Ready or Not

Ready or Not

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Sexualne_Max 2022 年 1 月 18 日 上午 2:17
10
This Game Is Far From SWAT 4 Sequel
This is not the SWAT 4 sequel we deserve. Maybe in 2007 but definitely not in 2022. Please, all of you should take off your nostalgia glasses, it's a re-skin of SWAT 4 with a cool kick door animation... It's missing sooooooooo much and you can't say "It's Early Access. Look at Zero Hour, same concept, but has all the stuff that is missing in Ready or Not.
-Ability to cut off the lights
-Grapple on side of building
-Insertion points!!!!!
-Suspects popping from unique locations like under the bed or from a wardrobe!!!!!!!!!!!!!
and its from a game that feels like its been done by 2 guys in their mum's basement in Bangladesh.
Unless Ready or Not is set in 2006, where is all the modern stuff? I mean modern modern stuff, like the robo-dog thing that NY SWAT has.
The police station design is not good unless its a future mechanic in the game where the station changes if the player is accomplishing missions in a non lethal or lethal ways (you know, similar to like in Fable). For example, the more mission completed in a non-lethal way the more the station looks and feels peaceful & clean, with policeman walking in clean uniforms and look relatively calm and Vise-Versa when completed in a lethal ways.
This is what we get after how long its been in development?
You couldn't even take the dad of the unpaid intern to do the voice over for the pre-mission briefing, It's a joke.
I bought and played both of the games...... I truthfully wish all best of luck to the developers.

Really Devs, consider taking the money you got from the early access lunch, just buy off Zero Hour and mesh the 2 games together.
Obviously give us free keys to the new game.....:steamthumbsup:
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目前顯示第 76-90 則留言,共 115
Gacu666 2022 年 1 月 20 日 上午 5:55 
Instead of being excited as a ♥♥♥♥♥ in heat you guys rather moan about the state of the game. This game is glorious as it is, the devs should be praised and encouraged to do their best! This game has great potential, but as they say "Rome wasn't built in a day".

Just calm yer tits, sit back and enjoy. For once.
Artem88 2022 年 1 月 20 日 上午 8:19 
引用自 The Deadhood
So many Ready or Not bootlicking fanboy monkeys defending an overpriced Beta. EA is creaming their pants at such a scam lmao. I remember dealing with Hell Let Loose fanboys while I warned them for months that the game was getting worse until the devs sold their IP to the publisher and I was proven right.
Play the lottery then, Nostradamus.
Schmiddy 2022 年 1 月 20 日 上午 8:24 
lmao you want robo dogs and grapple hooks?

Go play battlefield 2042 thats a better game for you.
deltapooh 2022 年 1 月 20 日 上午 10:31 
SWAT operations have proven very difficult to simulate. SWAT 4 was a let down for the SWAT gaming community at release. Development was plagued with issues, and was revamped after community outcry gimmicks like licensed music and rap artists were introduced to take the series away from declining tactical FPS genre. By the time SWAT 4 was released, a lot of people had bailed. Modding and sound command interface helped make it into a classic. However, if you can remember what was promised, the game is still more of a disappointment.

RON has a long way to go. First, like SWAT 4, it wants to be taken seriously as a Tactical FPS SWAT game. A good command interface and characters that look like officers are a big plus. The weapon collision though buggy shows developers are trying. However, maps that really are mazes filled with AI who don't utilize the mind-boggling opportunities available is just one warning sign we are not moving forward. You would think at this point, the AI would at least know where cover points are and how to hold a hostage. The animation don't have be on point. Every AI doesn't have to be super intelligent, but something.

Missions are another issue. There is no real planning phase. Rainbow 6 and Ghost Recon gave you the option to plan ahead. SWAT didn't, and that was a disappointment. RON would be wise to at least consider it. I know not a lot of people find much pleasure in spending 45 minutes to plan a 4-minute op that usually goes to s***. But planning is important. SWAT operators are EXTREMELY valuable. Commanders don't just hurl them at problems. The only exception might be Active Shooters.

Getting AI's to interact with their environment (like knocking over dressers when they run) is one idea. Improve animation so suspects can turn, reach for a wallet or other object as well as a gun is another. It would be cool if suspects hid and forced you to negotiate with them, or have to distract AI to flank them. Give missions a purpose beyond a grading system. Create phases to an operation. Start with containment, and let it progress to the deployment of CS gas and non-lethal, before finally, entry.

