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Dub U Jun 30, 2022 @ 6:35pm
Should be Able to Interrupt Shotgun Reload
One of the biggest advantages of running a tube fed shotgun is the ability to load shells whenever you want, so you shouldn't be forced to ride out the entire shotgun reload animation when you're going to top off. I know there's an option to load one shell with R or all shells but that doesn't seem to fix the problem either as there's no fast way to continue the single shell reload. They need to implement being able to swap to your secondary at the very least while reloading a shotgun, or just fix single shell reload so that you don't have to watch the entire animation of just putting in one shell and then going back to the ready position, and allow you to continue putting in shells until you stop spamming R or something. Would make shotguns a whole lot more powerful as they should be.

It's kind of an all around disadvantage that the shotgun takes the longest to reload from empty relative to all other guns and you cannot interrupt it when you need to say, "swap to your pistol b/c an enemy is advancing on you." They already have tactical and emergency reloads, so I'm wondering if this is a purposeful mechanic or if they just overlooked it.
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Showing 1-15 of 18 comments
StoskA Jun 30, 2022 @ 7:17pm 
Just hold "R" mid reload or press "1" for primary, works for me. Holding "R" sometimes doesnt want to stop it, I usually stop it with "1".
Dub U Jun 30, 2022 @ 7:22pm 
Originally posted by StoskA:
Just hold "R" mid reload or press "1" for primary, works for me. Holding "R" sometimes doesnt want to stop it, I usually stop it with "1".

I just tried this. Holy hell thank you for this tip. Holding R seemed to work a lot more consistently. Finishes off whatever shell you are in the middle of and then goes to the ready position. Hitting 1 doesn't seem to do it for me.
Lil Grandpa Jun 30, 2022 @ 9:43pm 
They really need to switch stopping the reload animation to m1.
shadowsc133 Jun 30, 2022 @ 9:52pm 
Switch to single loading in the options. Each R is one shell.
Dub U Jul 9, 2022 @ 5:55pm 
Originally posted by shadowsc133:
Switch to single loading in the options. Each R is one shell.
I tried the 1 shell option but you can't keep repeating it to load multiple shells continuously from my experience. Spamming R didn't do anything and it would load 1, go to ready, load another, go to ready, repeat. It's not a seamless continuous reload.

Holding R on continuous reload seems to be the best option right now.
shadowsc133 Jul 9, 2022 @ 7:04pm 
Originally posted by Dub U:
Originally posted by shadowsc133:
Switch to single loading in the options. Each R is one shell.
I tried the 1 shell option but you can't keep repeating it to load multiple shells continuously from my experience. Spamming R didn't do anything and it would load 1, go to ready, load another, go to ready, repeat. It's not a seamless continuous reload.

Holding R on continuous reload seems to be the best option right now.

Depends on the situation. If you know there is an immediate threat single reload gives you one two more shots. I prefer it that way than get stuck in yet another animation while getting shot at.
Kebra Jul 9, 2022 @ 9:18pm 
Originally posted by Dub U:
Should be Able to Interrupt Shotgun Reload.
As many animations, like arresting someone or picking up a gun on the ground...
shadowsc133 Jul 9, 2022 @ 10:25pm 
Originally posted by Kebra des Bois:
Originally posted by Dub U:
Should be Able to Interrupt Shotgun Reload.
As many animations, like arresting someone or picking up a gun on the ground...

Yup.
Dub U Jul 10, 2022 @ 10:35pm 
Originally posted by Kebra des Bois:
Originally posted by Dub U:
Should be Able to Interrupt Shotgun Reload.
As many animations, like arresting someone or picking up a gun on the ground...
Right? I feel like especially for those animations as it makes you hold the interact key, you should definitely be able to just drop it and react.
shadowsc133 Jul 10, 2022 @ 10:37pm 
Originally posted by Dub U:
Originally posted by Kebra des Bois:
As many animations, like arresting someone or picking up a gun on the ground...
Right? I feel like especially for those animations as it makes you hold the interact key, you should definitely be able to just drop it and react.

It was possible to "stop" the arresting animation of death in some earlier version. Hopefully it will return.
Dub U Jul 10, 2022 @ 10:37pm 
Originally posted by shadowsc133:
Originally posted by Dub U:
I tried the 1 shell option but you can't keep repeating it to load multiple shells continuously from my experience. Spamming R didn't do anything and it would load 1, go to ready, load another, go to ready, repeat. It's not a seamless continuous reload.

Holding R on continuous reload seems to be the best option right now.

Depends on the situation. If you know there is an immediate threat single reload gives you one two more shots. I prefer it that way than get stuck in yet another animation while getting shot at.

I get where you're coming from and that's what I'm trying to express. But again, if you do the single shell method, the time it takes you to load two shells vs the continuous reload of two shells is a decent amount of time as you do not have to go back to the ready position after the first shell. If i have the time to load a couple shells, I'd like to do it as fast as possible, so I can react to the situation. Being able to interrupt a more streamlined reload like the continuous reload solves that.
shadowsc133 Jul 10, 2022 @ 10:57pm 
Originally posted by Dub U:
Originally posted by shadowsc133:

Depends on the situation. If you know there is an immediate threat single reload gives you one two more shots. I prefer it that way than get stuck in yet another animation while getting shot at.

I get where you're coming from and that's what I'm trying to express. But again, if you do the single shell method, the time it takes you to load two shells vs the continuous reload of two shells is a decent amount of time as you do not have to go back to the ready position after the first shell. If i have the time to load a couple shells, I'd like to do it as fast as possible, so I can react to the situation. Being able to interrupt a more streamlined reload like the continuous reload solves that.

Makes sense, maybe when we are able to interrupt reload this will be a moot point. In the current way that it works I will stick with one by one, even if it takes longer.
GardenTech Jul 11, 2022 @ 7:56pm 
You can stop reloading by clicking the left mouse button several times, it's just not immediate and will still load an extra shell or two. Try it out in the firing range.
That's bad, you should be able to stop immediately.
Ahroovi Jul 11, 2022 @ 8:20pm 
The mouse button stops it immediately, but the reload timings are just off. A lot of games do it that way where the current shell keeps loading and then it stops. I like Killing Floor 2 because you are animated as dropping the shell in your hand to get back on the gun.
SCP Pandemic has a really responsive reload cancel, but it's timings are too early. You can tap r, barely move your hand, and the game counts it as loaded before it touches the gun.
What really needs fixing is the "emergency" reload MAKING you load two shells. Even in the single load mode, you put one on the lifter, chamber it, then load one in the tube. I need that one shell to fire ASAP, screw the second one, get the gun up.
Project153 Jul 11, 2022 @ 9:36pm 
Aside from that I think it needs what Ground Branch does with shotgun reloads where depending on what your "default" reload is in GB, double tapping R is the other reload. So if my default reload is retention, double tap = speed reload. With shotguns, single press of R = one shell at a time only (this includes inserting only one onto lifter/into chamber), double tap = fully load the tube.
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Date Posted: Jun 30, 2022 @ 6:35pm
Posts: 18