APB Reloaded

APB Reloaded

Statistiche:
Is SARD Anti Cheat Safe and Legit ?
I don’t want to reinstall if the Anti cheat is not credible.
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Visualizzazione di 31-45 commenti su 72
Messaggio originale di Baphomeat:
The only real solution is so invasive I can't actually support it.... do what Korea does... link gaming accounts to players Social Sec numbers. You get 1 account per game. This would solve the issue (atleast mostly)... except it's highly invasive and I can't in good faith ACTUALLY say this is the correct fix... just because a nuke works to eliminate a traffic jam doesn't mean it's the right answer to fixing the issue.

How about turning off the internet and playing PVP games with friends that you know personally?

Big city anonymous internet social lives are over MF rated.

Multiplayer LAN parties with good friends and a few drugs are under MF rated.

I also fixed my traffic jam problems by selling my dirty expensive car, which increased my fitness, my bank account and reduced my stress levels.
Messaggio originale di JiM__13:
Messaggio originale di Baphomeat:
The only real solution is so invasive I can't actually support it.... do what Korea does... link gaming accounts to players Social Sec numbers. You get 1 account per game. This would solve the issue (atleast mostly)... except it's highly invasive and I can't in good faith ACTUALLY say this is the correct fix... just because a nuke works to eliminate a traffic jam doesn't mean it's the right answer to fixing the issue.

How about turning off the internet and playing PVP games with friends that you know personally?

Big city anonymous internet social lives are over MF rated.

Multiplayer LAN parties with good friends and a few drugs are under MF rated.

I also fixed my traffic jam problems by selling my dirty expensive car, which increased my fitness, my bank account and reduced my stress levels.

Bro i'm an old school gamer... I used to do the lanparty thing and it was fine... but far too much headache... Right now i'm between jobs so I have time but while i'm working I don't wanna do that extra headache just to play games... i'll log in to whatever slop is on my list, play for a few hours, then pass out.

Even now... i'm working on developing a small indie game and after 8 hours of coding, modeling, and such the last thing I wanna do is log into any kind of lan/area network where I need to think... I just wanna hop in and play a game.

Your solution does fix it... but it's cumbersome and requires certain criteria to be met before hand... and unless you're in a city the city network thing doesn't work... currently I live in a town of about 1000 people... 5 hours from the nearest city where that's possible.
Messaggio originale di Rieka9411:
Messaggio originale di Livvydoodlez:
Kernel level anti-cheat it seems.

Also their game support list is umm... 'interesting'...


Should of went with EAC over SARDS if you're going to force people to use a kernel level anti-cheat.
EAC is too easy to bypass. SARD is an AI kernel based AC and thereby has more potential

See... I find it funny that people still don't realize that EAC is also Kernel level.

I'm not lying about this... it IS kernel level... and it's hilarious that people wanna talk like they're in the know but can't do 5 minutes of research. I'm not dogging you specifically just spreading awareness whenever this topic comes up.

EAC IS IN FACT KERNEL LEVEL.
for all the mo*ons: the new ani-cheat is not even in game.1.31 is still not live
Messaggio originale di bRavoBG:
for all the mo*ons: the new ani-cheat is not even in game.1.31 is still not live

That matters how/why?
Messaggio originale di Baphomeat:
Messaggio originale di R A Z E R:

But no matter what, not a single anti cheat out there will ever completely stop cheating issues... People will always find a way to bypass it sooner or later..

Unironically the most sensible person talking about Anti-cheat i've ever seen.

Short version of the math and rant below: Human Moderation doesn't work, Anticheat doesn't work, so if you're going to complain about ANY solution... what do you think should be the RIGHT solution?

Ultimately it's a do we do nothing and accept that cheaters exist? Or do we make it as hard as we can?

Because simply put... the problem is a REAL issue for F2P like APB is...

