Total War: WARHAMMER III

Total War: WARHAMMER III

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ca_pingu  [developer] May 24, 2022 @ 7:54am
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Known issues - (Updated 14/04/2023) - Total War: WARHAMMER III
Hello everyone!

Below you can find the current list of issues that have been reported and are currently under review for future development. Please be advised that this list is not exhaustive and there are more fixes in the works. We will work to update this list periodically with the new issues we're tracking and status changes, and encourage you to report any issues that are not captured on the list.

DO YOU HAVE A BUG?
To report a bug please head to Total War Steam Discussions and open or reply to a thread on the topic at hand. Provide as much information as possible: including how and when the bug occurs, along with screenshots or videos where possible.
If you see a thread on the topic you have in mind, add your own report to it! The more people talking about a subject and providing details, the more likely we can narrow down the cause and implement a fix.

DO YOU HAVE A TECHNICAL ISSUE?
If you are running into more of a technical issue, please reach out to our SEGA Support Team and provide as much information as possible (including DxDiag[support.sega.com], your Save File[forums.totalwar.com] and Modified Log [forums.totalwar.com]): https://support.sega.com/hc/en-gb/requests/new


ISSUES WE ARE AWARE OF

  • [NEW] Gotrek's healing ability (Heroic Fortitude) is not working.
  • [NEW] N'kari's charge animation seems to trigger too early.
  • [NEW] Various missing sync kills.
  • [NEW] Grimgor 'Enemy Killed in Battle' event message has incorrect faction name.
  • [NEW] Witch Hunters and Free Company no longer appear to have their weapon in combat.
  • [NEW] Various units unaffected by red line skills.
  • [NEW] Sisters of Averlorn missing their swords.
  • [NEW] Some uncommon/common magic items showing better stats than rare items.
  • [NEW] Incorrect model for Skink Oracle showing in Character details.
  • [NEW] Blood splatter flickering on the ground (if Blood Pack enabled).
  • [NEW] Cylostra is sometimes blocked from attacking an enemy settlement or army.
  • [NEW] Throgg is not immune to Kislev Winter and Yvresse Mist attrition.
  • [NEW] Skinning issues with Chaos Dwarfs causing teeth and lips to stretch out.
  • [NEW] Wrong Ogre Kingdoms contract mission is sometimes given when selecting a specific contract.
  • [NEW] Destroying a Tower on High Elf - Lothern will create a breach in the wall, leaving floating decals.
  • Cold one riders/knights feel underwhelming.
  • Whispers of T'zarkan could be more frequent
  • Settlement Garrisons feel weak.
  • Units spawning under the map.
  • Doomfire Warlocks missing their swords.
  • New campaigns selection screen defaults to race selection rather than Reikland/Zhao Ming.
  • Unique traits introduced in Warhammer III require balancing.
  • Ku'gath has a rough start in Immortal Empires.
  • Borrowed armies from factions will loyalty sometimes rebel.
  • Threaten may cause the game to crash in multiplayer campaigns.
  • Capstone of Tepok does not demolish when a new one is built.
  • Orion's faction ability can make it easy to generate free armies.
  • Teal visual effect on Glade Captain's bow disappears when she is firing.
  • Visual issues with portraits
  • Some unit models have excessively bright bloom
  • AI moves just outside of player range
  • Last defenders quest battle times out when an army fails to spawn in
  • Ambush battles do not properly start with army full of stalk units as AI cannot attack them.
  • Ambushing an army in forced march and letting them walk of the map causes the opposing army to die
  • Autoresolve values seems overly favourable towards the player in Immortal Empires
  • Sometimes ranged units begin running into melee after running out of ammo with Guard mode on.
  • Inconsistencies in passive abilities or traits descriptions.
  • Some characters get more skill points than there are skills to invest them in.
    Eyestrain & sickness
  • Visual issues with trees spawning on maps
  • Changed game settings are not saved, if player is leaving the game without properly closing it
  • Chasing routing units is somewhat ineffective
  • In some instances garrison will be replenished instantly
  • Cults are not impactful in campaign gameplay
  • Corruption effects border textures visual issues
  • Intended plague effects can easily get overwritten by other plagues
  • Multiplayer desyncs when the AI's turn ends if one player is still going through the end turn cycle.
    More information required: If you encountered such issue, please reach out to our SEGA Support Team[support.sega.com] and provide DxDiag[support.sega.com] for further investigation.


