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Ammo wise? JHP and AP deal the same damage...yep.
ok but if ammo types doesn't work, then body armour doesn't properly work either, right?
I think the two mechanics are closely tied together, if AP/JHP ammo have the same effect on target (both in term of damage AND penetration values), then a large part of the body armour feature becomes basically useless...armoured enemies simply become more bullet-spongy and that's it
placeholder .png ammo type
buff sus health/resistance so big ammo gun used to be now need more TTK time to kill depend on sus type of that map
armor for u now are
kelever lightest
ceramic what it used to be. shot at and gone?? hmmm not sure..
Steel make u acceleration slower cuz u use steel. Not because u wearing light armor. It also not go away and reduce more damage than ceramic but u gonna die from getting shot at other place anyway
Of course I watched it, and - if you read more carefully my comment - I never said that body armour doesn't work.
I said that if ammo types don't work, then body armour can't work PROPERLY either, as it would in real life.
Basically body armour - as it is now - simply gives enemies more "health point" and make them more bullet-spongy.
What I'm trying to say is that, right now, the game has broken the "rock, paper, scissors" mechanic that is at the core of most games that involve some form of strategy or thinking.
Giving enemies a protective element without giving us a proper mean to overcome it (also suffering the downsides of that specific mean, of course) means that the devs simply have made enemies more resistent, and that's it.