全面战争:战锤3

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2022 年 6 月 28 日 上午 7:00
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Total War: WARHAMMER III – Immortal Empires Starting Positions (A Prologue)
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正在显示第 196 - 210 条,共 236 条留言
Aizen2468 2022 年 6 月 30 日 上午 9:38 
I LOVE most of those settlement changes as they make loads of sense! Especially N'Kari, Skarbrand, and the Daemon Prince.

But I feel like Kairos should've stayed close to Cathay, due to their rivalry >< Giving Cathay a big enemy to deal with. Now, it kinda feels like Cathay has very little ACTUAL competent enemies nearby, and Kairos, whom they worry about all the time, is now continents away XD
Adam_Shadow119 2022 年 6 月 30 日 上午 9:49 
引用自 Senpai ~
Skarbrand will snowball the heck out of himself in a desert full of weak earlygame races. Poor Tombkings will have to wait even longer now to actually expand somwhere. Orc's Lizardman and Chaos now... phew this will get interesting.
don't forget about beastmen
Blood&Soil 2022 年 6 月 30 日 上午 9:50 
Not a very thematic or lore-friendly set of start locations, at all. Like the End Times, Volkmar should be in the southeast, contending against Sylvania. Gelt should be in the south. Thats mild though compared to the idiotic decisions on where to put N'Kari and Ku'Gath specifically. Skarbrand I could see manifesting in the Badlands, its such a bloody place after all. Kairos really should be closer to Cathay, but N'Kari and Ku'Gath are real bad.
Ku'Gath needs to be basically in the heart of the Empire and Brettonia. Put him in one of those mountains between Brettonia and Cathay. Alternatively, maybe put him in the northeast, so he can descend down through Eastern Kislev and into the Empire that borders Sylvania.
N'Kari should start out in the wastes up north, right on the coast, between the Dark Elves and High Elves. Hes equally associated with either. He should have the option to attack any of them.
Traveller C-137 2022 年 6 月 30 日 上午 9:59 
they said there would be daily reveals for the next 17 days. so far i have found one unofficial video that shows lizardmen start positions. where are they actually posting this supposed update? i have tried every combination of words on google but have not found anything offricial.
Traveller C-137 2022 年 6 月 30 日 上午 10:00 
Not a very thematic or lore-friendly set of start locations, at all. Like the End Times, Volkmar should be in the southeast, contending against Sylvania. Gelt should be in the south. Thats mild though compared to the idiotic decisions on where to put N'Kari and Ku'Gath specifically. Skarbrand I could see manifesting in the Badlands, its such a bloody place after all. Kairos really should be closer to Cathay, but N'Kari and Ku'Gath are real bad.
Ku'Gath needs to be basically in the heart of the Empire and Brettonia. Put him in one of those mountains between Brettonia and Cathay. Alternatively, maybe put him in the northeast, so he can descend down through Eastern Kislev and into the Empire that borders Sylvania.
N'Kari should start out in the wastes up north, right on the coast, between the Dark Elves and High Elves. Hes equally associated with either. He should have the option to attack any of them.
smart money says helman gorst will start near volkmar
Mr. Grey 2022 年 6 月 30 日 上午 10:26 
Tomb Kings :steamthumbsup:
XII 2022 年 6 月 30 日 下午 12:17 
引用自 Anaztazioch

You are completely missing point of sandbox.

Lets put Morathi into Malekiths roster, Put Tiktaq'to and Kroq-Gar into Hexooatl as they shoud be, Neither Gelt nor Volkmar were electors, so they shouldnt lead their own factions and be part of Reikland that should be named back to Empire.

Also, Teclis should be leading Hoeth, while Knight of Calador should stay in Calador.

Also, Skrag should be near great maw and warpstone desert, didint he exit the pits from the maw not wonder into empire ?

so basicly we have IE and playing any WH1 and WH2 race would be exactly the same and playing WH3 races would be also the same, eventualy boring.

No. Don't worry, I know that TWW is some kind of a sandbox-strategy game. But still, it doesn't mean the lore can't be respected. The sandbox part is inside the strategy. Not the characters.
That's all I said, I don't approve these choices from CA, and I don't think it will make the game greater.

Plus, even the lore puts these characters as Legendary Lords or Heroes who lead armies or factions.
For example, saying Volkmar leads his known faction, the Cult of Sigmar, is lorefriendly. He is the Grand Theogonist of this cult. Nothing wrong about that. As long as he starts with a positive relation with the Reiklanders, he can lead his own faction.
Saying his story sends him somewhere in the Southern Realms is unlorefriendly. And changing that won't make this game less sandbox. As long as the player can do it if he wants it.
Giving Imrik and Teclis their own factions instead of them leading their kingdoms is lorefriendly since they are on a quest during the end times. Same thing for Gelt. Volkmar doesn't have this kind of excuse for being in the Southern Realms. Neither before, during of after.