COMMENTS

  • Some players are unable to type non-English characters in the game – Please follow next steps: 1) Run game in the language you are intending to use in the game 2) Run game in borderless window.
  • Changed game settings are not saved, if player is leaving the game without properly closing it - this is not a bug and is working as intended.


FIXED

Fixed in 3.0
  • Azhag loses his items in custom battles when mounted.
  • Brightstone Mine is missing from Mount Gunbad for Skaven factions.
  • Grimgors skin tone is too light.
  • Shield block chance values in UI are not always consistent.
  • Ranged units don't shoot at targets that are in line of sight.
  • UI states demolishing buildings costs money.
  • Items that reduce miscast chance may not be functioning.
  • A darklands chokepoint map should have clearer indication of which terrain is impassable.
  • "Feral Manticores" are not buffed by red line skills.
  • Some daemon prince Daemonic Gifts have identical values.

Fixed in 2.4
  • Sometimes garrisons may enter battles as reinforcements.
  • Army doesn't spawn in Tyrions Sunfang quest.
  • Karak-Eight-Peaks becomes a 6 slot settlement when owned by Skaven.

Fixed in 2.3
  • Drycha cannot recruit Coeddil.
  • Great Unclean Ones are underperforming.
  • Landmark buildings present in ME aren't all represented in IE.
  • The AI can pre-empt and dodge artillery strikes.
  • Isabella von Carstein does not provide blood kiss's when assassinating characters.
  • Bretonnian knights do not have unique heraldry.

Fixed in Hotfix 2.2.1
  • Spells that can heal units and restore dead entities sometimes restore to max health, and reset heal cap.

Fixed in 2.2
  • End-turn crashes
  • Regeneration makes some characters overpowered
  • Grudges take a long time to complete, forcing high Severity levels early on.
  • Many Kislev lands start owned by Norsca- meaning core Kislev areas look and function like Norscan camps
  • 'Ghost factions' being created from vassals
  • Some major settlements have limited garrisons
  • Reikland campaign is very difficult
  • Miao Ying can cast all spells in dragon form in campaign
  • Morathi gets penalties from her own corruption type
  • Normal campaign difficulty appears to be more challenging than Hard/Very Hard
  • Nakai is too big for his details page
  • Boris' tech tree is difficult to complete due to some restrictions
  • Heart of Averlorn quest can have progression blocked.
  • Gor-Rok quests not advancing despite fulfilling requirements
  • Sword of Lyonesse quest battle cannot be completed.
  • Fall of Man Quest battle cannot be completed.
  • Some Legendary Lords have redundant effects on their unique equipment
  • Early game Visions of the Old Ones spawning impossibly hard armies
  • Threaten causes the game to crash in multiplayer campaigns
  • Beastmen building tooltips are unclear
  • Talisman of Hoeth quest has incorrect enemy spawning
  • Unable to summon the dragon after completing the sisters of Twilight quest battle
  • Some clan Moulder flesh lab upgrades don’t apply to units
  • Alith Anar doesn’t reduce upkeep for shadow warriors
  • Daemon prince post battle captive options require more balance in the late game
  • The Pestilent Scheme rite doesn't work.
  • Wulfhart quest to search ruins does not progress upon completion.
  • Eltharion's starting lord doesn't have a trait.
  • Too many settlement battles.
  • A vampire count map allows reinforcements within the city.

