Ready or Not

Ready or Not

檢視統計資料:
此主題已被鎖定
HaqRet 2022 年 7 月 6 日 上午 6:04
2
2
Why people want sprinting in game so badly?
This type of game really do not need sprinting because:
1. You need to slowly and carefuly check every room and every corner - to make sure it is safe and all civilians secured.
2. If you are under enemy fire - you should take cover and eliminate suspect, rather than run like in CoD or CS.
3. Also silence is crucial - so that you have a chance to suprise attack suspects. That's especially helpful in club map. Otherwise all enemies are running into your position.
4. Imagine running when there are booby traps and enemies hiding in the wardrobe. Suicide.
5. Plan carefully and do your job precisely - so you won't need to run around the map 10 times in a row.
6. Imagine multiplayer with noobs running around and messing up the game.
It's just my opinion - don't kill me :D
最後修改者:HaqRet; 2022 年 7 月 6 日 上午 6:06
Necro thread

As the community manager has previously said, they will not be adding sprinting. You will have to adapt accordingly.
< >
目前顯示第 16-30 則留言,共 93
DJK83 2022 年 7 月 6 日 下午 3:17 
In principle, I agree with decisions that discourage people from playing in an unrealistic manner. But in this case, the problem is that the inability to sprint (or move at any sort of hurried pace at all, really) is far from realistic. In fact, it creates unrealistic situations; it hampers your ability to quickly move into position when the situation calls for it, or to get to cover when necessary.

Proponents of the current movement speed say "go play COD" when anyone suggests the ability to move quickly, as if they're asking for arcady run-and-gun gameplay, but the reality is that there are instances in which a SWAT team would absolutely move faster than we're able to in RoN. Obviously they wouldn't run blindly ahead into an unsecured area, but limiting our modes of movement in an attempt to prevent reckless players from doing this has the effect of compromising our ability to deal with situations in which faster movement would be utilized in reality. I just don't think these kinds of artificial restrictions are appropriate in a realistic tactical shooter. Forcing slower movement at all times might save players who'd otherwise run ahead and get themselves killed, but it creates a less realistic experience overall for those who intend to play realistically, and that's troubling.
最後修改者:DJK83; 2022 年 7 月 6 日 下午 3:19
pounds in the trash can 2022 年 7 月 6 日 下午 4:42 
I was cool with no sprinting until i played my first mission. I went through a 3 story hotel complex not realizing that the pass criteria was to handcuff or kill everyone. so yeah manually walking through every inch of the map to find which person I didn't handcuff was a ton of fun.
The Pollie 2022 年 7 月 6 日 下午 4:46 
The ultimate reason to include sprinting is for tactical necessity. At some point you are going to be in a situation where you need to move faster, and the game is arbitrarily limiting you to a brisk walk, even if you are literally being shot at, hostages are being executed, the area you're passing through is wide, open, and basically sniper city.
Jäger ^^ 2022 年 7 月 6 日 下午 5:10 
I hope they never add sprinting since that is what ruined coop in IS. Everyone just rushes every obj and you are forced to do the same if you want to not miss the action. Please stick to this plan
The Pollie 2022 年 7 月 6 日 下午 5:15 
People already do that, what are you talking about? I have seen so many games where the team just blindly face-checks doors, nobody waits around to make sure everyone is reloaded or is in position. Virtually every death I've seen involved someone strolling solo into an uncleared room, often times with an optiwand on hand but unused.

Forcing us to walk didn't mitigate stupidity.
最後修改者:The Pollie; 2022 年 7 月 6 日 下午 5:16
The Pollie 2022 年 7 月 6 日 下午 8:11 
Yup. Reality is dumb players will be dumb, sprint or no sprint.
Jozsefirst 2022 年 7 月 6 日 下午 11:17 
If I was a war vet, reading ♥♥♥♥ like this would probably encourage me to blow my brains out.

Are you denying the utility of relocating at a faster than jogging pace in a firefight because "you need to be methodical and check every corner"?

Keep acting like you haven't died at least half a dozen times because you got ambushed by a suspect and lacked the speed to be able to grab any form of sufficent cover.

