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1) On hospital map, I once unloaded an entire AR mag into a suspect. He just flinched like the T-1000, absorbing all the shots and wouldn't go down. Suffice to say, I ended up dying trading shots with him. Needed a second person to unload another half mag to finish him off.
2) On the club map, I was using a shotgun and unloaded all 8 rounds into the back of a suspect who was running for cover. He just ate those rounds like it was nothing, turned around and killed me when I ran out of ammo.
Some of these suspects must be bugged or something.
i explain everything there
dont use Slug. I know it mean to shoot car but here cant even send people flying
Pistol. Never use them
you did not unload a mag into them without them dying lmao. u missed
.
IF you move and shoot. your shot actually not go where u aim. no, It does go but ur red dot.. just try it yourself
You can try FN 57 pistol then attract some laser sight and red dot. Watch while you strafe left and right or foward left right.
You will see the recitce dot are gone from your scope? whatever it call. and your laser also not where it seem
Now
try shoot and you will see. You are trained police special force but not holding gun like one. Like you are some recruit and they sus right now are ACTUAL special force that can walk and shoot fine and you also suffer from Stroke and Black screen stuff while they not suffer any of this while get shot at
so
You can not walk and shoot like them without learn how to miss alot but most you can do is crouch and walking. It will stable your aim FOR REAL
and they sus also got buff resistance to bullet soo you cant Ha Ha Ha SMG Pistol your way out. Assault Rifle is the only way to every type of sus
also dont forget to mod for full recoil build. It help if you go for knockout shot but most they will die
What does that mean “intensively trained to take a bullet and shrug it off”?
No one is ‘trained to take a bullet’.
What do you think trainers do? Actually shoot at swat/police intensively to accustom them to take a bullet?
What happens if they are not accurate enough? What happens if a bullet deflects? What happens if the person moves slightly?
The VERY first rule in weapon handling is ‘don’t point a gun at someone unless you intend to shoot them’.
No matter who you are being hit by a bullet into a vest will unsettle your nerves at the very least. It will make you unsteady on your feet, wind you or even break a rib.
You can be subjected to CS to accustom you but not take a bullet.
Right now, the game has a bit of 0 and 100 combat state for most enemies. They either are completely unaware of you and calm, then instantly turn into John Wick concentration mode when ♥♥♥♥ start flying. There isn't much in-between those two extremes.
One way to put it is they are 100% combat effective all of the time until they hit the ground.
A system similar to the GTA 5/RDR2 system where pretty much all NPC reacts to being shot by stumbling around would be so perfect, althought obviously making such a system would require quite a lot of time and money. But well worth it imo.
ARN-18 - 5.56 (AP Rounds)
• 3x R-Leg hit (Still Standing)
• 2x L-Leg hit (Still Standing)
• 2x R-Arm hit (Still Standing)
• 2x L-Arm hit (Still Standing)
• 16x Chest hit (Went Down)
Total = 25 Rounds
The guy went down, cuffed him, And he sat back up alive...
How can we be so busy with AI and how they operate, Which is fantastic by the way. Love it.
But not notice something MAJOR like this, it ruins the experience peeps! Please patch this!
SLR47 - 7.62 (AP)
• 4-5x Chest hits (Suspect drops 50/50 on survival rate)
• 6-7x Arm/leg hits (Suspect drops, cuased by the current known bug of no arm penetration, 70/30 survival rate)
• 1-2 Headshots (Suspect drops)
• 6-7 shots through cover (Suspect drops 50/50 survival rate)
Found out that on rare occasions 2-3 leg shots will cause the suspect to try and limp away, which lets you rush him to force a surrender or finish them off. Additionaly proves how many of the people claiming the ai is a sponge are either using the wrong ammo type, smgs or the now bugged slugs, that or host is laggy. As a last point, suspect morale seems to be affected heavily if you prolongue gunfights...but longer gunfights make the ai more accurate.