NIMBY Rails

NIMBY Rails

senorsoupe Jun 24, 2021 @ 6:35am
Compensation: Full Station
I know in other threads the devs mentioned that they were working on a new system to speed up the boarding of passengers, however it appears to have disappeared from the roadmap, is that still in the works? If not, what tricks do folks use to try to get people moving in and out of your busy central stations. I currently have major problems with my massive (and beautiful) Denver Union Station where, despite my best efforts, it's almost always jam packed! Problem seems as though the trains can't cycle through all the waiting passengers under the 180 second max additional waiting time that the game has built in so I am trying new ideas (increasing default wait times for the busiest of lines) to try to get people moving

What other tips do people have to avoid these compensations
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Showing 1-6 of 6 comments
Weird and Wry  [developer] Jun 24, 2021 @ 7:31am 
That system is implemented and it should be possible to load over a 10K pax station in under a minute. If you are playing v1.1, there is a bug with trains being unable to fully load pax in full stations, which has been fixed in recent builds of v1.2.
senorsoupe Jun 24, 2021 @ 9:14am 
Hi! I am indeed playing 1.2 so it's strange I am still having this issue. Could it be related to the size and complexity of my network? I have thousands of stations and thus thousands of potential destinations
hluraven Jun 25, 2021 @ 1:36am 
I have the same problem in all my mega-interchange stations. 18 platforms of trains arriving every few minutes means that the 10,000 limit is reached in seconds, over and over again through the day. Most city centre terminals could hold over 10,000 on the platforms alone (especially if it includes metro/tram too) let alone any concourse space.
senorsoupe Jun 25, 2021 @ 4:51am 
Originally posted by robertnichols910:
I have the same problem in all my mega-interchange stations. 18 platforms of trains arriving every few minutes means that the 10,000 limit is reached in seconds, over and over again through the day. Most city centre terminals could hold over 10,000 on the platforms alone (especially if it includes metro/tram too) let alone any concourse space.

Yah, the stations that give me the most grief have a lot of platforms as well, Denver has 28 surface platforms (14 pairs) and 8 Metro platforms (4 pairs) while my other problem hub (Chicago) has 32 surface platforms, 4 Metro platforms and 4 Tram platforms. The Dev mentions that trains should be able to cycle through all 10,000 pax in under 1 minute (so trains don't leave before all pax have had the opportunity to be considered for a train) but that's not my reality. I have half full trains leaving after waiting for 180 seconds as the game can't cycle through the thousands of potential destinations quick enough. I suspect that terminals with busier lines but fewer potential destinations may not have problems but my vast and complex network is a bit too mighty lol
Weird and Wry  [developer] Jun 25, 2021 @ 6:10am 
If you manually increase the waiting time to 10m (as an example, and just to test), do these trains manage to leave fuller? If yes, then yes, it's the number of destinations rather than the number of pax that your station is suffering from. Pax could be internally grouped by next stop at stations rather than destinations and this problem would probably go away, but that would lose the capability of pax to dynamically pick a non-optimal train if said train is leaving earlier and results in an overall lower travel time than the optimal train. So pax are iterated by destination and with many thousands of destinations which require transfers concentrated in a few mega hub stations, you may hit this limit.
senorsoupe Jun 25, 2021 @ 7:17am 
Originally posted by Weird and Wry:
If you manually increase the waiting time to 10m (as an example, and just to test), do these trains manage to leave fuller? If yes, then yes, it's the number of destinations rather than the number of pax that your station is suffering from. Pax could be internally grouped by next stop at stations rather than destinations and this problem would probably go away, but that would lose the capability of pax to dynamically pick a non-optimal train if said train is leaving earlier and results in an overall lower travel time than the optimal train. So pax are iterated by destination and with many thousands of destinations which require transfers concentrated in a few mega hub stations, you may hit this limit.

Yes, they are able to fill with a longer default time (I have been using 4 mins). I guess my network is just too amazing lol
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Date Posted: Jun 24, 2021 @ 6:35am
Posts: 6