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I just tried this. Holy hell thank you for this tip. Holding R seemed to work a lot more consistently. Finishes off whatever shell you are in the middle of and then goes to the ready position. Hitting 1 doesn't seem to do it for me.
Holding R on continuous reload seems to be the best option right now.
Depends on the situation. If you know there is an immediate threat single reload gives you one two more shots. I prefer it that way than get stuck in yet another animation while getting shot at.
Yup.
It was possible to "stop" the arresting animation of death in some earlier version. Hopefully it will return.
I get where you're coming from and that's what I'm trying to express. But again, if you do the single shell method, the time it takes you to load two shells vs the continuous reload of two shells is a decent amount of time as you do not have to go back to the ready position after the first shell. If i have the time to load a couple shells, I'd like to do it as fast as possible, so I can react to the situation. Being able to interrupt a more streamlined reload like the continuous reload solves that.
Makes sense, maybe when we are able to interrupt reload this will be a moot point. In the current way that it works I will stick with one by one, even if it takes longer.
That's bad, you should be able to stop immediately.
SCP Pandemic has a really responsive reload cancel, but it's timings are too early. You can tap r, barely move your hand, and the game counts it as loaded before it touches the gun.
What really needs fixing is the "emergency" reload MAKING you load two shells. Even in the single load mode, you put one on the lifter, chamber it, then load one in the tube. I need that one shell to fire ASAP, screw the second one, get the gun up.