Ready or Not

Ready or Not

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Henderson Jul 3, 2022 @ 3:46pm
AI aiming skills are broken
As for the title. I've been playing a lot recently and I've noticed that AI, especially those who got military gear and aren't keen on surrendering, have got the absurd ability of oneshotting you from across an hallway on their first shot.

Now I understand that different AIs probably have different skill levels, especially those in the cove map that look like veterans, but there's still some tuning to be done in my opinion.

To clarify, not all of the hostile NPCs do it, but when playing with friends, every now and then someone dies in a ♥♥♥♥♥♥♥♥ way.

So, is it just me or have you noticed it too? To me it seems some of them are veterans in aimbotting.

Edit 1-----------------------------------------------------------------------------------
Temporary solution:
Better Enemy Behavior
https://www.nexusmods.com/readyornot/mods/3
Read the mod description for further info but all it does is increase the response time of the AI to a more human level. Vanilla response time is 0.2s but according to statistics found on https://humanbenchmark.com/tests/aim, when it's about aiming at something, human response time goes up to 0.4-0.5 s. To add on top of it, we also need to follow a certain ROE. In conclusion, the mod I am suggesting addresses that by changing Enemy AI response time to 0.6s.
Edit 2-----------------------------------------------------------------------------------
Devs have some sort of acknowledgement of the issue. Let's hope for the best.

Also ♥♥♥♥ off to all those people who go around in the forum telling others to get good while ignoring the issue that was brought up.
Last edited by Henderson; Jul 8, 2022 @ 12:41am
Originally posted by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner:
Originally posted by Toumal:
I'll probably end up doing that but the question remains: Why is the base game not fixed?
Or when will it be fixed? Do we at least have some form of acknowledgement by the devs that they're aware of this?

I do want to clarify that the test branch is not being updated at the moment, it is only updated when updates are waiting for testing, this does not include patches/minor tweaks after updates release.

The devs have an official channel on Discord called "#known-issues" where they post bugs that the team is aware of. This doesn't mean bugs not listed aren't known, but it focuses on major/important issues mainly that the devs are working on (to my knowledge).

From that channel
Originally posted by Ready or Not Known Issues:
Non-issue PSA:
Testing armor values by shooting other players is not an accurate way to test.
This is because there is a slight nerf of friendly fire damage.

Patch 21474
- AI hostile reactions to calls for compliance sometimes happen inhumanely fast. Will be addressed through further tweaks and hesitation animations.

Patch 21474
- Bullets currently do not penetrate fully through limbs. This means some lethal shots, i.e. headshots, may be completely stopped by the arms/hands in front of the face.

- Supporter edition weapons (PF9C, B1301 Entryman, Mk1 Carbine and the rescue shield) are currently not greyed out correctly and selectable by everyone in the loadout menu, but are force unequipped once leaving the loadout selection.

Patch 21474 - SFX / Music Issues

- Fast food exterior ambience can be heard inside in certain spot == fixed for next patch

- Certain fast food combat cue is a bit too loud == fixed for next patch

- Gunshots / Footsteps / etc can be heard through certain materials where they shouldn't (sound occlusion not applying) == the way the audio works for these is coded, and the sound / programming teams will actively work together to get this sussed for a (near) future patch. Sorry for the wait on this one y'all!

Hope this clarifies. You can view the list above with the links below
Originally posted by Ready or Not Discord:
https://discord.gg/readoynot
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Showing 1-15 of 81 comments
JiS.Starls Jul 3, 2022 @ 4:37pm 
Yeah, some of the AI are cracked, I had one that walked into a room and one-tapped me and a buddy.
Smokey Jul 3, 2022 @ 4:41pm 
there's always one AI that's just too cool for school and will constantly spray full auto with seemingly unlimited ammo instantly killing you and your squad mates. On the new car dealership, there's one bot that these devs placed just outside of the spawn point. They did great improving existing things with this update, but ended up breaking 100 more. It's almost not even worth playing anymore. Just like Insurgency Sandstorm. Ruined by updates.
SpaceKraken Jul 3, 2022 @ 4:48pm 
Agreed, in my opinion AI should have much worse reaction and accuracy than they have now. Especially in the dark. After all, most of them are just unexperienced criminals, they shouldn't instakill you as if they were some kind of special elite force soldiers.