Fixed in 2.1
  • Long end turn times
  • The decorations on the walls of Slaaneshi settlements block damage from artillery fire
  • Anti-player bias in campaign AI targeting

Fixed in 2.0.0
  • Devolve spell incorrectly damages units instead of just debuffing them.
  • Monogod Daemon factions do not get human aligned units.
  • The unholy manifestation “Scriveners of Insanity” does not inform the player the target army must be in hostile territory.
  • Poor AI performance in siege battles.
  • Anti-aliasing issues that make the graphics appear blurry and give models a grainy halo effect.
  • Greasus cannot use tyrant specific ancillaries.
  • Factions that have been dominated by Slaanesh are able to declare war on their master.
  • Plaguebearers are not affected by Melee Defence buffs on red-line skill tree.
  • Boris faction effect, that reduces religion and garrison buildings cost is not working.
  • Battle Harmony range description not updated in localised text.
  • Missing localisation text for skill "Stone Gaze".
  • The Grand Cathay technologies ‘Enhanced Yang Sight’ and ‘Harmonic Mastery’ are not applying the movement range buff.
  • Saved characters cannot be recruited in Ogre camp.
  • Ability to cancel into video.
  • Some maps allow reinforcements to arrive right next to capture points.
  • Game crashes when loading saved characters with non-English system username.
  • Abundance of red in the UI.
  • Unit stuck on corpse of large model units in battle
  • Duplicate achievements in Steam

Fixed in hotfix 1.3.1
  • Ranged units have larger than intended buff.

Fixed in Update 1.3
  • Ironguts have issues fighting melee infantry 1v1
  • The final battle is time consuming and difficult
  • The Ogre contract mechanic is not as rewarding to players
  • An interception when the AI enters the forge of souls should be more clear
  • Units who now only cast bound spells have obsolete passive abilities.
  • Cathay technology update to Dragon Fleet Aegis and Sea Dragon’s Edict only benefits Zhao Ming
  • Units are sometimes unresponsive and can struggle to follow commands.
  • The AI can use the Changing of the Ways mechanic too frequently.
  • Unit pathfinding routes can be suboptimal in some battle maps.
  • Non-Cathay factions occupying the Great Bastion are unable to prevent Kurgan Warband armies from spawning on the map.
  • When loading a save Ataman buffs will not apply until the player has ended their turn.
  • In some instances ranged units will not fire despite having line of sight.
  • Tzeentch’s realm can be very frustrating.
  • Miao Ying’s dragon form augments are not applying in battles.
  • Tzeentch and Slaanesh have less replenishment options than other factions.
  • The AI can use army abilities in situations where it shouldn’t be able to.
  • Formation Attack can make some of Grand Cathay’s units perform worse in combat.
  • Burning Chariot of Tzeentch is unable to use ranged attacks if teleported and summoned in a domination battle.
  • The AI still interacts with rifts after the player has completed the final battle.
  • Tzeentch Army ability: "Arcane Surge" has no effect.
  • If borrowing any army that was in the “Use Underway” stance, the player will be unable to move them.
  • Large unit sync animations are not working in battle
  • FPS drops, audio stuttering on campaign map when hovering mouse over certain UI
  • Single entity units can become unresponsive and will not perform attacks.
  • Traits are less impactful than in Warhammer 2.
  • Player loses campaign after winning the final battle, if the AI finishes the campaign in the same turn during the end of turn.
  • Missed Formation Attack buff in 1.3.
  • Certain Units who now only cast bound spells have obsolete passive abilities.
  • Performance issues based on the number of mods installed.
  • Issues with unit mass allows heavier units to plough through front lines.