"People running around like it's cod or cs"
Rather than making comparisons to games that have virtually nothing in common with Ready or Not (not to mention, one of those doesn't even feature a dedicated run/sprint button so this is just hilarious) we should instead talk about games like R6S, Zero Hour, Ground Branch, Squad, games that are mechanically much closer to RoN in their execution of gameplay and spirit, all of those games feature a run or sprint option.

Your expectation to not be able to run in a game supposedly about tactical realism is contodicting the game's own setting and genre.

Most ironic of it all, is how you compare it to Call of Duty as if COD was the weaker link among the two games, yet as far as player movement is concerned RoN with it's radical restrictions to player movement, feels more arcade game than COD itself!

The day people start saying slow and sluggish = tactical and realistic is the day people certify themselves as someone who doesen't know a f*cking thing about real life combat & firefights

引用自 DJK83
In principle, I agree with decisions that discourage people from playing in an unrealistic manner. But in this case, the problem is that the inability to sprint (or move at any sort of hurried pace at all, really) is far from realistic. In fact, it creates unrealistic situations; it hampers your ability to quickly move into position when the situation calls for it, or to get to cover when necessary.

Proponents of the current movement speed say "go play COD" when anyone suggests the ability to move quickly, as if they're asking for arcady run-and-gun gameplay, but the reality is that there are instances in which a SWAT team would absolutely move faster than we're able to in RoN. Obviously they wouldn't run blindly ahead into an unsecured area, but limiting our modes of movement in an attempt to prevent reckless players from doing this has the effect of compromising our ability to deal with situations in which faster movement would be utilized in reality. I just don't think these kinds of artificial restrictions are appropriate in a realistic tactical shooter. Forcing slower movement at all times might save players who'd otherwise run ahead and get themselves killed, but it creates a less realistic experience overall for those who intend to play realistically, and that's troubling.

Well said, I'm not as well worded and polite as you =)
最後修改者:Jozsefirst; 2022 年 7 月 6 日 下午 11:29
fear factor 2022 年 7 月 7 日 上午 12:01 
Here is an good example why sprinting is not necessary. This is basically the way to play. Slow and safe. When you work like that so you dont put you in a situation where you need to sprint. Sprint means loosing attention to environment and its potential death.

https://www.youtube.com/watch?v=JSupvHPPB10&ab_channel=Karmakut
Lil Grandpa 2022 年 7 月 7 日 上午 12:22 
People sprint to cover in real life. It would be a nice addition if it has a cooldown.
fear factor 2022 年 7 月 7 日 上午 12:32 
Why every game must be as real as f?? It will never be a copy of real life situation. Its just a game.
Jozsefirst 2022 年 7 月 7 日 上午 12:36 
引用自 fear factor
Why every game must be as real as f?? It will never be a copy of real life situation. Its just a game.
The game is marketed for being realistic, tf kind of arguement is this?
最後修改者:Jozsefirst; 2022 年 7 月 7 日 上午 12:37
fear factor 2022 年 7 月 7 日 上午 12:51 
Realisitc.... go out and take a breath :) Thats reality bro.

This is still a game, thats all.
Do you really have such big expectations?
The game should bring fun during playing it. And it doeas.
I dont bought it because the descriptions says its realisitic.
Where is the beginning and end of an realistic game?
Dirk 2022 年 7 月 7 日 上午 1:13 
If you're doing standard or raid then yeah, going through slowly and methodically is the better option. But when there's potentially a timer then being able to move a bit faster is beneficial.

Also i'm not the only person here who's seemingly cleared a level, but there's 1 AI or objective you've not come across..And you're going around the level repeatedly to find it/them.
Andy Mil 2022 年 7 月 7 日 上午 1:24 
Ma
I bout to explain my reason but peep already did it
just like most people around here
The Pollie 2022 年 7 月 7 日 上午 7:44 
There are plenty of options and examples of how to penalize sprinting. Inability to shoot while sprinting, a hard delay between stopping and readying a weapon, momentum and terrain making stopping difficult and possibly skidding you further than intended.
< >
目前顯示第 16-30 則留言,共 93
每頁顯示: 1530 50

張貼日期: 2022 年 7 月 6 日 上午 6:04
回覆: 93