One thing they should keep is how suspects shoot. They are not all former Spec-Ops. Having a suspect open fire is stressful and requires thinking. Right now, AI shoot in a manner than can make less-than-lethal an option. Sometimes you don't know where shots are coming from, which is fine.

I really think the game would benefit from giving a multiplayer the ability to control AI. Zeus really helped Arma 3. Having a player place suspects and civilians, and take over them to roleplay could really enhance gameplay.

Its not bad to criticize development. Developers need to listen to the community. That's what made SWAT 3 and even Rainbow 6 and Ghost Recon great. There were dedicated teams providing feedback. Modding was encouraged. Developers responded. Hopefully, some problems that seem already baked into the game can be resolved and progress is made. Opening Alpha may be a sign developers have an open ear and mind.

At least that is my hope and take on things.
Zakowski 2022 年 1 月 20 日 上午 10:38 
There's no guns behind a paywall just a skin. For those of us that actually played SWAT 4 and have been waiting for a true successor this is it. If you are a Zero Hour fan boi coming to defend it's honor stfu, you and your 12 players. Zero Hour had potential until their latest file scam and limited support.
Froggyluv 2022 年 1 月 20 日 下午 12:36 
引用自 deltapooh
SWAT operations have proven very difficult to simulate. SWAT 4 was a let down for the SWAT gaming community at release. Development was plagued with issues, and was revamped after community outcry gimmicks like licensed music and rap artists were introduced to take the series away from declining tactical FPS genre. By the time SWAT 4 was released, a lot of people had bailed. Modding and sound command interface helped make it into a classic. However, if you can remember what was promised, the game is still more of a disappointment.

RON has a long way to go. First, like SWAT 4, it wants to be taken seriously as a Tactical FPS SWAT game. A good command interface and characters that look like officers are a big plus. The weapon collision though buggy shows developers are trying. However, maps that really are mazes filled with AI who don't utilize the mind-boggling opportunities available is just one warning sign we are not moving forward. You would think at this point, the AI would at least know where cover points are and how to hold a hostage. The animation don't have be on point. Every AI doesn't have to be super intelligent, but something.

Missions are another issue. There is no real planning phase. Rainbow 6 and Ghost Recon gave you the option to plan ahead. SWAT didn't, and that was a disappointment. RON would be wise to at least consider it. I know not a lot of people find much pleasure in spending 45 minutes to plan a 4-minute op that usually goes to s***. But planning is important. SWAT operators are EXTREMELY valuable. Commanders don't just hurl them at problems. The only exception might be Active Shooters.

Getting AI's to interact with their environment (like knocking over dressers when they run) is one idea. Improve animation so suspects can turn, reach for a wallet or other object as well as a gun is another. It would be cool if suspects hid and forced you to negotiate with them, or have to distract AI to flank them. Give missions a purpose beyond a grading system. Create phases to an operation. Start with containment, and let it progress to the deployment of CS gas and non-lethal, before finally, entry.

One thing they should keep is how suspects shoot. They are not all former Spec-Ops. Having a suspect open fire is stressful and requires thinking. Right now, AI shoot in a manner than can make less-than-lethal an option. Sometimes you don't know where shots are coming from, which is fine.

I really think the game would benefit from giving a multiplayer the ability to control AI. Zeus really helped Arma 3. Having a player place suspects and civilians, and take over them to roleplay could really enhance gameplay.

Its not bad to criticize development. Developers need to listen to the community. That's what made SWAT 3 and even Rainbow 6 and Ghost Recon great. There were dedicated teams providing feedback. Modding was encouraged. Developers responded. Hopefully, some problems that seem already baked into the game can be resolved and progress is made. Opening Alpha may be a sign developers have an open ear and mind.

At least that is my hope and take on things.

I dont know if you've ever seen the UI they have to design AI behaviour in every room and using seemingly every object -it looks amazingly versatile and even fun to play with. I have no ideas to what extent it will be available to modders but thats where the real pudding lies -not in the AI skills config.