You can buy a cheat program, make an account, log in, play, get banned, make a new account, get banned... How is an anticheat supposed to stop cheating when the 'solution' is to ban them from a free account that can be created using Gmail or other free emails with unlimited possible accounts?

IP bans would be better, but even that is rather easily bypassed.

VPNs would prevent an IP ban typically cause you can just get a new IP and account then.

The only difference between APB now and APB in 2016 is player count. Back in the day when we had a few thousand players and a couple hundred employees working on the game it was near impossible to stop them manually. G1 had (if I recall) about 100 to 200 employees. Say it was 200... actually 300... and say 1/4 of them worked on solving tickets in 2016 and manually removed cheaters. If we had about 3000 steam users, so we'll say 4000 total pc players. If 1/4 of those player submitted a ticket per day you'd have 1000 meant to be looked over by 100 employees. Typical support tickets take 1 hour to resolve, meaning in a 12 hour day 1 employee can do 12 tickets. 12 tickets per employee, per day means 1200 tickets could be resolved.

so 1000 distributed, 1200 handled... seems like it would work huh? Well back in 2016 G1 had Fallen Earth too... which had about 1000 players. So 1250 tickets.

NOW this is assuming that G1 had 400 employees and 1/4 of them did tickets. When in reality they had closer to 250 and maybe 30 of them did tickets. So 30x12 = 360 per day. It would take around 4 days for them to answer 1 days worth of tickets.

Human moderation can't stop cheaters... and even if it did have the manpower to ban ALL cheaters... they would still just make new accounts the second they got banned.

Now Little Orbit COULD use all of it's manpower to do tickets but... this falls into the it's a free game issue too.... you can't stop a never ending tide of cheaters who can make unlimited accounts.

So since Humans don't work, and anticheat doesn't work... what should the solution be?
I see so many people whining about this solution or that solution... but they never bring up the RIGHT solution that they think exists.

There is no solution. Game Devs vs Cheaters is a battle of attrition. A cheat dev can make 5 cheats for 5 games and that means he has to combat 5 programs. Meanwhile a development team has to combat dozens of cheaters who all use different codes to exploit the same bugs. You fix cheat 1, 2, and 3 but cheats 4 and 5 still work. So you fix 4 and 5, and by the time you fix those 2 and 3 work again, fix those? 1 and 5 work again.

It's never ending.

The only real solution is so invasive I can't actually support it.... do what Korea does... link gaming accounts to players Social Sec numbers. You get 1 account per game. This would solve the issue (atleast mostly)... except it's highly invasive and I can't in good faith ACTUALLY say this is the correct fix... just because a nuke works to eliminate a traffic jam doesn't mean it's the right answer to fixing the issue.
Maybe code the game so the exploits the cheaters are using don't exist? Just a thought. Cheats aren't usable in most games, simply because the devs bother to patch the cheats as soon as they find out about them (single-player games excluded from this statement)
Messaggio originale di Myst Leissa:
Messaggio originale di Baphomeat:

Unironically the most sensible person talking about Anti-cheat i've ever seen.

Short version of the math and rant below: Human Moderation doesn't work, Anticheat doesn't work, so if you're going to complain about ANY solution... what do you think should be the RIGHT solution?

Ultimately it's a do we do nothing and accept that cheaters exist? Or do we make it as hard as we can?

Because simply put... the problem is a REAL issue for F2P like APB is...

You can buy a cheat program, make an account, log in, play, get banned, make a new account, get banned... How is an anticheat supposed to stop cheating when the 'solution' is to ban them from a free account that can be created using Gmail or other free emails with unlimited possible accounts?

IP bans would be better, but even that is rather easily bypassed.

VPNs would prevent an IP ban typically cause you can just get a new IP and account then.

