Ready or Not

Ready or Not

View Stats:
Do suppressors really work?
the gun shoot still sound loud when suppressor is on(but sound different) .npcs can still notice my coming.so is it necessary to use it?
i think i would rather use a shorter gun than a longer one with suppressor.
< >
Showing 1-15 of 15 comments
This is from word of mouth on the Discord, you're free to test it.

But from what I've heard, it does help being fast in hostage maps. AI start popping off at the slightest loud breach. I could be entirely wrong though.
Andy Mil Apr 24, 2022 @ 12:38am 
right now
sus on hostage gamemode only will react to ur gun shot
but every time i feel like the same...
Jozsefirst Apr 24, 2022 @ 1:33am 
I cant answer your question, what I can say though is that if they take realism seriouslly they should make/keep it so that suppressors make very little difference outdoors while making basically 0 difference indoors.

Gunshots IRL are really freaking loud, if there is anything I hate about most movies/video games it's that they seem to think suppressors make gunshots so quiet that people wont notice someone shooting from a few meters away from them, that is just not how they work.

To be honest I dont see the reason why police would use suppressors at all, at least not for tactical reasons. I think they might use them sometimes when operating in dense urban enviroments so that they dont unsettle the locals too much.
Tacitus Apr 24, 2022 @ 5:11am 
Originally posted by Jozsefirst:
To be honest I dont see the reason why police would use suppressors at all, at least not for tactical reasons. I think they might use them sometimes when operating in dense urban enviroments so that they dont unsettle the locals too much.
Suppressors cut down the flash and concussion from gunshots. That can be beneficial when shooting in a confined space; it makes things less disorienting (and unpleasant) for you and the people beside you.

In this game, one reason to use suppressors is that they will help you distinguish the sound of your own shots from those of the suspects.
Radegast Apr 24, 2022 @ 12:13pm 
Expectation from suppressirs flows from CoD games...
They should reduce flash and boom efect from expanse of gas, but the sound still flows from mechanical physics, especially ammo beyond speed of sound.
It can bring advantage, but it wont make a ninja splinter cell from you...

Option could be low velocity ammo but only for 9mm guns.
Originally posted by Jozsefirst:
I cant answer your question, what I can say though is that if they take realism seriouslly they should make/keep it so that suppressors make very little difference outdoors while making basically 0 difference indoors.

Gunshots IRL are really freaking loud, if there is anything I hate about most movies/video games it's that they seem to think suppressors make gunshots so quiet that people wont notice someone shooting from a few meters away from them, that is just not how they work.

To be honest I dont see the reason why police would use suppressors at all, at least not for tactical reasons. I think they might use them sometimes when operating in dense urban enviroments so that they dont unsettle the locals too much.
as far as i know, if SWAT have to take shots indoor, shooting without suppressors can be too load that even can do harm to their ears.and that's why they use it. in fact, a certain kind of earphone can be a better choice.
in this game even with suppressors, gunshots are so loud that AI enemy can notice with no difference.
Originally posted by BoomBoomLou:
Originally posted by Jozsefirst:
I cant answer your question, what I can say though is that if they take realism seriouslly they should make/keep it so that suppressors make very little difference outdoors while making basically 0 difference indoors.

Gunshots IRL are really freaking loud, if there is anything I hate about most movies/video games it's that they seem to think suppressors make gunshots so quiet that people wont notice someone shooting from a few meters away from them, that is just not how they work.

To be honest I dont see the reason why police would use suppressors at all, at least not for tactical reasons. I think they might use them sometimes when operating in dense urban enviroments so that they dont unsettle the locals too much.
They're best used at night outside or indoors especially indoors with NODs because without the suppressor to mitigate the muzzle flash it causes a bad blooming effect under NODs making it hard to see ♥♥♥♥ until you're done firing. Then outdoors since they reduce muzzle flash so much it makes it harder for the enemy to determine your location at further distances. In this game I'm not sure they do jacksh*t because in blackout conditions it doesn't really make a difference under NODs whether your're using a regular brake or suppressor as far as the blooming effect goes.
that's true.but in sandstorm insurgency, if you fight at night with NVG on, when shooting,you can't see ♥♥♥♥ because of flash .in that case, suppressor is a must.
Last edited by 月には叢雲 華には風; Apr 24, 2022 @ 7:55pm
Peelsepuuppi Apr 25, 2022 @ 12:33am 
Originally posted by Jozsefirst:
I cant answer your question, what I can say though is that if they take realism seriouslly they should make/keep it so that suppressors make very little difference outdoors while making basically 0 difference indoors.