The boring part isn't in the gameplay or the universe but in your hands. I played Karl Franz or Kroq-Gar more than 15 times. Each time doing something different without mods. Role-playing helps. Also, it can't be the same thing as TWW 1 & 2. That's fundamentally impossible since there are new races/factions/enemies/allies/gameplay...

Anyway... CA won't change it I know it. You think it's great, I don't. It can be fun, fine, but great : no, I don't think so. We have different minds and that's fine :cupup:.
Just my opinion as a customer and a Warhammer fan.
I just hope that it will be easier to mod startpos...

As long as you have fun with it.
最后由 XII 编辑于; 2022 年 6 月 30 日 下午 12:17
Riker 2022 年 6 月 30 日 下午 12:33 
引用自 XII
引用自 Anaztazioch

You are completely missing point of sandbox.

Lets put Morathi into Malekiths roster, Put Tiktaq'to and Kroq-Gar into Hexooatl as they shoud be, Neither Gelt nor Volkmar were electors, so they shouldnt lead their own factions and be part of Reikland that should be named back to Empire.

Also, Teclis should be leading Hoeth, while Knight of Calador should stay in Calador.

Also, Skrag should be near great maw and warpstone desert, didint he exit the pits from the maw not wonder into empire ?

so basicly we have IE and playing any WH1 and WH2 race would be exactly the same and playing WH3 races would be also the same, eventualy boring.

No. Don't worry, I know that TWW is some kind of a sandbox-strategy game. But still, it doesn't mean the lore can't be respected. The sandbox part is inside the strategy. Not the characters.
That's all I said, I don't approve these choices from CA, and I don't think it will make the game greater.

Plus, even the lore puts these characters as Legendary Lords or Heroes who lead armies or factions.
For example, saying Volkmar leads his known faction, the Cult of Sigmar, is lorefriendly. He is the Grand Theogonist of this cult. Nothing wrong about that. As long as he starts with a positive relation with the Reiklanders, he can lead his own faction.
Saying his story sends him somewhere in the Southern Realms is unlorefriendly. And changing that won't make this game less sandbox. As long as the player can do it if he wants it.
Giving Imrik and Teclis their own factions instead of them leading their kingdoms is lorefriendly since they are on a quest during the end times. Same thing for Gelt. Volkmar doesn't have this kind of excuse for being in the Southern Realms. Neither before, during of after.

The boring part isn't in the gameplay or the universe but in your hands. I played Karl Franz or Kroq-Gar more than 15 times. Each time doing something different without mods. Role-playing helps. Also, it can't be the same thing as TWW 1 & 2. That's fundamentally impossible since there are new races/factions/enemies/allies/gameplay...

Anyway... CA won't change it I know it. You think it's great, I don't. It can be fun, fine, but great : no, I don't think so. We have different minds and that's fine :cupup:.
Just my opinion as a customer and a Warhammer fan.
I just hope that it will be easier to mod startpos...

As long as you have fun with it.
this would be a great task for the modding community to under take in order to get the lore right, i am not a modder btw
XII 2022 年 6 月 30 日 下午 2:19 
引用自 Riker
this would be a great task for the modding community to under take in order to get the lore right, i am not a modder btw

Indeed. Unfortunately, chances are too low :steamsad: .
That's too bad but I can understand why CA don't do it.
I guess I'll never see Martrud of Montfort with his own dukedom... instead of belonging to Bastonne...
Sam Snowman 2022 年 6 月 30 日 下午 3:02 
Oh im just happy to see the full map. Hadnt seen it yet.
Kai-ron 2022 年 6 月 30 日 下午 4:11 
引用自 XII
引用自 Riker
this would be a great task for the modding community to under take in order to get the lore right, i am not a modder btw

Shouldn't be too tough, the modders have already created a few starting position mods for WH2, one of them is a randomizer that mixes up every races starting location!
So it's definitely going to be possible to mod them =)
DeerMunchingByATree 2022 年 6 月 30 日 下午 4:17 
引用自 ca_pingu
引用自 MNi
Would've liked to see all the start pos at once.
We will reveal starting positions for every race, each day over the next 17 days!

So am I the only one who can't find news about this?
Kai-ron 2022 年 6 月 30 日 下午 4:18 
no it's a thing, multiple people are confused where this info was supposed to be posted
Elitewrecker PT 2022 年 6 月 30 日 下午 4:43 
引用自 Kairon

Shouldn't be too tough, the modders have already created a few starting position mods for WH2, one of them is a randomizer that mixes up every races starting location!
So it's definitely going to be possible to mod them =)
Yeah, putting them wherever you prefer is comparatively easy to some other mods out there.
Riker 2022 年 6 月 30 日 下午 4:46 
引用自 Kairon
引用自 XII

Shouldn't be too tough, the modders have already created a few starting position mods for WH2, one of them is a randomizer that mixes up every races starting location!
So it's definitely going to be possible to mod them =)
thats pretty cool i was super happy with the mods in WH2 and have no doubt it will get better EXP when I.E gets going
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发帖日期: 2022 年 6 月 28 日 上午 7:00
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