Ready or Not

Ready or Not

Statistiche:
AI aiming skills are broken
As for the title. I've been playing a lot recently and I've noticed that AI, especially those who got military gear and aren't keen on surrendering, have got the absurd ability of oneshotting you from across an hallway on their first shot.

Now I understand that different AIs probably have different skill levels, especially those in the cove map that look like veterans, but there's still some tuning to be done in my opinion.

To clarify, not all of the hostile NPCs do it, but when playing with friends, every now and then someone dies in a ♥♥♥♥♥♥♥♥ way.

So, is it just me or have you noticed it too? To me it seems some of them are veterans in aimbotting.

Edit 1-----------------------------------------------------------------------------------
Temporary solution:
Better Enemy Behavior
https://www.nexusmods.com/readyornot/mods/3
Read the mod description for further info but all it does is increase the response time of the AI to a more human level. Vanilla response time is 0.2s but according to statistics found on https://humanbenchmark.com/tests/aim, when it's about aiming at something, human response time goes up to 0.4-0.5 s. To add on top of it, we also need to follow a certain ROE. In conclusion, the mod I am suggesting addresses that by changing Enemy AI response time to 0.6s.
Edit 2-----------------------------------------------------------------------------------
Devs have some sort of acknowledgement of the issue. Let's hope for the best.

Also ♥♥♥♥ off to all those people who go around in the forum telling others to get good while ignoring the issue that was brought up.
Ultima modifica da Henderson; 8 lug 2022, ore 0:41
Messaggio originale di 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Messaggio originale di Toumal:
I'll probably end up doing that but the question remains: Why is the base game not fixed?
Or when will it be fixed? Do we at least have some form of acknowledgement by the devs that they're aware of this?

I do want to clarify that the test branch is not being updated at the moment, it is only updated when updates are waiting for testing, this does not include patches/minor tweaks after updates release.

The devs have an official channel on Discord called "#known-issues" where they post bugs that the team is aware of. This doesn't mean bugs not listed aren't known, but it focuses on major/important issues mainly that the devs are working on (to my knowledge).

From that channel
Messaggio originale di Ready or Not Known Issues:
Non-issue PSA:
Testing armor values by shooting other players is not an accurate way to test.
This is because there is a slight nerf of friendly fire damage.

Patch 21474
- AI hostile reactions to calls for compliance sometimes happen inhumanely fast. Will be addressed through further tweaks and hesitation animations.

Patch 21474
- Bullets currently do not penetrate fully through limbs. This means some lethal shots, i.e. headshots, may be completely stopped by the arms/hands in front of the face.

- Supporter edition weapons (PF9C, B1301 Entryman, Mk1 Carbine and the rescue shield) are currently not greyed out correctly and selectable by everyone in the loadout menu, but are force unequipped once leaving the loadout selection.

Patch 21474 - SFX / Music Issues

- Fast food exterior ambience can be heard inside in certain spot == fixed for next patch

- Certain fast food combat cue is a bit too loud == fixed for next patch

- Gunshots / Footsteps / etc can be heard through certain materials where they shouldn't (sound occlusion not applying) == the way the audio works for these is coded, and the sound / programming teams will actively work together to get this sussed for a (near) future patch. Sorry for the wait on this one y'all!

Hope this clarifies. You can view the list above with the links below
Messaggio originale di Ready or Not Discord:
https://discord.gg/readoynot
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Visualizzazione di 16-30 commenti su 81
Messaggio originale di Astartes_XVI_Legion:
Messaggio originale di Henderson:
Let's be clear, the AI is not intelligent. Being able to oneshot you isn't good AI. It can happen every now and then, but it's far too common in my opinion. Having NPC that dont aimbot doesnt translate to bad AI either. It's their behaviour that needs to be smarter, not how they aim. Just to be more precise about my point. You just seemed to miss it.

You can one shot the ai but they cant one shot you? that's what you want huh? find a different game.....cod maybe?
Henderson is spot on. Don’t try to twist his words into something he didn’t say.

Dying to one shot is fine. Dying to braindead, horrible AI terminators that exhibit no strategy whatsoever other than inhuman aim is a terrible game design.
Messaggio originale di Astartes_XVI_Legion:
Messaggio originale di massive:
Henderson is spot on. Don’t try to twist his words into something he didn’t say.

Dying to one shot is fine. Dying to braindead, horrible AI terminators that exhibit no strategy whatsoever other than inhuman aim is a terrible game design.

Um no you are just slow and the ai miss more often than not, any easier and it will be complete cake. You just want them to miss every shot so you can cearbear your way to a map clear. Like said, COD is what you are looking for.

Ok, I am stating the opposite. The AI reaction time is too fast and their aim is not realistic. I don't want AI that can't aim. I would like to have an AI that feels more realistic in terms of reaction time and how precise they are. It's not normal for them to feel like they have an aimbot. I don't want something easier, I want something realistic. Sometimes their behaviour feels like the developers didn't set the reaction time properly. They're either extremely dumb or deadshot reborn.

