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https://www.nexusmods.com/readyornot/mods/1301
Some SMGs have shockingly little recoil, and are still rather effective in most levels. UMP-45 is one of my backups. The SA-58 is a beast, tons of recoil for debatable gains, anything 5.56 should suffice instead.
In general, you don't want to spray around too much anyway. You will drain your ammo and increase the risk of shots hitting unintended targets. Tap fire and short bursts are what I recommend.
With all that in mind, i made a mod that addresses the exaggeration.
https://www.nexusmods.com/readyornot/mods/727
im 38yrs, i played cs during the beta and if you look at my profile screenshots i was global elite in cs go. in valorant im immortal. I also play EFT and i have 75% survival rate and a kd of 12. i played rainbow six rogue spear and cover ops competitively before Esport existed.
Keep making assumptions
Why ? Because this is SWAT Fully Training Experiences, not a skinny guy or a monkey holding a AK or never know what is a weapon / guns pew pew in their whole life (expect the monkey, don't give 'em weapons). A Tiny Glock Pistol and have the same recoil of M4 and M416 ? Wtf ? Did SWAT in RoN is a bunch of skinny guys cosplay SWAT and holding guns ? Huh. Meanwhile, AI Suspects moon walk moon A-D-A-D broken animation and fire only "Single" but the rate of fire is "Auto", AI Suspects can run 30m/s while wearing 2 body armor, yes 2 body armor, shooting without recoils and never ending magazines.
I bet you never shoot a glock in real life or any pistol in real life or even a M4A1 or MP5 or any weapons. Because just like you said up there feel like you never try.
There's also a lot of nuances that don't make sense to people who don't run guns. For example, a lot of sub guns/PCCs actually have a harsher felt recoil impulse compared to intermediate caliber rifles because of the mass of the bolt slamming back into the rear. It's one of the noted limitations of the UMP, it's blowback instead of roller delayed like the MP5 so it has a harsher impulse which is why it was designed with a lower rate of fire. The HK416 is notorious for being heavy and having a unpleasant recoil impulse compared to direct impingement platforms. Yet it still saw a lot of service and was well liked because despite those limitations it was well suited to environments with a lot of 'moondust' and particulate debris. Because the end users had enough training and experience to work with the recoil. It's also notable that many of the units that used the 416 have since gone back to DI guns.
Many users find 9 mm Glocks ot feel 'snappy' compared to other handguns. I know I did when I was first introduced to them, having mostly ran different flavors of 1911. But once I got used to the grip angle and add more time behind the Glock it's a non issue.
My point is recoil representation is complex and not easy to express. I don't fully agree with this viewpoint, but another user in another trend made an excellent case that in-gamr recoil management comes from the players pulling down the mouse.