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There are hundreds of pax waiting at B and C who want to go to C and B, respectively, but this second train never gets any passengers if the other train (which runs A->B->C) is set to the same travel time.
I also have issues with passengers only wanting to go one direction on the B->C express train, ie they'll go from B to C but everyone at C won't go to B :/ They would rather wait 28 minutes for the other train to come and ride that one.
Is it possibly something to do with using platform A and B? I picked A and B so the trains would run a loop in the same direction to avoid head on collisions, but not really sure I did it correctly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2379126735
https://steamcommunity.com/sharedfiles/filedetails/?id=2379126846
https://steamcommunity.com/sharedfiles/filedetails/?id=2379126935
You encounter this because trip planning in the game is now static, i.e. passengers travelling between any two points will omly pick the route with fastest travel time on paper, ignoring other information like frequency or fare. Even if two lines travel on same route, only one will be picked. Passenger will never switch dynamically. Improvement to this have been planned in the roadmap but still haven't been implemented yet. So it is not possible to achieve what you want to do in the game's current version.
I checked all routes again and everything seems to be set-up correctly.
I also noticed that on a different route, on which I have two methods of transport from station X-Y:
X-Y - subway
X-Y - tram
Pax decide to get out from trams at station X and switch to subway trains, even though it adds cost and time to their leg.
Good to know, thanks for the info! Do you think there's any current work around to achieve a similar affect?
This is a good idea but it seems like it also doesn't entirely work.
My first train runs A->C->B. The local train goes A->B in a loop.
I got it partially working so that both trains can pick up passengers at station B and take them to A, but neither train picks up at A now :/
I thought maybe making each segment of the route unique to a single train (or trains running identical route), so the passengers have to use it, would work, but no dice.
(I am using the beta branch)
You can improve the vehicle utilization by using that same vehicle to run between all the smaller cities, aka stopping at ABCDEFG and return, as long as the interval is still reasonable, it will help you pick up all the demand to/from BDEFG and then you can have all your other trains focus on running ACG route, if demand for your smaller cities are this low.
2 lines - both with same trains, schedule interval etc.
There are multiple platforms at B, C, D so all lines are separated.
Line 1: (A,B,C,D,E,F)
Line 2: (G,B,C,D,H,J)
Passengers from A going to E or F (all serviced by Line 1) will get on a Line 1 train at A, then get off at B and wait for the Line 2 train, get it from B to D and then transfer back to line 1 at D to get to E & F.
This causes them to wait, transfer twice and become unhappy.
There needs to be some tolerance so that passengers will stay on a train which will get to their destination unless the other route is much better (and even then it should be a weighting not a binary yes/no choice).
I want to have a number of lines which share stations like this, however the current algorithm seems to mean the pax will only pick one route even if others are also viable (or better).
However I do realise this is in early access so not complaining too much :)
If you manually set the duration of the legs between stations to be identical then the passengers will not jump off to wait for a faster train.
In my case the automatic times were 1 second different from route 1 to route 2, as they have their own tracks but the same source and destination station.
By overriding the calculated values (and locking them so they won't update), the behaviour is much better.
It is still not perfect as ideally passengers should wait for a service with no transfers (especially if they end up getting on that same train anyway) rather than getting the first train in the direction they are heading :)
However clearly that is much more complicated logic for the passengers to work out and is understandably further away in the road map.