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people prefer to wait 50 Minutes at a station for the high speed train instead of boarding the commuter train which arrives 45 Minutes earlier. The commuter train would arrive 1 minute after the high speed train at the target station an has plenty of free seats. Of course the high speed train train arrives packed at the station an so noone is able to enter the train.
Maybe one could intrdouce something like a "train app" for passengers who can check in advance how full the arriving trains will be approximately and have the option to take alternative connections acoording to the chances of beeing able to board the train?
Or alternatively "book seats" in trains in advance an if the train won't have free seats then the train will drop from the available connections at a station so people won't wait for nothing and instead plan the trip with other connections.
I used the "Board only" flags for the HS line at those stations so that pax could not take up a seat from Boston, 10 miles to Canton while leaving a Boston-New York passenger waiting in Boston.
For some through services, that can be a little more complicated but I see that a "minimum time traveled" value has been created and that can stop some of those short-timers taking up space if you have, say, a 1-hour minimum allowable travel time for pax.
I don't like the idea of compulsory reservation trains (ref. France's TGVs) in general, and I suspect it would be computationally very expensive to implement in game because one would have to iterate through all potential trains on the route. It could also lead to runaway overcrowding. I propose the probabilistic redistribution of passengers because it seems to me to be a low cost method (every passenger already has to be iterated through and do a pathfind, and calculating a cost is O(1) for every route - and for most networks realistic routes will be limited to a small number). I'd be very glad to hear any comments the dev has on this.
Alternatively, if anyone currently has a bodge fix that restores somewhat realistic numbers to HS and conventional networks, I'd be glad to hear it as well. Currently all I could do is lower HS2 line speed to 280kph so that the journeys are slow enough no longer to be attractive to passengers farther from the line but still attractive enough to take pressure off the WCML.
In addition to managing stop board only/exit only and minimum time settings, one other thing you can do is to work with the timetable. For example in the above case if you move the high speed departure time by 2 minutes, the arrival time to destination would be later than the commuter train.
Another idea for commuter vs. high-speed is semi-express trains, these run the same lines as commuter but gain time by skipping some stops. This also helps serve stations further out.
It is also true in real world though that high speed lines cannibalize conventional. In Japan whenever a new shinkansen line is opened, the existing conventional lines are significantly reduced in volume of seats, part of it to actually force passengers to ride on higher-price shinkansen.
It's hard for me to imagine how fast HSL lines would need to be to get from Boston to Chicago via DC faster than on a direct line - but if one built such fast lines from DC to both of those cities, one can also build a direct link from Boston to Chicago too. This to me is a challenge of planning and building an efficient network. That's what airlines do for example - since they can't connect every city to every other city, they identify where to place convenient hubs and traffic naturally goes through them.
Ultimately, I would love to see a way of adjusting the change penalty based on the type of service change. For example, a cross-platform or same platform change is far less onerous than getting from platform 5 to platform 20 at a large terminus. But I don't know what the logistics of implementing that would be from a development perspective.
For example, 1.12/1.13 brought in walking connections and my Tokyo tram line became connected to the nearby heavy rail line and so many passengers decided to transfer, it was way above tram line capacity. I could have upgraded the tram line to higher capacity, but it's a real network, so did not want to do it. So I changed my order of adding lines to the network and prioritized building another heavy rail line that would connect to tram from the opposite end. For this new line I decided to add 12 stations only for now (of the 40+ in real life) - to the depot - as I don't want to spend too much time on it, but 12 stations allows to have a meaningful traffic and add revenue. (The tram line connection would have been only 4 stations). Looks so far like the tram line issue has been solved, though I have not yet tested a Friday. So the point is, you have many tools as your network manager to address the challenges, that's effectively the game's goal and fun.
1. Saragossa - Vitoria - Bilbao - Gijon
2. Saragossa - Madrid
3. Saragossa - Burgos - Leon - Gijon
4. Girona - Toulouse - Bordeaux
5. Girona - Montpellier - Saint Etienne
6. Valencia - Alicante - Murcia - Cartagena
Also a high speed line is connecting Bilbao and Vitoria with Bordeaux and Toulouse to avoid passengers from Bilbao to Bordeaux going the horseshoe shaped route through Barcelona
On the old "a station creates maximum passengers and assigns a destination" system the commuter and metro lines running into Barcelona Sants station were overcrowded so much that I considered to open the (being built in reality as well) second high speed station in the north of Barcelona to split the demand. Then the trains became quite empty outbound, never were high speed trains overcrowded into Barcelona, but always out.
With the new "tile to tile demand is created when covered by a station" approach the metro and commuter lines in Barcelona are fine. But now high speed lines are permanently overcrowded, because due to the distance demand two things happen:
1. Passengers use high speed trains for regional traffic, basically the whole chain Barcelona - Girona - Figueres - Perpignan - Narbonne - Beziers - Montpellier - Nimes is clogged with regional passengers, not leaving space for the target population.
2. Routes that did not play a role before because it was a low probability one suddenly get more passengers. Like from Madrid to Alicante, Valencia or the other side Leon, Burgos, etc (which is all under 300 km and generates statistically much more passengers now). The trains from Madrid were running nearly empty, now they are overcroweded, why I built a new line directly from the Valencia - Alicante section through Madrid to meet the Burgos - Leon line in Palencia and further on to Vitoria and take passengers off from the Madrid - Saragossa section as well as Barcelona - Valencia, Saragossa - Bilbao and Saragossa - Leon. And the next project is the conventional line Barcelona - Montpellier so I can block regional passengers from the high speed trains there.
We might also rethink old building patterns to adapt to the new passenger generation rules.
The default distance demand in NIMBY I do find needs adjustment. Even on Tokyo where I have a working shinkansen line to Osaka I dropped every value over 50 km to ~1%.
Mirko, by the way there are good quality discussions and a great group of very knowledgeable folks on the Discord site where I have been spending time recently. You can get in through the invite in the pinned message from WaW.