Total War: WARHAMMER III

Total War: WARHAMMER III

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Beastmen Game-Ruining Bug
So, I have been playing this game for a very long time, and I decided to try out the Beastmen for the first time. While learning their specific methods and techniques and process of how to expand and fight with them, I became aware pretty quickly about the method of the “herdstone shards”. I understood the principle and how I was supposed to perform when initially capturing the settlement and then sacking and going to battles in the same blood grounds in order to get more points to eventually get through the ritual, which would salvage the shard and let me go on to get another region under my control.

The only problem is that I have tried all four of the major beastman lords and all of them have wound up having the same really game-breaking glitch. At some point in time, it usually fairly early into the game, I will attack and conquer the new settlement in a new province and set up the herdstone. However, no amount of battling in bloodgrounds or sacking the other settlements or winning anything in terms of fights in this region, was adding more of the points required to cause the ritual to be available. What’s worse, even if I let that particular herdstone get destroyed, or I abandon it, I will never get back the herdstone shard. I have spent one particular game trying everything under the sun, including triggering a rebellion and bringing enemy armies from across the sea to chase my armies into these regions to battle them. But no matter what, I will never gain the required blood points to conduct the ritual, and I will never be able to recover the herdstone fragment regardless of settlement destruction or abandonment. Once this happens, my ability to go to new settlements completely stops and my game is effectively dead as I now need to lie upon a few herdstones in one particular corner of the map for the entire rest of the game, which makes it fairly impossible to expand outwards and continue the war as my arm is have to move further and further afield. It also means that the most advanced units are never available to me as a significant enough of the ruin nation points to get the final monsters.

Has anyone else had this particular bug, all maps can you tell me how this might be an actual feature of the game that I need to somehow overcome? This usually happens on my 4th attempt at setting up a herdstone settlement, but it has occurred earlier.
Last edited by Aanakear; Apr 5 @ 5:39pm
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Showing 1-3 of 3 comments
Hi, I play Taurox a fair bit and haven't seen your described issue. I never bother leading armies into the bloodgrounds or sack the cities, I just raze them and move on. Are you running any mods that might conflict with a beastman campaign?
Have played beastmen quite a few times and recently Morghur and Khazrak campaign's, but i haven't come across your issue, not sure why that's happening to you.

Best i can do is clarify a couple of mechanics, if that helps.

Bloodgrounds are tied to first the first heardstone you erect, so if you place another herdstone in an adjacent territory to those bloodgrounds it's limiting the new bloodgrounds area. (they are independent to provinces)

Also any territories already sacked or razed inside what will be it's bloodgrounds before the herdstone is erected will then yield less or no ruination for the ritual.

It's also worth noting you get bonuses to the rituals on full moons so it's best to perform the actual ritual on one of those for more points.

I tend to build my herdstones on major capitals of other factions to get factionwide bonuses with another herdstone or so between them as required to form a loose connection linking my area's together with the shaman construction on all of them enabling vision over the bloodgrounds.

Whats really concerning about what you have said though is not getting a bloodstone returned if a herdstone is destroyed, you might need to file a proper bug report on their website.
A way i found to un-bug it when i had the issue your talking about is abandon all settlements you have build Herd stones at. Even ones you have completed the blood ritual at and after all are abandoned skip your turn and it should return 1 herd stone shard to you (at least that is what normally it does for me) when i have the bug you explain happen. it seem to bug out when you complete the ritual early on and place a 2nd herd stone next to the original region you start in. Then raze a settlement in a new region without placing a herd stone then attack a 2nd city in the same region place her stone and bug will be recreated. Hope this helps (I'm Bad at explaining things)

Possible fix is: Hard Save the game. Abaddon all herd stones, even ones you completed the ritual of blood at and skip your turn. One herd Stone Shard should be refunded back to you.
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