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Why are flashlights so bad ?
Their cone of vision is so small they're hardly even worth using.. not to mention their poor brightness..
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Showing 1-15 of 20 comments
Carnacan Jan 2, 2022 @ 5:07pm 
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.
Tuna Jan 2, 2022 @ 5:25pm 
Also light doesnt bounce in RON, no ray tracing.
not_hAck3r Jan 2, 2022 @ 5:30pm 
So we can use the NVG. Just some game balance my guy ;)
Corv Jan 2, 2022 @ 5:50pm 
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

I get the realism, but if its at the detriment of the gameplay it should be ditched. This flashlight is useless, there are no long-range fire fights that warrant its use.
Freelancer Jan 2, 2022 @ 6:01pm 
Originally posted by Tuna:
Also light doesnt bounce in RON, no ray tracing.
There is actually light bounce in the game, there's a setting whose only purpose is to enable bounce lighting. Performance heavy but too beautiful to turn off imo.
looking for gurl Jan 2, 2022 @ 6:12pm 
Originally posted by Freelancer:
Originally posted by Tuna:
Also light doesnt bounce in RON, no ray tracing.
There is actually light bounce in the game, there's a setting whose only purpose is to enable bounce lighting. Performance heavy but too beautiful to turn off imo.
wat setting
Bastila Shan Jan 2, 2022 @ 6:20pm 
The unreal5 engine would make ray tracing obsolete
Freelancer Jan 2, 2022 @ 6:22pm 
Originally posted by Ratels:
Originally posted by Freelancer:
There is actually light bounce in the game, there's a setting whose only purpose is to enable bounce lighting. Performance heavy but too beautiful to turn off imo.
wat setting
It's called Bounce Lighting in the settings I believe.
Black Fox Jan 2, 2022 @ 6:43pm 
Originally posted by B4TU:
So we can use the NVG. Just some game balance my guy ;)

the nvgs are useless in some places it seems, like the hotel. it's too dark for no nvgs, but not dark enough for nvgs.
Carnacan Jan 2, 2022 @ 7:39pm 
Originally posted by Corvar:
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

I get the realism, but if its at the detriment of the gameplay it should be ditched. This flashlight is useless, there are no long-range fire fights that warrant its use.

Realism is what makes a large part of this game. With that being said in all of my play time I've found the flashlight to be rather good and worth using. I haven't had an issue yet where the cone of the light didn't allow me to see what I wanted to see.
Yung Gooner Jan 2, 2022 @ 8:17pm 
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

The problem is that flashlights don't work on the enemy. Part of the effectiveness of flashlights at night in CQC is to blind the enemy.
semen retention Jan 2, 2022 @ 8:24pm 
Originally posted by Jake:
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

The problem is that flashlights don't work on the enemy. Part of the effectiveness of flashlights at night in CQC is to blind the enemy.
Would be interesting if pointing flashlights at the enemy would have a negative affect to their accuracy.
Klaus Schwab Jan 3, 2022 @ 1:02pm 
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

I have no idea if you've actually even bothered to look at videos of real life tactical flashlights but what you're saying is a bit misinformed.

https://www.youtube.com/watch?v=z9W2wRAU1o8

Skip to 1.50.. tell me that cone of vision AND brightness is anywhere near as good as what we have in game right now.

The in game one is hardly even worth using.
Vault Traveler Jan 3, 2022 @ 2:36pm 
They use the same china knock off like they use on their airsoft guns ;)
Carnacan Jan 3, 2022 @ 4:30pm 
Originally posted by Klaus Schwab:
Originally posted by Carnacan:
If you're any familiar with real weapon mounted lights, especially for rifles, most of them are intended for longer throw instead of flood. Obviously this varies from model to model, but the Surefire M600 (which I believe is what the in game light is based off of) has a decently long throw, especially indoors. Thus relating to the small cone of light in game.

I have no idea if you've actually even bothered to look at videos of real life tactical flashlights but what you're saying is a bit misinformed.

https://www.youtube.com/watch?v=z9W2wRAU1o8

Skip to 1.50.. tell me that cone of vision AND brightness is anywhere near as good as what we have in game right now.

The in game one is hardly even worth using.

I literally use them for real world Police work on a duty rifle. Im very familiar.

As I previous stated, it OBVIOUSLY varies by make and model of light. The M600DF and M600 base are different lights.
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Date Posted: Jan 2, 2022 @ 4:09pm
Posts: 20