No matter what map i play, most of the time i get hit before i can even aim at the suspect.
Ser Bardiche Jul 3, 2022 @ 4:55pm 
Growing into difficulty and learning how not to get shot is quite fundamental to the game. But everytime there is a difficulty, (which is quite fair in terms of challenges imo) people complain.

I hope they add a braindead AI mode, so you guys can play 2 hours, get bored and switch to something else.
Last edited by Ser Bardiche; Jul 3, 2022 @ 4:58pm
Moisture Jul 3, 2022 @ 5:16pm 
The computer is rather superhuman.
I think a guy who is relaxed and not alert should not be able to transition to having guns up and putting shots on target in night with no lights or warning under 2 seconds.
I think some sort of reaction time modifier for AI in a non-alerted patrolling state would be appropriate.
Add more enemies if it makes the game too easy or something.
Ser Bardiche Jul 3, 2022 @ 5:19pm 
Originally posted by Moisture:
Add more enemies if it makes the game too easy or something.

And turn it into a zombie shooter. Facepalm.
Moisture Jul 3, 2022 @ 5:23pm 
Originally posted by Ser Bardiche:
Originally posted by Moisture:
Add more enemies if it makes the game too easy or something.

And turn it into a zombie shooter. Facepalm.

Yes the difference between a zombie shooter is a tactical shooter is 16 enemies instead of 10 on some maps
POPO Sandh Jul 3, 2022 @ 5:48pm 
Yeah the Yemani Militants, Veterens and the Special securities are really hard.
The rest are ok.
However I really love the knife crackheads. The Atic area is just scary.
Last edited by POPO Sandh; Jul 3, 2022 @ 5:48pm
Andre_90 Jul 3, 2022 @ 5:53pm 
I hope they keep the difficulty as it is, because it actually punishes the players who like to rush in on their own. Even if it is not supposed to be ''realistic''.
Fatal Insomnia Jul 3, 2022 @ 7:41pm 
Do yourself a favor and go to nexusmods and download improved gameplay or better enemy behavior. Both fix the John Wick AI and make the game actually playable.
Last edited by Fatal Insomnia; Jul 3, 2022 @ 7:41pm
Henderson Jul 3, 2022 @ 9:00pm 
Originally posted by Ser Bardiche:
Growing into difficulty and learning how not to get shot is quite fundamental to the game. But everytime there is a difficulty, (which is quite fair in terms of challenges imo) people complain.

I hope they add a braindead AI mode, so you guys can play 2 hours, get bored and switch to something else.
No one asked for a simpler game, i was asking for a more human-like reaction.

I have 55 hours in the game, 12-14 hours just in the recent update so no. I didn't quit playing it yet.

No one is complaining about difficulty. Some of the NPC's behaviour doesn't feel human, it feels very robotic and scripty. Some are very dumb, some instakill you as they see you. That's what I am complaining about. So your point had nothing to do with the discussion.
Henderson Jul 3, 2022 @ 9:01pm 
Originally posted by Fatal Insomnia:
Do yourself a favor and go to nexusmods and download improved gameplay or better enemy behavior. Both fix the John Wick AI and make the game actually playable.
I'll try it out, thanks.
Henderson Jul 3, 2022 @ 9:06pm 
Originally posted by Ser Bardiche:
I hope they add a braindead AI mode, so you guys can play 2 hours, get bored and switch to something else.
Let's be clear, the AI is not intelligent. Being able to oneshot you isn't good AI. It can happen every now and then, but it's far too common in my opinion. Having NPC that dont aimbot doesnt translate to bad AI either. It's their behaviour that needs to be smarter, not how they aim. Just to be more precise about my point. You just seemed to miss it.
Andy Mil Jul 3, 2022 @ 9:44pm 
Make them Become Human. What i wanted to say.

Long explain. Take everything into account like get flank or came from the back. Stun by flashlight and like Hey is that you? If not alert yet.
Make Human
landmass Jul 3, 2022 @ 10:05pm 
Originally posted by Ser Bardiche:
Growing into difficulty and learning how not to get shot is quite fundamental to the game. But everytime there is a difficulty, (which is quite fair in terms of challenges imo) people complain.

I hope they add a braindead AI mode, so you guys can play 2 hours, get bored and switch to something else.
Growing into difficulty has absolutely nothing to do with completely broken mechanics and busted AI
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Date Posted: Jul 3, 2022 @ 3:46pm
Posts: 81