Don't change my words and what I meant because you're either functionally illiterate or you're intellectually dishonest.
Ultima modifica da Henderson; 5 lug 2022, ore 1:06
Messaggio originale di Astartes_XVI_Legion:
Messaggio originale di massive:
weak bait buddy... the AI is atrocious.

it's actually amusing that you would say you are just slow in basically the slowest FPS ever created. i can crawl through a maze faster than these operators can "low-ready" their way through an open field.

this update is terrible and no amount of your weak trolling is going to change that.

I don't mean you move slow..... I mean your reaction time is probably garbage and thus you think the ai has inhuman speed and accuracy. Try going into a room with multiple barrels on the same target or just send your ai squad in first....or maybe use a flash or stinger? there are multiple tactics to beat them if you don't have the reaction time to flow in and head-shot them. The point is changing the difficulty for your WEAK skills will harm the game.

You're arrogant to think other people are slow. It's a possibility but on average people who are into shooters or just skill based games, just like me, have good enough reaction time to tell when something feels like ♥♥♥♥♥♥♥♥. I am talking about some extreme cases that are happening way too many times where a hostile NPC standing 10 metres away, gets out of his cover to engage you, instantly brings up his weapon while dashing left to right and oneshots you. What difficulty is there, what chance is there for me to survive. Those movement and engagement tactics are ♥♥♥♥♥♥♥, they're hard to fight only because they behave like bots with amazing aim. I would like RoN to become a realistic shooter and play said shooter, I don't want to fight against a computer. You're not helping development if you just say "everything is fine, all these people who says there's something off are wrong" to yourself.

"Try going into a room with multiple barrels on the same target". Hello?? It's what we do when playing coop except one of us, most of the times we encounter these John Wicks, dies in a ♥♥♥♥♥♥♥♥ way and other buddies manage to trade. Not a solution to the problem that is brought up. It still feels not realistic.

I'm tired of people gaslighting. If you feel like it's fine as it is it's a legitimate opinion but don't have the presumption to assume others are slow.

Also, you're suggesting to use friendly AI to fight the enemy one. I'm not even expressing
myself on that one as it would be a waste of energy.

I opened this thread to see if others had my same thoughts and I got my answers. There are some problems with AI behaviour. I do not want them to be less precise, I do not want them to be less of a challenge. I want to face a fair enemy that behaves like a human and that doesn't move and aim like a robot. This game wants to be realistic tactical shooter so devs need to address this issue in my opinion.
Ultima modifica da Henderson; 4 lug 2022, ore 7:55
gonna add
u cant do that and have EFT Escape From Tarkov laser accuracy while they CAN dashing and doing aimbot like u said
soo much for us Special Police Force Heh?

sry that u would like to hear other opinion but i also tireing of explaining stuff how unfair they are to other as well sooo i dont wanna talk much
but for sure
this must reach the dev by now
Ultima modifica da Andy Mil; 4 lug 2022, ore 8:03
Messaggio originale di massive:
Messaggio originale di Astartes_XVI_Legion:

Um no you are just slow and the ai miss more often than not, any easier and it will be complete cake. You just want them to miss every shot so you can cearbear your way to a map clear. Like said, COD is what you are looking for.
weak bait buddy... the AI is atrocious.

it's actually amusing that you would say you are just slow in basically the slowest FPS ever created. i can crawl through a maze faster than these operators can "low-ready" their way through an open field.

this update is terrible and no amount of your weak trolling is going to change that.
if you don't like the update and say its terrible then drop this game and go play modded SWAT 4 its 10x better rn
I dont agree to this thread.
I have play Ground Branch and that ai there more reasonable chenllage than this even on hardest. They also ahead of this where they know to fear of gunshot
Ultima modifica da Andy Mil; 4 lug 2022, ore 8:26
Messaggio originale di Mil:
I have play Ground Branch and that ai there more reasonable chenllage than this even on hardest. They also ahead of this where they know to fear of gunshot
I guess they're subject to suppression fire.
Messaggio originale di GrapeFruiT:
I dont agree to this thread.
Fair
What about having different difficulty settings, with the easiest ones increasing AI reaction time, decreasing their accuracy, their moral, etc...?
It can get quite hard to get into this game, and currently it seems very difficult to please at the same time both the "hardcore player" and the more casual ones, so I don't see a lot of drawback in having more choice. Even if some new difficulty level were not perfectly balanced, that's an early access so it wouldn't be a very big deal.
(BTW, people speaking about "you're slow, you just have to headshot them" probably don't care a lot about the rules of engagement, and good for them, but the current difficulty make it quite hard to respect them properly)
Messaggio originale di Coco le Barjo:
What about having different difficulty settings, with the easiest ones increasing AI reaction time, decreasing their accuracy, their moral, etc...?
It can get quite hard to get into this game, and currently it seems very difficult to please at the same time both the "hardcore player" and the more casual ones, so I don't see a lot of drawback in having more choice. Even if some new difficulty level were not perfectly balanced, that's an early access so it wouldn't be a very big deal.
(BTW, people speaking about "you're slow, you just have to headshot them" probably don't care a lot about the rules of engagement, and good for them, but the current difficulty make it quite hard to respect them properly)
Literally, you shout at AI to surrender, and you are rolling the dice on getting shot within an instant of giving the command, slow enough you cannot wait to see what they do before shooting. Current AI reaction times and decisionmaking speed is TOO FAST and makes following ROE quite hard. It doesn't feel fun to have to bang and clear EVERY SINGLE POTENTIAL ENGAGEMENT, because attempting any other method of traverse leaves you prone to get shot trying to give the 'drop the gun' command. If I wanted to just blow away everyone on sight, I'd go play Ground Branch. It really doesn't help that AI are both oversensitive to sound at the moment, and capable of seeing through walls at random. I know they do this, because I've had them alert through a solid door that was shut, while I was slow-walking down the hall lateral to said door. Once they are 'alerted' there is no way to engage, short of preloading with a flash, or deciding to just ignore ROE (unless shouting 'drop the gun' without LOS works, which it doesn't seem to) and take them with prefire.