Fixed in Update 1.2 and hot fixes
  • Boris’ “As One with Ursun” skill provides a negative leadership penalty to the player.
  • Erengrad’s landmark building chain has the incorrect landmark and cannot be deconstructed.
  • The AI heavily relies on instant attrition to starve out player settlements, making defensive sieges rarer for the player.
  • Anti-player bias: the AI will prioritise attacking the player above hostile AI factions.
  • Daemon factions automatically declare war on any non-Chaos Slaanesh vassals.
  • Lord characters on the map will twitch if the player chooses not to engage an ambush battle during the end of turn.
  • Some of the lower ranked ancillaries provide better buffs than higher rarity items.
  • Players can get stuck inside the chaos realms- most notably in Slaanesh’s realm.
  • Khorne's Glare manifestation can sometimes cause your capital to be instantly destroyed.
  • Soporific Musk of Slaanesh does not apply on Spawn of Slaanesh.
  • Flying units can sometimes get stuck when trying to attack ground units.
  • Settlements in The Grand Bastion don’t apply their local army buffs to embedded armies.
  • Characters are able to get the trait: ‘Hates [own faction]’.
  • The technology ‘Improved Winches’ has no effect on Jade Crossbowmen.
  • The Khorne technology ‘Dog Fighting’ still unlocks vanguard deployment for all units.
  • Grand Cathay have a technology that provides +25% port income despite there not immediate access to any ports.
  • Daemon Prince gets a generic ‘confederate’ mission despite not having a faction to confederate.
  • Vassals do not provide the player with campaign line of sight.
  • Lords of Change are unable to gain experience points.
  • Slaanesh landmark ‘The Vale of Creatures’ provides increased unit rank on recruitment buff, which does not work on global recruitment.
  • Exalted Bloodthirsters with the Immortality skill are not visible in the recruitment pool after being wounded.
  • When using Changing of the Ways to either Transfer Settlement or Break Alliance the number of grimoires needed to perform the action shows an incorrect value.
  • Some defensive towers become worse at higher tiers.
  • Players are unable to unlock Greater Daemon units when playing as the Daemon Prince.
  • Miao Ying's faction buff to ranged units has no effect on Iron Hail Gunners and Crane Gunners.
  • Global recruitment time reduction does not apply correctly for Legion of Chaos.
  • AI rebuilds towers very quickly and doesn't have same restrictions as the player.
  • Artillery units are unable to man artillery after routing and regaining leadership.
  • Higher quality units are disproportionately affected by autoresolve.
  • Snow maps appear too bright.
  • Players are unable to load save file if a mod is missing.
  • The event to upgrade Heralds to Exalted Daemons will not trigger.
  • Slaanesh unable to subjugate playable factions.
  • Technology trees are not as impactful as in Warhammer II.
  • Auto-resolve can result in disproportionately excessive losses for the player’s army.
  • Audio “Crunching” or “Stuttering” issues

Fixed in Update 1.1 and hot fixes
  • Game crashes when using Alt-Tab.
  • “Supply Lines” does not properly reduce the cost of unit upkeep when disbanding lords.
  • Soft-locks that block progress (unable to move LL)
  • Soft-lock at the battle for Dervingard.
  • Game Pass users may require 20+ minutes to load the game.
  • Skarbrand glows green in battles.
  • Buttons and menus cut off on ultrawide monitors.
  • Blackscreen / crashes when entering a battle or the campaign map on launch.
  • Running the game for the first time in offline mode prevents access to the Ogre Kingdom race pack.
  • Players may encounter message “You appear to be offline” when logging into Steam.
  • Boris Ursun cannot be unlocked.
  • Terrain doesn’t fully load / If this issue reoccurs, please – verify your game files.
  • Daemon Prince model animation transition issues.
  • Some players are unable to teleport to the Forge of Souls to intercept the AI.
Last edited by ca_pingu; Apr 14, 2023 @ 8:39am
Originally posted by CA_KingGobbo:
Hi everyone, the Known Issues thread has moved here: https://steamcommunity.com/app/1142710/discussions/2/3826413850811137613/

This existing thread will be locked, but remain on the board for visibility.
< >
Showing 1-15 of 211 comments
Maddred May 24, 2022 @ 10:00am 
2
2
Game still don't work for me. And no this is no prob with my rig. When you finally fix this game then maybe I will consider changing opinion, but for now it will remain negative. This is for the f#$%^! up job you guys did.
Iremon May 24, 2022 @ 12:05pm 
I have a very high end rig
RTX 3090
i9 Alder lake
32Gb DDR5
2 x Samsung 970 EVO Plus 1 TB PCIe NVMe
Asus Maximus motherboard
For some reason I get very low Fps and game crashes even though all my drivers are up to date game is validated. No other problems with other programs except TW3. Fps is the main problems getting 7 to 27 fps on campaign and just as bad on battles, occasionally hit 78 but then drops again?
Is there some problem with 3090 cards and TW3? Getting a bit frustrated with the random Fps and have no idea why.
Last edited by Iremon; May 24, 2022 @ 12:06pm
OwO May 24, 2022 @ 2:06pm 
Originally posted by ca_pingu:
Hello everyone!

