Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Apple has already announced macOS 14 Sonoma with new gaming features including Game Mode as part of WWDC 2023, and confirmed that Death Stranding Director's Cut will be released on macOS later this year, as will Cyberpunk adventure Stray, while No Man's Sky was released for macOS just days ago. The most significant announcement for gaming enthusiasts with Macs, however, is the new Game Porting Toolkit.
This allows Windows games to be emulated on macOS. As CodeWeavers claims, Apple uses the source code of CrossOver. The goal of the Game Porting Toolkit is to massively reduce the development effort, allowing native macOS versions of games to be brought to market faster and more cost-efficiently, as developers can test how well a game runs on Mac hardware and what problems are to be expected before starting port development.
Optimisations for Apple's Metal 3 graphics API and support for MetalFX upscaling allow native versions to achieve significantly higher frame rates. The Game Porting Toolkit is not officially intended for consumers to play Windows games on their Mac. However, this does not mean that this is not possible, because as the tweets and Reddit entries embedded below show, some users have already managed to play modern games such as Cyberpunk 2077, Diablo IV and Hogwarts Legacy on a Mac, sometimes with relatively good performance.
Quote: "What used to take months can now be done in days."
----
I'm curious to see how this will change the situation in the future! ;)
if you want something to complain about on mac and linux version:
the modloader is still a lot less intuitive in Feral's launcher
It would be very nice to have an easy way to set a frame cap of 40 for people on 120hz displays since a stable 60 isnt achievable for me on mac mini m2 without dropping settings in ways that make the game unenjoyable to look at
MetalFX upscaling looks fantastic in RE8 and having it as an option in addition to amd's FidelityFX Super Resolution 1 might make this game look and run better for some players
other than that, the mac and linux versions are quite cozy. I enjoy the novelty of playing tww3 using ~1/6th of the electricity my windows pc uses.
geforce now is still the better way to play this game I think