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Damage, armor and bullet types
So...let me get this straight...one of the major features of last update (the biggest one in RoN history) was the introduction of ammo types, which should have been coupled with the reworking of armour and damage system in general, right?

I've seen a video posted by a fellow player here on this page that says that basically nothing has changed and that ammo types and enemies' body armour mechanics are just place holders.

Is it true?

I ask this because on youtube I've not found videos on this topic (except for the one that I recalled before), and it seems strange to me: if it's true that the new ammo/armor/health mechanics are not yet implemented this means that a large part of the last big update is basically non-existent.
Is it possibile that not a single "big-time youtube streamer" is talking about this? Or am I missing something?

Do the devs have said anything about these "accusations"? (I know they're not accusations, but as non-english speaker I lacked a more appropriate term).

Sorry but if this turns out to be true, then I'm a bit disappointed, I was looking forward the intruduction of these very important mechanics
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Showing 1-6 of 6 comments
BigJ Jul 6, 2022 @ 2:54am 
Body armor for now does work and is evident on the many tests done, with the best armor been for the club and hospital suspects.

Ammo wise? JHP and AP deal the same damage...yep.
Originally posted by BigJ:
Body armor for now does work and is evident on the many tests done, with the best armor been for the club and hospital suspects.

Ammo wise? JHP and AP deal the same damage...yep.

ok but if ammo types doesn't work, then body armour doesn't properly work either, right?

I think the two mechanics are closely tied together, if AP/JHP ammo have the same effect on target (both in term of damage AND penetration values), then a large part of the body armour feature becomes basically useless...armoured enemies simply become more bullet-spongy and that's it
Andy Mil Jul 6, 2022 @ 3:27am 
urgh i sooo tired explaining can someone help??? i go simplest as i can
placeholder .png ammo type
buff sus health/resistance so big ammo gun used to be now need more TTK time to kill depend on sus type of that map

armor for u now are
kelever lightest
ceramic what it used to be. shot at and gone?? hmmm not sure..
Steel make u acceleration slower cuz u use steel. Not because u wearing light armor. It also not go away and reduce more damage than ceramic but u gonna die from getting shot at other place anyway
Last edited by Andy Mil; Jul 6, 2022 @ 3:31am
Originally posted by McDewgle:
Originally posted by The airborne Hedgehog:
ok but if ammo types doesn't work, then body armour doesn't properly work either, right?

I think the two mechanics are closely tied together, if AP/JHP ammo have the same effect on target (both in term of damage AND penetration values), then a large part of the body armour feature becomes basically useless...armoured enemies simply become more bullet-spongy and that's it

Are you sure you watched the video you mentioned into your original post? In the video he shows that armor on suspects does allow them to take more hits. But headshots are still headshots and limb shots are still limbshots.

However, another issue that may give the impression the suspect can tank more hits (as shown in that video) is that limbs will 100% stop a bullet regardless of caliber. If you shot a 12 gauge shotgun slut at a suspects head but a single finger on their hand catches the slug? It will not pass through and will not strike their head.

Video in question
https://www.reddit.com/r/ReadyOrNotGame/comments/vqc0sl/updated_weapon_damage_overviewguide/

Of course I watched it, and - if you read more carefully my comment - I never said that body armour doesn't work.
I said that if ammo types don't work, then body armour can't work PROPERLY either, as it would in real life.
Basically body armour - as it is now - simply gives enemies more "health point" and make them more bullet-spongy.

What I'm trying to say is that, right now, the game has broken the "rock, paper, scissors" mechanic that is at the core of most games that involve some form of strategy or thinking.

Giving enemies a protective element without giving us a proper mean to overcome it (also suffering the downsides of that specific mean, of course) means that the devs simply have made enemies more resistent, and that's it.
Ice_ Jul 6, 2022 @ 3:53am 
That's a great video. I sure hope they'll fix the issues.
BigJ Jul 6, 2022 @ 4:45am 
Originally posted by The airborne Hedgehog:
Originally posted by BigJ:
Body armor for now does work and is evident on the many tests done, with the best armor been for the club and hospital suspects.

Ammo wise? JHP and AP deal the same damage...yep.

ok but if ammo types doesn't work, then body armour doesn't properly work either, right?

I think the two mechanics are closely tied together, if AP/JHP ammo have the same effect on target (both in term of damage AND penetration values), then a large part of the body armour feature becomes basically useless...armoured enemies simply become more bullet-spongy and that's it
There's this thing called calibers, which are the reason 9mm takes around 11 shots to kill a club suspect while .300 takes 2. Which is how armor was advertised...
Last edited by BigJ; Jul 6, 2022 @ 4:45am
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Date Posted: Jul 6, 2022 @ 2:29am
Posts: 6