Below you can find the current list of issues that have been reported and are currently under review for future development. Please be advised that this list is not exhaustive and there are more fixes in the works. We will work to update this list periodically with the new issues we're tracking and status changes, and encourage you to report any issues that are not captured on the list.

DO YOU HAVE A BUG?
To report a bug please head to Total War Steam Discussions and open or reply to a thread on the topic at hand. Provide as much information as possible: including how and when the bug occurs, along with screenshots or videos where possible.
If you see a thread on the topic you have in mind, add your own report to it! The more people talking about a subject and providing details, the more likely we can narrow down the cause and implement a fix.

DO YOU HAVE A TECHNICAL ISSUE?
If you are running into more of a technical issue, please reach out to our SEGA Support Team and provide as much information as possible (including DxDiag[support.sega.com], your Save File[forums.totalwar.com] and Modified Log [forums.totalwar.com]): https://support.sega.com/hc/en-gb/requests/new


CURRENTLY UNDER INVESTIGATION
  • Game crashes when loading saved characters with non-English system usernames.
    More information required: If you encountered such issue, please reach out to our support and provide saved character files for further investigation.
  • Single entity units can become unresponsive and will not perform attacks.
  • Miao Ying’s dragon form augments are not applying in battles.
  • Some players are unable to type non-English characters in the game.
  • Some characters get more skill points than there are skills to invest them in.
  • When moving in march stance the player is unable to switch to another stance regardless of remaining movement points.
  • Burning Chariot of Tzeentch is unable to use ranged attacks if teleported and summoned in a domination battle.
  • The AI can use army abilities in situations where it shouldn’t be able to.
  • Unit pathfinding routes can be suboptimal in some battle maps.
  • In some instances ranged units will not fire despite having line of sight.
  • Non-Cathay factions occupying the Great Bastion are unable to prevent Kurgan Warband armies from spawning on the map.
  • Formation Attack can make some of Grand Cathay’s units perform worse in combat.
  • Anti-aliasing issues that make the graphics appear blurry and give models a grainy halo effect.
  • The AI still interacts with rifts after the player has completed the final battle.
  • If borrowing any army that was in the ‘Use Underway’ stance, the player will be unable to move them.
  • The Grand Cathay technologies ‘Enhanced Yang Sight’ and ‘Harmonic Mastery’ are not applying the movement range buff.
  • Tzeentch Army ability: ‘Arcane Surge’ has no effect.
  • Traits are less impactful than in Warhammer 2.
  • Multiplayer desyncs when the AI's turn ends if one player is still going through the end turn cycle.
  • Some Daemonic Gifts have identical values.
  • Some players are unable to teleport to the Forge of Souls to intercept the AI.
  • Tzeentch and Slaanesh have less replenishment options than other factions.
  • When loading a save Ataman buffs will not apply until the player has ended their turn.
  • Issues with unit mass allows heavier units to plough through front lines.
  • Duplicate achievements in Steam
  • Large unit sync animations are not working in battle
Balance
  • The AI can use the Changing of the Ways mechanic too frequently.
  • Tzeentch’s realm can be very frustrating.

