Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can make it closer to reality with a couple of tricks:
- Build extra tracks on top or right below the main track where the full train arrives
- Build the black hole platform from where the splitting train emerges and where the main train disappears very close to the main platform (like a couple meters away, and a couple meters long) - I think it would work but worthwhile testing that a very short platform (shorter than the train) can work as a blackhole.
- Set the place where the splitting trains will stop (above each other) to be so that the two trains don't overlap and it looks from above as if they are on the same track, even though they are not. This is presuming you use two extra tracks for each short train. If you use just one track, you want to make sure the signals can accommodate two trains.
- Use invisible track for the top track so you can still see the train and the track below it.
- When building track above each other, use a small offset (e.g. 0.1m) to make it easier to move nodes around later if desired. It would be close enough to not be visible unless you look at a very short distance.