Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The thing about stingers and flashbangs behind a shield is that well, you're behind the shield. Flashbangs should probably still hurt if you're looking through the glass without anti-flash goggles, but stingers (from my understanding) are solid pellets being sprayed everywhere. The suppression effect also applies like this, you're still being shot at, you can stand behind bullet proof glass and still flinch naturally when presented with someone shooting directly at you. Especially since you really are blinded with how big the shield is
As for the cracks... It's another trade off as well. You can be completely blinded by cracks, but that's what happens when glass is shot, the shield is not a perfect weapon with no flaws like in some games: shooting glass repeatedly will damage it after a while.
As for bashing, I don't mind, it could use a melee if it doesn't already. For the most part though, a lot of these are mainly quirks about the shield. You're nearly impossible to kill when using it correctly, but you can be blinded and have negatives from being shot. Hope this makes sense
u heavily rely on ur buddies to cover ur flanks and ur back
competent players behind u will know wht to do even without u telling them wht u r seeing
cos everyone knows u cant see ♥♥♥♥ taking in 12303 rounds / min
u r supposed to be that temporary cover when busting thru the door
they r supposed to sneak in behind u asap and take the shot while you aggro
focus on providing enough space so that ur team can move in and help u
just crouch and wait for it to end
only shoot if the threat is v close / with knives / self defense
if ur playing singleplayer i can see why shield is problematic cos AI swat are not smart enough to do wht they r supposed to do
In my experience I clear a room 3 ways while soloing:
1) Commit to closing the gap -- Unlock then fully open the door from the side, them switch to the shield, crouch and push
2) Pushing the door open -- Peak the door, then nudge the door open with the shield up
3) Use the shield like Blackbeard in R6 -- Lean a corner with the shield up, protects any stray shots aimed for your head as you clear.
In what situations are you getting hit in the legs though? When I run shields I use them for clearing externally or pushing into a room ONCE I throw a nade in.
When you are pushing down a long sight line as well, don't hold your gun out and expose it. Unless you KNOW there is a threat or see someone who is down but not detained.
Fair, I feel like I haven't noticed that in my end but yeah.
Did a quick test using both shields, crouching, and they kept aiming centre mass. No injuries..... almost to easy for me.
my arm got shot even shield is all up with my arm inside
I dont wanna use something that totally not working
shield bash SMASH is not working cuz dev make ur melee range terrible than ai
ai can shoot through shield if u super close and they gun dont get push up cuz they are NPC not ai controlled player to have same status liek us