The problem in my opinion is we really cant see what exactly the AI is doing 80% time -its all hidden behind smoke and mirrors never feeling like a clean - i see exactly whats going on here inch by inch kinda shoot-out. We need less post-processing effects, smoke, distortion etc.. so we can freely experience the shootout. I like those effects but not all the time and definitely not at the expense of knowing what enemy AI is doing.
最後修改者:Froggyluv; 2022 年 1 月 20 日 下午 12:38
Sexualne_Max 2022 年 1 月 20 日 下午 10:02 
引用自 The Deadhood
So many Ready or Not bootlicking fanboy monkeys defending an overpriced Beta. EA is creaming their pants at such a scam lmao. I remember dealing with Hell Let Loose fanboys while I warned them for months that the game was getting worse until the devs sold their IP to the publisher and I was proven right.

I felt the same playing Hell Let Loose EA. Isn't the same publisher of HLL is now behind Ready Or Not?
Artem88 2022 年 1 月 21 日 上午 12:53 
引用自 Beyond_Sexy
引用自 The Deadhood
So many Ready or Not bootlicking fanboy monkeys defending an overpriced Beta. EA is creaming their pants at such a scam lmao. I remember dealing with Hell Let Loose fanboys while I warned them for months that the game was getting worse until the devs sold their IP to the publisher and I was proven right.

I felt the same playing Hell Let Loose EA. Isn't the same publisher of HLL is now behind Ready Or Not?
No.
Sexualne_Max 2022 年 1 月 21 日 上午 1:01 
引用自 Beyond_Sexy

I felt the same playing Hell Let Loose EA. Isn't the same publisher of HLL is now behind Ready Or Not?
No.

Good
EMP'R'R 2022 年 1 月 21 日 上午 6:56 
引用自 deltapooh
I really think the game would benefit from giving a multiplayer the ability to control AI. Zeus really helped Arma 3. Having a player place suspects and civilians, and take over them to roleplay could really enhance gameplay.

Wait do you mean something like a top down commander mode where a player tells ai to go to and where to hide? Because that would be awesome and create even more unexpected situations.
leetko 2022 年 1 月 21 日 上午 7:19 
引用自 LimticBun
and on top of that, weapons behind a 100€ paywall
Another entitled player if you have problem with that dont play this game then.
If you have issues with his post - don't comment on it.
leetko 2022 年 1 月 21 日 上午 7:27 
引用自 SAUVAGE
引用自 Beyond_Sexy
This is not the SWAT 4 sequel we deserve. Maybe in 2007 but definitely not in 2022. Please, all of you should take off your nostalgia glasses, it's a re-skin of SWAT 4 with a cool kick door animation... It's missing sooooooooo much and you can't say "It's Early Access. Look at Zero Hour, same concept, but has all the stuff that is missing in Ready or Not.
-Ability to cut off the lights
-Grapple on side of building
-Insertion points!!!!!
-Suspects popping from unique locations like under the bed or from a wardrobe!!!!!!!!!!!!!
and its from a game that feels like its been done by 2 guys in their mum's basement in Bangladesh.
Unless Ready or Not is set in 2006, where is all the modern stuff? I mean modern modern stuff, like the robo-dog thing that NY SWAT has.
The police station design is not good unless its a future mechanic in the game where the station changes if the player is accomplishing missions in a non lethal or lethal ways (you know, similar to like in Fable). For example, the more mission completed in a non-lethal way the more the station looks and feels peaceful & clean, with policeman walking in clean uniforms and look relatively calm and Vise-Versa when completed in a lethal ways.
This is what we get after how long its been in development?
You couldn't even take the dad of the unpaid intern to do the voice over for the pre-mission briefing, It's a joke.
I bought and played both of the games...... I truthfully wish all best of luck to the developers.

Really Devs, consider taking the money you got from the early access lunch, just buy off Zero Hour and mesh the 2 games together.
Obviously give us free keys to the new game.....:steamthumbsup:

Zero hour has been in early access for 2 years. Ready or not has been for 1 month. Your comparison deosn't make sense.
It's available as alpha since 2019, almost 3(three) years.

Common, argue with that.
引用自 leetko
Another entitled player if you have problem with that dont play this game then.
If you have issues with his post - don't comment on it.
You do the same. Listen to yourself then.
leetko 2022 年 1 月 21 日 上午 7:43 
引用自 leetko
If you have issues with his post - don't comment on it.
You do the same. Listen to yourself then.
You are the one suggesting to others to do not play for what they paid, my answer is reflection of yours.
引用自 leetko
You do the same. Listen to yourself then.
You are the one suggesting to others to do not play for what they paid, my answer is reflection of yours.
Why would they play game they dont like and just trashtalk?
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張貼日期: 2022 年 1 月 18 日 上午 2:17
回覆: 115