FIXED

Fixed in Update 1.2 and hot fixes[www.totalwar.com]
  • Boris’ “As One with Ursun” skill provides a negative leadership penalty to the player.
  • Erengrad’s landmark building chain has the incorrect landmark and cannot be deconstructed.
  • The AI heavily relies on instant attrition to starve out player settlements, making defensive sieges rarer for the player.
  • Units are sometimes unresponsive and can struggle to follow commands.
  • Anti-player bias: the AI will prioritise attacking the player above hostile AI factions.
  • Daemon factions automatically declare war on any non-Chaos Slaanesh vassals.
  • Lord characters on the map will twitch if the player chooses not to engage an ambush battle during the end of turn.
  • Some of the lower ranked ancillaries provide better buffs than higher rarity items.
  • Players can get stuck inside the chaos realms- most notably in Slaanesh’s realm.
  • Khorne's Glare manifestation can sometimes cause your capital to be instantly destroyed.
  • Soporific Musk of Slaanesh does not apply on Spawn of Slaanesh.
  • Flying units can sometimes get stuck when trying to attack ground units.
  • Settlements in The Grand Bastion don’t apply their local army buffs to embedded armies.
  • Characters are able to get the trait: ‘Hates [own faction]’.
  • The technology ‘Improved Winches’ has no effect on Jade Crossbowmen.
  • The Khorne technology ‘Dog Fighting’ still unlocks vanguard deployment for all units.
  • Grand Cathay have a technology that provides +25% port income despite there not immediate access to any ports.
  • Daemon Prince gets a generic ‘confederate’ mission despite not having a faction to confederate.
  • Vassals do not provide the player with campaign line of sight.
  • Lords of Change are unable to gain experience points.
  • Slaanesh landmark ‘The Vale of Creatures’ provides increased unit rank on recruitment buff, which does not work on global recruitment.
  • Exalted Bloodthirsters with the Immortality skill are not visible in the recruitment pool after being wounded.
  • When using Changing of the Ways to either Transfer Settlement or Break Alliance the number of grimoires needed to perform the action shows an incorrect value.
  • Some defensive towers become worse at higher tiers.
  • Players are unable to unlock Greater Daemon units when playing as the Daemon Prince.
  • Miao Ying's faction buff to ranged units has no effect on Iron Hail Gunners and Crane Gunners.
  • Global recruitment time reduction does not apply correctly for Legion of Chaos.
  • AI rebuilds towers very quickly and doesn't have same restrictions as the player.
  • Artillery units are unable to man artillery after routing and regaining leadership.
  • Higher quality units are disproportionately affected by autoresolve.
  • Snow maps appear too bright.
  • Players are unable to load save file if a mod is missing.
  • The event to upgrade Heralds to Exalted Daemons will not trigger.
  • Slaanesh unable to subjugate playable factions.
  • Technology trees are not as impactful as in Warhammer II.
  • Auto-resolve can result in disproportionately excessive losses for the player’s army.
  • Audio “Crunching” or “Stuttering” issues

Fixed in Update 1.1 and hot fixes[www.totalwar.com]
  • Game crashes when using Alt-Tab.
  • “Supply Lines” does not properly reduce the cost of unit upkeep when disbanding lords.
  • Soft-locks that block progress (unable to move LL)
  • Soft-lock at the battle for Dervingard.
  • Game Pass users may require 20+ minutes to load the game.
  • Skarbrand glows green in battles.
  • Buttons and menus cut off on ultrawide monitors.
  • Blackscreen / crashes when entering a battle or the campaign map on launch.
  • Running the game for the first time in offline mode prevents access to the Ogre Kingdom race pack.
  • Players may encounter message “You appear to be offline” when logging into Steam.
  • Boris Ursun cannot be unlocked.
  • Terrain doesn’t fully load / If this issue reoccurs, please – verify your game files.
  • Daemon Prince model animation transition issues.




Please stop referring to sync kills as "large unit sync animations aren't working" it's not just large units that have sync kills ANY unit with sync kills does not work including small ones such as heroes or groups of infantry
Golanth May 24, 2022 @ 2:54pm 
https://forums.totalwar.com/discussion/309710/bug-direct-damage-calculation-bug

Is this bug real? Is it fake? It was never commented on by a dev so I'm unaware if it's real or it was ignored/lost in the deluge of bug reports.
Runix May 24, 2022 @ 5:20pm 
Some additional bugs:

  • Battle UI: Right-click dragging is buggy and results in units snapping into weird positions, particularly close to terrain obstructions.
  • Battle Mechanics: Units can get stuck on destroyed objects, such as destroyed chariots or artillery.
  • Graphics: Performance while looking at the campaign overhead map is poor, especially closer to the Realms of Chaos.
  • Graphics: Stuttering can occur while mousing over buildings in settlements or opening up Ku'gath's cauldron. This appears to be caused by a bug in loading resources, which is partially fixed in the UI Performance Patch mod (see the following.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2803513131

And to elaborate on this one:

Originally posted by ca_pingu:
  • Non-Cathay factions occupying the Great Bastion are unable to prevent Kurgan Warband armies from spawning on the map.

