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回報翻譯問題
Proponents of the current movement speed say "go play COD" when anyone suggests the ability to move quickly, as if they're asking for arcady run-and-gun gameplay, but the reality is that there are instances in which a SWAT team would absolutely move faster than we're able to in RoN. Obviously they wouldn't run blindly ahead into an unsecured area, but limiting our modes of movement in an attempt to prevent reckless players from doing this has the effect of compromising our ability to deal with situations in which faster movement would be utilized in reality. I just don't think these kinds of artificial restrictions are appropriate in a realistic tactical shooter. Forcing slower movement at all times might save players who'd otherwise run ahead and get themselves killed, but it creates a less realistic experience overall for those who intend to play realistically, and that's troubling.
Forcing us to walk didn't mitigate stupidity.
Are you denying the utility of relocating at a faster than jogging pace in a firefight because "you need to be methodical and check every corner"?
Keep acting like you haven't died at least half a dozen times because you got ambushed by a suspect and lacked the speed to be able to grab any form of sufficent cover.
"People running around like it's cod or cs"
Rather than making comparisons to games that have virtually nothing in common with Ready or Not (not to mention, one of those doesn't even feature a dedicated run/sprint button so this is just hilarious) we should instead talk about games like R6S, Zero Hour, Ground Branch, Squad, games that are mechanically much closer to RoN in their execution of gameplay and spirit, all of those games feature a run or sprint option.
Your expectation to not be able to run in a game supposedly about tactical realism is contodicting the game's own setting and genre.
Most ironic of it all, is how you compare it to Call of Duty as if COD was the weaker link among the two games, yet as far as player movement is concerned RoN with it's radical restrictions to player movement, feels more arcade game than COD itself!
The day people start saying slow and sluggish = tactical and realistic is the day people certify themselves as someone who doesen't know a f*cking thing about real life combat & firefights
Well said, I'm not as well worded and polite as you =)
https://www.youtube.com/watch?v=JSupvHPPB10&ab_channel=Karmakut
This is still a game, thats all.
Do you really have such big expectations?
The game should bring fun during playing it. And it doeas.
I dont bought it because the descriptions says its realisitic.
Where is the beginning and end of an realistic game?
Also i'm not the only person here who's seemingly cleared a level, but there's 1 AI or objective you've not come across..And you're going around the level repeatedly to find it/them.
I bout to explain my reason but peep already did it
just like most people around here