The only difference between APB now and APB in 2016 is player count. Back in the day when we had a few thousand players and a couple hundred employees working on the game it was near impossible to stop them manually. G1 had (if I recall) about 100 to 200 employees. Say it was 200... actually 300... and say 1/4 of them worked on solving tickets in 2016 and manually removed cheaters. If we had about 3000 steam users, so we'll say 4000 total pc players. If 1/4 of those player submitted a ticket per day you'd have 1000 meant to be looked over by 100 employees. Typical support tickets take 1 hour to resolve, meaning in a 12 hour day 1 employee can do 12 tickets. 12 tickets per employee, per day means 1200 tickets could be resolved.

so 1000 distributed, 1200 handled... seems like it would work huh? Well back in 2016 G1 had Fallen Earth too... which had about 1000 players. So 1250 tickets.

NOW this is assuming that G1 had 400 employees and 1/4 of them did tickets. When in reality they had closer to 250 and maybe 30 of them did tickets. So 30x12 = 360 per day. It would take around 4 days for them to answer 1 days worth of tickets.

Human moderation can't stop cheaters... and even if it did have the manpower to ban ALL cheaters... they would still just make new accounts the second they got banned.

Now Little Orbit COULD use all of it's manpower to do tickets but... this falls into the it's a free game issue too.... you can't stop a never ending tide of cheaters who can make unlimited accounts.

So since Humans don't work, and anticheat doesn't work... what should the solution be?
I see so many people whining about this solution or that solution... but they never bring up the RIGHT solution that they think exists.

There is no solution. Game Devs vs Cheaters is a battle of attrition. A cheat dev can make 5 cheats for 5 games and that means he has to combat 5 programs. Meanwhile a development team has to combat dozens of cheaters who all use different codes to exploit the same bugs. You fix cheat 1, 2, and 3 but cheats 4 and 5 still work. So you fix 4 and 5, and by the time you fix those 2 and 3 work again, fix those? 1 and 5 work again.

It's never ending.

The only real solution is so invasive I can't actually support it.... do what Korea does... link gaming accounts to players Social Sec numbers. You get 1 account per game. This would solve the issue (atleast mostly)... except it's highly invasive and I can't in good faith ACTUALLY say this is the correct fix... just because a nuke works to eliminate a traffic jam doesn't mean it's the right answer to fixing the issue.
Maybe code the game so the exploits the cheaters are using don't exist? Just a thought. Cheats aren't usable in most games, simply because the devs bother to patch the cheats as soon as they find out about them (single-player games excluded from this statement)
most cheats abuse exploits... you cant really block them all out in one patch
This is me getting a EAC Not Properly Installed Error, even though the last major update installed SARD anti-cheat supposedly...
Messaggio originale di Myst Leissa:
This is me getting a EAC Not Properly Installed Error, even though the last major update installed SARD anti-cheat supposedly...

the new update with the contacts and anticheat will be released in "the coming weeks"
As someone who runs linux these days (because screw windows11), hearing they're moving away from EAC saddens me because it means I probably won't be able to play at all.

EAC and Battleye have runtimes in Valve's Proton, which is how I've been running it on linux up till now.
Once this goes through, I probably won't be able to, since there's no SARD runtime.

Guess we'll see.
Messaggio originale di Phaze3:
As someone who runs linux these days (because screw windows11), hearing they're moving away from EAC saddens me because it means I probably won't be able to play at all.

EAC and Battleye have runtimes in Valve's Proton, which is how I've been running it on linux up till now.
Once this goes through, I probably won't be able to, since there's no SARD runtime.

Guess we'll see.
theres no point running linux in 2024 if youre not using it for privacy lmao
It doesn't work. Forget this game exists until it doesn't, you'll be better for it.
Only people worried about this are cheaters.
Messaggio originale di Metal:
It doesn't work. Forget this game exists until it doesn't, you'll be better for it.
terrible advice from someone who doesnt understand
Messaggio originale di VIPER CHIEFTAIN:
Only people worried about this are cheaters.

There's nothing wrong with asking questions about the legitimacy of a anti cheat..
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