Ready or Not

Ready or Not

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Seldkam Jun 29, 2022 @ 1:09pm
NPCs tanking AP rounds without armor
There's a noticeable increase in bullet sponging with all types of NPCs unless it's just a latency thing or something. I've seen half naked suspects not even wearing so much as a shirt take 5.56 AP rounds to the chest and survive, requiring 6 bullets to put down.

Is this how things are going to be now, because I gotta say this feels very odd.
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Showing 1-15 of 38 comments
Skippy Jun 29, 2022 @ 1:14pm 
That's because it's AP. Your bullets are going through and dealing very little damage. You're overpenetrating. use JHP for unarmoured and AP for heavily armoured.
Capnflintlock Jun 29, 2022 @ 1:16pm 
AP typically stands for Armor-Piercing. This type of ammo is effective at penetrating armor, but has poor post penetration damage. Think of it as the ammo passing straight through the target's armor and body, making a more or less clean hole. You would want to use other types of ammo, such as Hollow-Point (HP), which has poor penetration but high post pen damage, to incapacitate unarmored targets.

HP rounds squash and break apart after striking a target, with the shrapnel fanning out as it penetrates the body causing a lot of internal damage. However, this quality typically causes it to be middling to worthless against heavily armored targets.

AP will more or less work against any target, though it might take a few more shots to incapacitate a target. HP rounds are much less effective against armored targets, and can be a liability. Still, it can be handy to have both types of ammunition available. I typically load AP in my rifle, and HP in my side arm, so I can swap quickly.
Last edited by Capnflintlock; Jun 29, 2022 @ 1:37pm
Seldkam Jun 29, 2022 @ 1:45pm 
I was aware of what they stood for, just didn't think that I'd need so many bullets to down a naked guy. I did notice that in single player testing AP vs JHP there is a serious difference between the two which is cool.

Definitely think that it's an interesting change to allow for the choice between the two.

Originally posted by Capnflintlock:
AP typically stands for Armor-Piercing. This type of ammo is effective at penetrating armor, but has poor post penetration damage. Think of it as the ammo passing straight through the target's armor and body, making a more or less clean hole. You would want to use other types of ammo, such as Hollow-Point (HP), which has poor penetration but high post pen damage, to incapacitate unarmored targets.

HP rounds squash and break apart after striking a target, with the shrapnel fanning out as it penetrates the body causing a lot of internal damage. However, this quality typically causes it to be middling to worthless against heavily armored targets. You will need to use the right type of ammo for different targets; I typically load AP in my main weapon, and HP in my side arm, so I can swap quickly if needed.
Capnflintlock Jun 29, 2022 @ 1:53pm 
Originally posted by Seldkam:
I was aware of what they stood for, just didn't think that I'd need so many bullets to down a naked guy. I did notice that in single player testing AP vs JHP there is a serious difference between the two which is cool.

Definitely think that it's an interesting change to allow for the choice between the two.

Ammunition caliber, and muzzle velocity, can also make a fairly significant difference. Play around with different weapons in game to find one that offers the best balance of stopping power, recoil, and control.
FerrisBueller Jun 29, 2022 @ 2:40pm 
Its much different in real life vs. the movies. Its not uncommon to deliver multiple fatal hits on a target that continues fighting for a short time. I'd say this is delivered in game very accurately. But what would I know...I only have actual, real world, experience....
Dagobert Jun 29, 2022 @ 3:13pm 
What most people write here is absolutely correct.


BUT (big BUT) This is not simulated in RoN. At the moment weapon damage is simply bugged! For example, you can easily shoot a terrorist in NEON TOMB 3 bullets 10mm JHP in the face and he just flinches and then fights on! ....In the face XD... There's definitely no AR300 steel plate... Those aren't terminators. NO ONE keeps fighting after 3 bullets 10mm JHP in the head... Physically impossible^^
Last edited by Dagobert; Jun 29, 2022 @ 3:17pm
Baboulinet4 Jun 29, 2022 @ 5:32pm 
Originally posted by Dagobert:
What most people write here is absolutely correct.


BUT (big BUT) This is not simulated in RoN. At the moment weapon damage is simply bugged! For example, you can easily shoot a terrorist in NEON TOMB 3 bullets 10mm JHP in the face and he just flinches and then fights on! ....In the face XD... There's definitely no AR300 steel plate... Those aren't terminators. NO ONE keeps fighting after 3 bullets 10mm JHP in the head... Physically impossible^^

The weirdest thing i've witnessed is suspects still being able to fight like nothing despite being hit by .12 slug at 2 meters distance
shadowsc133 Jun 29, 2022 @ 5:45pm 
Originally posted by Skippy:
That's because it's AP. Your bullets are going through and dealing very little damage. You're overpenetrating. use JHP for unarmoured and AP for heavily armoured.

3X .45 AP, JHP or Papier-mâché to an unarmored skull and the suspect still fighting back as usual is normal?
The Sid Man Jun 29, 2022 @ 10:47pm 
I also felt that enemies are now bullet sponges after this latest update.
Andy Mil Jun 29, 2022 @ 10:53pm 
Oh sure
over pen heart and lung too
one should slowly stumble after
KaisN Jun 29, 2022 @ 10:53pm 
I think the worst part is really that they rarely have animations for getting tagged or hurt, meanwhile if the enemy tags you in a spraying firefight the screen washes with red and shakes and it becomes almost impossible to acquire your target. It makes sudden engagements feel really cheap when you bump into an enemy or he bumbles into the room, you both fire and tag each other but you can't follow up and he can, often whilst strafing too.
Andy Mil Jun 29, 2022 @ 10:56pm 
Yeah
they dont feel under suppressing fire like us do and they are separate entity to us
Jonboy Jun 30, 2022 @ 12:19am 
Its a good thing as it prolongs firefights
Dagobert Jun 30, 2022 @ 12:36am 
Originally posted by Jonboy:
Its a good thing as it prolongs firefights

THAT is absolutely not an argument in RoN and has no place here. RoN should be absolutely realistic (statement of the developers).

It's not a shooter. It's not about things like Blance or what you personally enjoy.
It's about simulating reality as closely as possible.

And in real life, it's a fact: it's almost impossible for someone to be ready to fight after being hit in the head. The force of the impact alone is like Vitali Klitschko or Mike Tyson hitting you in the head. You passed out for minutes at least has a Severe concussion and tissue damage as well as life-threatening bleeding included. In the situation nobody takes cover and fires precisely in the direction of the enemies.
Last edited by Dagobert; Jun 30, 2022 @ 12:37am
Andy Mil Jun 30, 2022 @ 1:14am 
Heyya
I just test damage in newer version. everything are test in gas station map
It seem there is bug by making you shot unregstier
I have one survive my SCAR civilian version to same spot for 6 or 7 rounds. I remember I have this happen before but I thought my gun was too weak or something in this verion.
then I process to shot another sus and it take only 2 shot to kill and same go to majority around here
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Date Posted: Jun 29, 2022 @ 1:09pm
Posts: 38