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But from what I've heard, it does help being fast in hostage maps. AI start popping off at the slightest loud breach. I could be entirely wrong though.
sus on hostage gamemode only will react to ur gun shot
Gunshots IRL are really freaking loud, if there is anything I hate about most movies/video games it's that they seem to think suppressors make gunshots so quiet that people wont notice someone shooting from a few meters away from them, that is just not how they work.
To be honest I dont see the reason why police would use suppressors at all, at least not for tactical reasons. I think they might use them sometimes when operating in dense urban enviroments so that they dont unsettle the locals too much.
In this game, one reason to use suppressors is that they will help you distinguish the sound of your own shots from those of the suspects.
They should reduce flash and boom efect from expanse of gas, but the sound still flows from mechanical physics, especially ammo beyond speed of sound.
It can bring advantage, but it wont make a ninja splinter cell from you...
Option could be low velocity ammo but only for 9mm guns.
in this game even with suppressors, gunshots are so loud that AI enemy can notice with no difference.
Unless you go silly with it like .22 subsonic. That will not sound like a gun shot. The loudest sounds comes from the pistol firing mechanism and bullet impact.
Not that I've fired something like that especially inside a building, but from the sound tests I've seen, you might not register that sound as gunshot even inside.
Now sure not hearing ANYTHING even couple meters away is still silly, but that would still be an interesting more viable silenced options for more realistic games.
Depends what aspects of realism you want to adhere to. You can for example be realistic about guns but not the scenarios themselves. .22 rounds isn't very realistic in this game's scenario in the first place unless you are trying to deal with a group of foxes holding chickens hostage.
Point is if you wanted to have at least somewhat realistically silenced weapon that would be the choice. It will be heard, but it won't make everyone immediately think it was a gun shot if you are in a different room.
The "pew pew pew" no one heard a thing portrayal of silencer's isn't very realistic. I wasn't talking about that.
This might interest some of you.
The MP5SD is one of the queietest weapons to exist, I'm told.
Perhaps if the devs ever intended for stealth to be at least a semi-viable option, this weapon (using subsonic ammo) is probably where they should start. It's still quite loud but it's rather difficult for the untrained ear to be able to tell that they are hearing gun shots.
I've gotten through a few raid maps at this point solo and uninjured using just a suppressed rifle or smg like this.
The suppressed shots are quieter, making it easier for your teammates to hear.
This is important when you want to hit a group and keep the stress low. High stress leads to quicker shooting from AI, as well as them setting up ambushes.
Seriously. An embedded AI enemy can fire at you within 0.5 seconds of entering a door.