Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are fewer maps than in CotW, but since there are no ATVs in the game, these maps are enough for you. There are small ones, where animals themselves go to you, there are large ones, where you have to walk to find an interesting animal.
The weather is set before going to a specific map and is visible to you: sunny, rain, fog.
A weapon is neither good nor very bad - normal. It's nice that the real models. I didn't use the bow. The reaction of animals, which should be, and not like in CotW - as if a child in a school theater is playing death and waiting for applause)) After the shot, everyone within at least 200 m scatter.
Of course, animals make sounds, almost all go to decoys well, I haven't tried to follow the tracks without a dog. But you can't get a bird out of the water or drive a turkey out of the grass in a field without a dog.
I just find it and put a mark on the map (each animal has its own), next time there will be either an animal or its tracks in this place. Habitat.
It's easier for you to watch videos or screenshots. I don't like the trophy window.
They don't exist, it's just a hunt.
Manually. Does not exist.
Yes, all garments except boots have a visibility level.
Not.
Here & Here The game has everything you need to hunt, now you need to polish.
back to the game, I like it, buit everyonme has another tast, I can just say buy it, try it out and if you dont like it, refund it (max. playtime not over 2h)
What I meant by the animals spawn in is that when you log into the game it will just spawn the animals randomly around the map. I assume this is how it would work as there would be no purpose to where they travel or why. I also presume this is probably because time doesn't actually progress in the game. If you set the time to morning it will always be morning unless you change the time again manually.
I would purchase the game to try it out but I don't think I could get a real feel for it in the 2hr limit so it is likely better for me to watch it mature for a while. Thanks again.
You have mentioned licenses more than once and this puzzles me. I'll tell you a little to everyone who is interested. I always have licenses for all animals in all regions. The license costs from 60 to 480 (it seems), while for the puma, for example, they give a reward of ~ 3600. For a bear ~ 4600. All the numbers from memory, I could be wrong. For deer, birds, small predators and others, of which there are several in the license (from three to ten) - less. The cost of the license is always correlated with the animal reward. It is considered something like this: the cost of the license * 10 / the number of animals in the license. For example a cougar, 360 * 10 = 3600/1 = 3600. There is some drift due to the specimen - young, adult, mature. At the beginning of the game, everyone is given one infinite license for any animal on any map, as a gift. It needs to be spent wisely. When all the animals from the license are killed, and you want more, you need to return to the house. It's inexpensive, but walking back and forth ... Therefore, an extended version of the game with infinite licenses for all bears on all maps is very good, in fact, and makes sense. Expensive though. The fastest way to make money in this game is on large animals. In general, I do not see any restrictions on the part of the licensing system, this is an interesting nuance of the game, but not something fundamental that determines the style of the game and that you need to constantly think about.
I agree with your ideas and suggestion.
Good game. Here are a few suggestions I got. I think that the iron sights need to be fixed. There is a weird white circle that appears where the front sight is. I would prefer just to see the bead or blade sight only. They can offer illuminated paint on the sights. For low light.
When the action of the weapons are cycling I think they need to add an animation When the character manipulates the weapons. Line of sight should break as the action of the weapon is operated. See video at 6:00 for an example.
https://youtu.be/XgYRVn7rvw0
I suggest for future weapons adjustable ironsights. The buck horn sights on the winchesters 94s are adjustable for elevation. This will help the shooter to choose a point of aim and elevation zero for the gun.