Gunshots IRL are really freaking loud, if there is anything I hate about most movies/video games it's that they seem to think suppressors make gunshots so quiet that people wont notice someone shooting from a few meters away from them, that is just not how they work

Unless you go silly with it like .22 subsonic. That will not sound like a gun shot. The loudest sounds comes from the pistol firing mechanism and bullet impact.

Not that I've fired something like that especially inside a building, but from the sound tests I've seen, you might not register that sound as gunshot even inside.

Now sure not hearing ANYTHING even couple meters away is still silly, but that would still be an interesting more viable silenced options for more realistic games.
Peelsepuuppi Apr 25, 2022 @ 11:51am 
Originally posted by BoomBoomLou:
Originally posted by ToveriJuri:

Unless you go silly with it like .22 subsonic. That will not sound like a gun shot. The loudest sounds comes from the pistol firing mechanism and bullet impact.

Not that I've fired something like that especially inside a building, but from the sound tests I've seen, you might not register that sound as gunshot even inside.

Now sure not hearing ANYTHING even couple meters away is still silly, but that would still be an interesting more viable silenced options for more realistic games.
Can you condense what you've wrote? Suppressors mitigate sound a bit and muzzle flash a lot. With subsonic ammo they can be more quiet but you'll still hear it. The reason for a suppressor is for night operations. Eliminating bloom with nods and lowering muzzle flash. That's the only reason. It's not a "Metal Gear Solid" situation, that's unrealistic.

Depends what aspects of realism you want to adhere to. You can for example be realistic about guns but not the scenarios themselves. .22 rounds isn't very realistic in this game's scenario in the first place unless you are trying to deal with a group of foxes holding chickens hostage.

Point is if you wanted to have at least somewhat realistically silenced weapon that would be the choice. It will be heard, but it won't make everyone immediately think it was a gun shot if you are in a different room.

The "pew pew pew" no one heard a thing portrayal of silencer's isn't very realistic. I wasn't talking about that.
Last edited by Peelsepuuppi; Apr 25, 2022 @ 11:52am
Jozsefirst Apr 25, 2022 @ 12:51pm 
https://www.youtube.com/watch?v=xlr8j5n_cAM

This might interest some of you.

The MP5SD is one of the queietest weapons to exist, I'm told.

Perhaps if the devs ever intended for stealth to be at least a semi-viable option, this weapon (using subsonic ammo) is probably where they should start. It's still quite loud but it's rather difficult for the untrained ear to be able to tell that they are hearing gun shots.
Suppressors work, it's most useful and noticeable when working alone, either entirely solo or very detached from a team. Suspects like to look in the direction of gunshots, but won't notice suppressed fire if you're in a different room than they are. This can let you enter rooms quietly while they aren't looking in your direction to take them out easily. This is most impactful on gamemodes where ROE is loose, like Raid, because you aren't expected to demand surrender before shooting armed suspects, and you can maintain your stealth.

I've gotten through a few raid maps at this point solo and uninjured using just a suppressed rifle or smg like this.
Cryptic Apr 26, 2022 @ 6:21am 
suppressors in this game do not affect anything from what i have played and i have like 80 hours in game
IAmTheLegend Jun 14, 2024 @ 1:06am 
Suppressors are important in Ready or Not because they allow you and your teammates to differentiate between friendly and hostile fires. For example, if there are shots from behind that aren't suppressed, you'll know there's a hostile shooting at you from behind. If it's suppressed, then it's your teammate, and you can keep holding your angle.

The suppressed shots are quieter, making it easier for your teammates to hear.
RedBjorn Jun 14, 2024 @ 7:52am 
In the code, it reduces stress levels and levels of perception.

This is important when you want to hit a group and keep the stress low. High stress leads to quicker shooting from AI, as well as them setting up ambushes.

Seriously. An embedded AI enemy can fire at you within 0.5 seconds of entering a door.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Apr 23, 2022 @ 7:28pm
Posts: 15