anything beyond 50' when doing so. Still, I understand that it's a game, but some folks like the fact that the guns react like the real thing (sort of). Go to a range that rents full auto rifles and try one out for yourself; you'll understand then.
I've shot a UMP in .40 S&W and that thing was very hard to keep on target. It really does depend on the gun though. The MP5 in 9mm is said to be easy to control in full auto.
PKFireFawx Aug 26, 2022 @ 1:02pm 
Originally posted by OldManSkills:
Originally posted by wpsp2010:
OP has only played cod and battlefield their entire life and it shows

im 38yrs, i played cs during the beta and if you look at my profile screenshots i was global elite in cs go. in valorant im immortal. I also play EFT and i have 75% survival rate and a kd of 12. i played rainbow six rogue spear and cover ops competitively before Esport existed.

Keep making assumptions
i like how you mention playing CS and Valorant like that somehow makes you an authority on realistic recoil. ♥♥♥♥♥♥♥ gamers bruh
Wasp Aug 26, 2022 @ 1:17pm 
Originally posted by OldManSkills:
Originally posted by wpsp2010:
OP has only played cod and battlefield their entire life and it shows

im 38yrs, i played cs during the beta and if you look at my profile screenshots i was global elite in cs go. in valorant im immortal. I also play EFT and i have 75% survival rate and a kd of 12. i played rainbow six rogue spear and cover ops competitively before Esport existed.

Keep making assumptions
Last I checked csgo, valorant, rainbow, and cs beta didn't have real life recoil. Comparing them to "realistic recoil" is like saying a basketball should be played with a watermelon.
Graywolf364 Aug 26, 2022 @ 1:17pm 
Originally posted by roomcleaner:
Originally posted by PIG:
I'm assuming that you've never fired a select fire weapon in real life. The damn things are almost uncontrollable on rock n roll. Truly, after the first round out...the rest are anti aircraft fire. VERY few hand held/shoulder fired guns can be expected to hit anything beyond 50' when doing so. Still, I understand that it's a game, but some folks like the fact that the guns react like the real thing (sort of). Go to a range that rents full auto rifles and try one out for yourself; you'll understand then.
I've shot a UMP in .40 S&W and that thing was very hard to keep on target. It really does depend on the gun though. The MP5 in 9mm is said to be easy to control in full auto.
As I mentioned in my post it's because the UMP is blowback whereas the MP5 is roller delayed. And speaking as a fan of 40 S&W who is still one of the holdouts that carries it willingly, it really is not the most pleasant round to shoot in any platform.
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Date Posted: Aug 20, 2022 @ 2:26pm
Posts: 49