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Dying to one shot is fine. Dying to braindead, horrible AI terminators that exhibit no strategy whatsoever other than inhuman aim is a terrible game design.
Ok, I am stating the opposite. The AI reaction time is too fast and their aim is not realistic. I don't want AI that can't aim. I would like to have an AI that feels more realistic in terms of reaction time and how precise they are. It's not normal for them to feel like they have an aimbot. I don't want something easier, I want something realistic. Sometimes their behaviour feels like the developers didn't set the reaction time properly. They're either extremely dumb or deadshot reborn.
Don't change my words and what I meant because you're either functionally illiterate or you're intellectually dishonest.
You're arrogant to think other people are slow. It's a possibility but on average people who are into shooters or just skill based games, just like me, have good enough reaction time to tell when something feels like ♥♥♥♥♥♥♥♥. I am talking about some extreme cases that are happening way too many times where a hostile NPC standing 10 metres away, gets out of his cover to engage you, instantly brings up his weapon while dashing left to right and oneshots you. What difficulty is there, what chance is there for me to survive. Those movement and engagement tactics are ♥♥♥♥♥♥♥, they're hard to fight only because they behave like bots with amazing aim. I would like RoN to become a realistic shooter and play said shooter, I don't want to fight against a computer. You're not helping development if you just say "everything is fine, all these people who says there's something off are wrong" to yourself.
"Try going into a room with multiple barrels on the same target". Hello?? It's what we do when playing coop except one of us, most of the times we encounter these John Wicks, dies in a ♥♥♥♥♥♥♥♥ way and other buddies manage to trade. Not a solution to the problem that is brought up. It still feels not realistic.
I'm tired of people gaslighting. If you feel like it's fine as it is it's a legitimate opinion but don't have the presumption to assume others are slow.
Also, you're suggesting to use friendly AI to fight the enemy one. I'm not even expressing
myself on that one as it would be a waste of energy.
I opened this thread to see if others had my same thoughts and I got my answers. There are some problems with AI behaviour. I do not want them to be less precise, I do not want them to be less of a challenge. I want to face a fair enemy that behaves like a human and that doesn't move and aim like a robot. This game wants to be realistic tactical shooter so devs need to address this issue in my opinion.
u cant do that and have EFT Escape From Tarkov laser accuracy while they CAN dashing and doing aimbot like u said
soo much for us Special Police Force Heh?
sry that u would like to hear other opinion but i also tireing of explaining stuff how unfair they are to other as well sooo i dont wanna talk much
but for sure
this must reach the dev by now
It can get quite hard to get into this game, and currently it seems very difficult to please at the same time both the "hardcore player" and the more casual ones, so I don't see a lot of drawback in having more choice. Even if some new difficulty level were not perfectly balanced, that's an early access so it wouldn't be a very big deal.
(BTW, people speaking about "you're slow, you just have to headshot them" probably don't care a lot about the rules of engagement, and good for them, but the current difficulty make it quite hard to respect them properly)
I've also seen methheads eat 5+ shots in the chest from .45ACP JHP and not only not drop, but not so much as flnich or stagger, while my Swat officer in full coverage Steel plates takes 5 from a Makarov to the general torso and dies, while flinching away from the noise of said Makarov like it was a .50 cal. Either get rid of the suppression mechanic when the player is shot at, or make it effect the AI even HARDER for most AI. After all, trained swat team vs general terrorists/crooks, swat team tends to have better nerves.
It shouldn't feel like the AI don't react to getting shot at in the slightest while the player is left totally disoriented even from misses.
On a side note, yes, GB's ai acts far more reasonable with regards to reaction times and aim accuracy. Not anywhere near as many 'that was BS!' moments in that.
Link: https://www.nexusmods.com/readyornot/mods/3
This mod makes AI response times longer to about 0.6 s (originally is set to 0.2 bruh how is that realistic) but they're more accurate. So it's not like the game is easier now, if you get yourself in a shootout you're gonna get beaten but it didnt feel unfair when we and my friends died using that mod. The AI felt more realistic and we actually had fun even while dying because it was fair. Again, it didn't feel like BS. So this can be a temporary solution to the thread. I hope devs take inspiration from this and make it even better.
I have also tried Improved gameplay mod but it stirs away from vanilla a little bit too much in my opinion. They're extremely dumb and the mod changes the amount of people spawned in the maps aswell so not a big fan of it. The former one simply changes reaction times to be more human (as someone mentioned on average it should be 600-800 ms).
I never mentioned my reaction time. I am at fault of not verifying it myself. AI still behaves badly.
Also the game isn't just seeing something and shooting at it. There's ROE so you're not making a point buddy.
On the same website there's a test for aiming and if you look at the distribution the median falls at around 400-500 ms when it's about aiming. On top of that you need to add ROE thought process and you get a few more ms. What a ♥♥♥♥♥♥♥ idiotic god he thinks he is.