NIMBY Rails

NIMBY Rails

jetblast787 Jan 27, 2021 @ 1:37am
Trains bunching
Hello!

First of all let me say good job on making such a beautifully simple concept work so well in early access. I'm glad I only realised its coming out last week; I would have gone crazy waiting any longer!

Now to business, I seem to get trains bunching a lot even when I set a reasonable intervals. Any tips or suggestions to overcome bunching?

I really look forward to the development of this sim and have a lot of ideas to improve! One I would say out of the box is for station snapping to predefined lengths just to make it easier to build.

Thanks!
Last edited by jetblast787; Jan 27, 2021 @ 1:40am
< >
Showing 1-14 of 14 comments
E.RAW Jan 27, 2021 @ 2:53am 
I get the same thing, It would appear that trains do not follow the train spacing intervals if they entered the station too close, they just both countdown their time and leave together again, It is still a great game so far though!
tomfu Jan 27, 2021 @ 3:08am 
If that only happens with 1 train at a time, you can simply pay 500.00$ to reset the train which usually solves the problem for me.
Bp101697 Jan 29, 2021 @ 6:06am 
Train are bunching. Lots of waiting passengers are angry. Dev should add feature for train unbunching.
Joman Jan 29, 2021 @ 6:09am 
The trains bunch together, when you set the interval for a line to high.
walter_nyc Jan 29, 2021 @ 6:20am 
Originally posted by tomfu:
If that only happens with 1 train at a time, you can simply pay 500.00$ to reset the train which usually solves the problem for me.
Because of the bunching problem and the lack of signals the resetting 500k should be charged only when you move a train to am unconnected branch.
Joman Jan 29, 2021 @ 6:25am 
Originally posted by tomfu:
If that only happens with 1 train at a time, you can simply pay 500.00$ to reset the train which usually solves the problem for me.

This only happens, when you station is much longer than the trains.
When two trains fit into the station.
Wingtip Jan 29, 2021 @ 8:10am 
Originally posted by Joman:
Originally posted by tomfu:
If that only happens with 1 train at a time, you can simply pay 500.00$ to reset the train which usually solves the problem for me.

This only happens, when you station is much longer than the trains.
When two trains fit into the station.

Wrong, i have very short stations as well... this feature like several others are just borked and need patched... all my trains end up each others a$$ no matter what you set the intervals to
Weird and Wry  [developer] Jan 29, 2021 @ 11:34am 
Keep in mind intervals are per-line-per-platform, not just per-platform. Add more platforms if you need more flow with intervals and simultaneous lines.
HQRDà Feb 1, 2021 @ 1:41pm 

Originally posted by Weird and Wry:
Keep in mind intervals are per-line-per-platform, not just per-platform. Add more platforms if you need more flow with intervals and simultaneous lines.

I'm not sure it can solve the problem here or I may have missed your point (my english is not that good).

Originally posted by E.Raw:
the train spacing intervals if they entered the station too close, they just both countdown their time and leave together again

Originally posted by Joman:
This only happens, when you station is much longer than the trains.
When two trains fit into the station.

It seems that both statements are right, at least I experience the same bunching issue on one of my lines, and it would be a damn waste of money to rebuild those stations because the trains using it are too short.
Will this behaviour be corrected soon?
I have to say the game is already very enjoyable, i just can't stop playing it, and it is the only annoying thing I met so far.
(or maybe the Click&Drag bug when the cursor hover a UI window but this is detail :))

Originally posted by tomfu:
You can simply pay 500.00$ to reset the train.
Where can I find the button ? I just can t find it !
Swisspike Feb 1, 2021 @ 2:48pm 
If you put the speed at max, you will have multiple trains leaving a station at the same time. If you do have more than one train at a station, set the game speed to medium, and you're set.

Make sure you have a minimum interval set as well..otherwise, the trains will leave, with no other instructions.

Setting up a route is easy...run one train for the route, see how long it takes. Determine the time distance you want between trains to get the total trains needed.

Divide the total time by the number of trains to get the interval.

Buy a train, start it, making note of the time. Buy the next train at the correct interval.

Once you have purchased all your trains for the line, got into each stop, and set the minimum interval for just a little less than the actual interval, to keep spacing.

Example...four stops, 24 minutes to run the entire route, and you want a train every three minutes. You will need eight trains over the 24 minutes, so launch a train at 3, 6, 9, 12, 15, 18, 21 and 24 minutes. Go into each stop, and set the minimum interval at 2:45. Reduce the in-stop time down to 5 seconds..that's all you need.

There you go. Perfectly running route.
Lunacharsky Feb 2, 2021 @ 12:02pm 
Just a thought, but I think trains only clutch if there are too many trains on one route for the interval you put. If you put a shorter interval, or if you remove trains, they will gradually unclutch. That's my experience, but i'm not sure if it always works...
qunow886 Feb 2, 2021 @ 12:14pm 
Originally posted by Weird and Wry:
Keep in mind intervals are per-line-per-platform, not just per-platform. Add more platforms if you need more flow with intervals and simultaneous lines.
I believe the problem here is trains are brunching per line per platform, when they get too close
Bigbigcheese Feb 3, 2021 @ 5:09am 
Pretty sure this is just a simulation timestep issue. If your time steps are too high (running on higher speeds) then two trains may arrive at a station within the same timestep and thus won't meet the check that nobody has "booked the slot" to leave and will count down in concert
Doc Feb 3, 2021 @ 5:31am 
keep an eye on max running speed of the sim. Set it lower once, and trains will start the intervaltime when the train in front leaves the station.
On max sim speed the 2nd train in station starts countdown before the 1st leave the station.
(I thought it was already confirmed as a bug)
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 27, 2021 @ 1:37am
Posts: 14