There are several bugs associated with the Great Bastion. Most of them are fixed in the Kurgan Invasion Bug Fix mod; see the following.

https://steamcommunity.com/sharedfiles/filedetails/?id=2794438990

I think most of these have already been reported in some form, but I'll create separate posts for any that haven't been reported yet.

Edit: Thanks for your support, really appreciate the team being more responsive. :steamthumbsup:
Last edited by Runix; May 24, 2022 @ 5:27pm
ShapeShifter May 24, 2022 @ 10:13pm 
While not a bug, is there anyway at all to change the way deployable items work to match closer to Three Kingdoms? Having specific locales I can place barricades on the map really detracts from the fun. I also miss dearly the oil traps and flammables in general. The way magic doesn't work on walls is also a huge detriment for factions like Tzeentch, especially with the way siege maps now have bridges that seem to borrow the same ability to avoid being allowable targets for most spells. These are features that would be amazing to have done in a rework or even as a dlc patch by itself if there really is no other way to get development on those features funded.
Alex Dracu May 24, 2022 @ 11:04pm 
Do you guys hire QA Testers ? I don't report bugs to you cuz that's what i do or a living, but my dream job would be to work for CA
dublomees May 24, 2022 @ 11:21pm 
cool, I buy the game for the full price tag for my country, so that later I can test the game and report bugs, dear developers, please ask your publisher to expand your staff so that you yourself rake what you did yourself
Ragnar101 May 25, 2022 @ 1:50pm 
Game stuck on credit screen and start endless loading
And absent preference.script file
madcow002000 May 25, 2022 @ 5:59pm 
At first I thought what I am writing about was a bug because I was only playing chaos factions. But when I started playing other factions I soon realized this was more wide spread and more deliberate.

The variety of "embedded in army" trait for most heroes is sorely lacking, especially with the chaos factions being limited to training and increased mobility. This needs to be addressed in the next hot fix or "surprise added" into one of the roadmap additions.

A suggestion (if it can be done) is to add a trait selector much like how the Frost Maiden's of Kislev are generated or make it a sub menu when choosing a hero or the traits can be chosen by making a pool to be selected from or you can just give us a larger variety of heroes.
OwO Jun 23, 2022 @ 7:50am 
Still referring to sync kills as "large unit sync animations" again it's not just large units who don't have their sync kill animations working, it's all of them.
Brutus Invictus Jun 23, 2022 @ 1:52pm 
Thought i should mention this here, but in multiplayer survival, the waves dont seem to spawn in correctly. It will only spawn in 5 units at a time, and have only 5 units out at all times for whatever reason. I assume its a bug of some sort, was hoping that could get some attention eventually....
Rebelsoul Jun 24, 2022 @ 10:06am 
plz can someone confirm if this is an issue for other people aswel ,i get ctd when i start campaign with nurgle when i click on my city and hover over the open construction,, the buildings i can build pop up but then it crashes every time since wh3 came out ,,
also with cathay when im in harmony and the next turn i get the pop up that says your in harmony i get ctd ???
Brutus Invictus Jun 25, 2022 @ 10:14am 
Originally posted by Rebelsoul:
plz can someone confirm if this is an issue for other people aswel ,i get ctd when i start campaign with nurgle when i click on my city and hover over the open construction,, the buildings i can build pop up but then it crashes every time since wh3 came out ,,
also with cathay when im in harmony and the next turn i get the pop up that says your in harmony i get ctd ???

hmm that is odd, dont think i have ever had that issue, but then again ive gotten lucky with very few ctd
Mazisky Jun 25, 2022 @ 10:33am 
TAA still broken and not working on grass. Fix the shaders please
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Date Posted: May 24, 2022 @ 7:54am
Posts: 211