I've also seen methheads eat 5+ shots in the chest from .45ACP JHP and not only not drop, but not so much as flnich or stagger, while my Swat officer in full coverage Steel plates takes 5 from a Makarov to the general torso and dies, while flinching away from the noise of said Makarov like it was a .50 cal. Either get rid of the suppression mechanic when the player is shot at, or make it effect the AI even HARDER for most AI. After all, trained swat team vs general terrorists/crooks, swat team tends to have better nerves.
It shouldn't feel like the AI don't react to getting shot at in the slightest while the player is left totally disoriented even from misses.
On a side note, yes, GB's ai acts far more reasonable with regards to reaction times and aim accuracy. Not anywhere near as many 'that was BS!' moments in that.
I am not going to post much in this thread anymore but if you want a more realistic and fair chance to play the game that doesn't feel BS when you die, I suggest you guys install "Better Enemy Behaviour".
Link: https://www.nexusmods.com/readyornot/mods/3

This mod makes AI response times longer to about 0.6 s (originally is set to 0.2 bruh how is that realistic) but they're more accurate. So it's not like the game is easier now, if you get yourself in a shootout you're gonna get beaten but it didnt feel unfair when we and my friends died using that mod. The AI felt more realistic and we actually had fun even while dying because it was fair. Again, it didn't feel like BS. So this can be a temporary solution to the thread. I hope devs take inspiration from this and make it even better.

I have also tried Improved gameplay mod but it stirs away from vanilla a little bit too much in my opinion. They're extremely dumb and the mod changes the amount of people spawned in the maps aswell so not a big fan of it. The former one simply changes reaction times to be more human (as someone mentioned on average it should be 600-800 ms).
Ultima modifica da Henderson; 4 lug 2022, ore 22:16
Messaggio originale di Ser Bardiche:
Messaggio originale di Henderson:
...
This mod makes AI response times longer to about 0.6 s (originally is set to 0.2 bruh how is that realistic) ...
The former one simply changes reaction times to be more human (as someone mentioned on average it should be 600-800 ms).

Human reaction time is 200-300 ms.
Check here: https://humanbenchmark.com/tests/reactiontime
mine is about 210.

Entire thread you argued you arent slow, and now basically you are admitting to it. ¯\_(ツ)_/¯

I never mentioned my reaction time. I am at fault of not verifying it myself. AI still behaves badly.

Also the game isn't just seeing something and shooting at it. There's ROE so you're not making a point buddy.
Ultima modifica da Henderson; 5 lug 2022, ore 0:28
That plus the fact the latest update also seems to have amped the perps' health, letting them tank multiple headshots, which is just absurd
Messaggio originale di Ser Bardiche:
Messaggio originale di Henderson:
...
This mod makes AI response times longer to about 0.6 s (originally is set to 0.2 bruh how is that realistic) ...
The former one simply changes reaction times to be more human (as someone mentioned on average it should be 600-800 ms).

Human reaction time is 200-300 ms.
Check here: https://humanbenchmark.com/tests/reactiontime
mine is about 210.

Entire thread you argued you arent slow, and now basically you are admitting to it. ¯\_(ツ)_/¯
Would you look at this https://humanbenchmark.com/tests/aim
On the same website there's a test for aiming and if you look at the distribution the median falls at around 400-500 ms when it's about aiming. On top of that you need to add ROE thought process and you get a few more ms. What a ♥♥♥♥♥♥♥ idiotic god he thinks he is.
Ultima modifica da Henderson; 5 lug 2022, ore 1:11
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Data di pubblicazione: 3 lug 2022, ore 15:46
Messaggi: 81