NIMBY Rails
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Weird and Wry  [desarrollador] 26 ENE 2021 a las 8:41
Roadmap (1.16 and long term)
SCHEDULED FOR 1.16 --------------

- Dynamic train shift scheduling
- Improved train collision detection


MID/LONG TERM ROADMAP --------------
(in no particular order)

Update the map (at least once more before EA is done)
Priority: Low after 1.10
Effort: Mid-High

Public development contracts
Priority: Mid
Effort: Mid-High
Purely private rail projects are a small minority in the real world. Cities should be able to offer you contracts, infuse you with the cash on taking them, and then monitor your work for compliance.

Advanced signals and control systems
Priority: Low
Effort: High
Speed restriction: allow statically setting the max train speed with a signal, with some kind of system to reset it back to track/train defaults. This might depend on a signal token system.
Conditional signaling: Add tag filters to signals so they apply only to some trains, depending on the tags assigned to said train.
Custom signal logic: a generic extension of the previous idea, introducing logic operators for the player to define custom signal logic. Also timers, memory, train side memory.
Signal links: allow for explicit manual links between signals to be used by custom signal logic.
Balises as sensors.
Pathing signaling: Introduce, or modify existing signals that are capable of changing a train path, rather than just denying/allowing a train to pass certain point.

Mod support: rulesets
Priority: Low-Mid
Effort: Low-Mid
Allow mods to change the constants of the game, including those governing demand formulas, catch areas, etc.

NIMBYism
Priority: Low
Effort: HIGH
Introduce NIMBYs in the game. Your construction efforts make some areas dislike you very much, affecting the demand for your services, or making you pay extra.

Chill beats
Priority: Low
Effort: Contract work


Speculative/Experimental:

Procedural buildings
I started this experiment on summer 2020: https://carloscarrasco.com/nimby-rails-july-2020/

Post EA:
Achievements
Steam stats
Última edición por Weird and Wry; 7 MAR a las 9:43