APB Reloaded

APB Reloaded

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Hexerin 18 AGO 2014 a las 21:25
so fairfight has no active protection?
title.
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Mostrando 1-14 de 14 comentarios
Bierno 18 AGO 2014 a las 21:53 
APB still use Punkbuster
FairFight is just a anticheat program that calculate people rate of fire,accuracy etc
Última edición por Bierno; 18 AGO 2014 a las 21:55
Dr. Crab 19 AGO 2014 a las 3:54 
I'm not sure that lag would contribute to you being identified as a cheat, that would make for a badly thought out detection system. The server should keep a good record of your character moving/shooting even if you experience lag on your side (although your character may stick and then jump forward firing wildly due to lag, this is usually just your client catching up with the server). As far as I'm aware I've not run into any cheaters so far (not been playing long) but I do tend to get killed quite a lot in online games anyway!
Athens 19 AGO 2014 a las 21:25 
Publicado originalmente por LINKBITCH:
Publicado originalmente por Bierno*:
APB still use Punkbuster
FairFight is just a anticheat program that calculate people rate of fire,accuracy etc

Oh thats what fair fight is? What if someone gets lag and the program thinks they have higher fire rate then normal? That's not a good system. What they need is VAC. Punkbuster just sucks


When your computer sends information over the internet there is always a timestamp attached to the packets as they are sent out.
If you are lagging or some router or other internet device somewhere between you and the server has an issue the timestamps on the information you sent out stays the same.
The server looks at the time the information was sent and will know you are lagging when it arrives. Fairfight can do the same thing when it looks at the information as it passes by on the way to the game server and will take the fact that you had a connection issue into account when it adds to your database on your character.
Fairfight will ban you for cheating, not for lagging.
Dr. Faustus 20 AGO 2014 a las 7:24 
This game uses both War Z/Infestation anti-cheats. 'Nuff said.
Bierno 20 AGO 2014 a las 14:45 
Fairfight is also used in Titanfall and Battlefield 4 btw
Fairfight imo is really good...

Btw fairfight isnt instant.. it take like a few days to ban a hacker if they are going full out...
and can take multiple weeks if they are using low settings hacks...

Fairfight has to collect alot of data of the player to make sure they are hacking..
I would say Fairfight is really good on actually getting hackers without alot of false positive...

Última edición por Bierno; 20 AGO 2014 a las 14:48
Hexerin 20 AGO 2014 a las 17:25 
Publicado originalmente por Bierno*:
Btw fairfight isnt instant.. it take like a few days to ban a hacker if they are going full out... and can take multiple weeks if they are using low settings hacks...
in other words, it's useless. damage is already done by then.

it takes a veteran of the game only a few deaths to know with solid confidence if someone is hacking or not, and after a full match or two you can generally know beyond a shadow of a doubt. it's not even remotely as complicated as you people make it out to be.
Última edición por Hexerin; 20 AGO 2014 a las 17:27
Athens 21 AGO 2014 a las 17:25 
Publicado originalmente por Hexerin:
it takes a veteran of the game only a few deaths to know with solid confidence if someone is hacking or not, and after a full match or two you can generally know beyond a shadow of a doubt. it's not even remotely as complicated as you people make it out to be.

The complication comes from assigning values to fairfights auto-ban, not in identifying cheaters.
Looking at the time frame of when bans happen and how they are clustered there is still a manual selection process at play to keep human interaction in the process of farifight bans. G1 doesn't want to let fairfight loose on the population , currenty, due to the potental prospect of a massive automated ban wave being triggered based on the current data profiles fairfight is set to detect.
Fairfight knows people are cheating.
Fairfight is telling the Game Devs/mods these players are cheating.
The devs/mods are being selective in pulling the trigger.
I'm sure their mindset is one of " better safe than sorry".
Hexerin 21 AGO 2014 a las 18:00 
Publicado originalmente por Athens:
I'm sure their mindset is one of " better safe than sorry".
you haven't been around these parts for very long, have you? G1 has no problems mass banning, and if it catches innocents in the crossfire they just shrug and ignore. there's been plenty of false bans over the years, and half of them never got their accounts back.
pawg cousin 21 AGO 2014 a las 23:00 
Publicado originalmente por LINKBITCH:
What if someone gets lag and the program thinks they have higher fire rate then normal? That's not a good system.

Tap rate is actually calculated server-side due to APB's engine, so there's no worry about that. usually when you lag and you have a higher fire-rate, your bullet doesn't deal damage. This is pretty much what causes `ghost shots` in apb, cept it's not really a client issue as much as from sloppy netcode.
Última edición por pawg cousin; 21 AGO 2014 a las 23:01
Alchy 10 ABR 2015 a las 14:58 
Publicado originalmente por KKPuff|)r@g0nZ:
Publicado originalmente por Bierno*:
Fairfight is also used in Titanfall and Battlefield 4 btw
Fairfight imo is really good...

Btw fairfight isnt instant.. it take like a few days to ban a hacker if they are going full out...
and can take multiple weeks if they are using low settings hacks...

Fairfight has to collect alot of data of the player to make sure they are hacking..
I would say Fairfight is really good on actually getting hackers without alot of false positive...

Thanks you explained it better than I could, sorry I'm tired.
Fair fight does the same thing VAC does there is no pattern to the banning it can be instant and it can be delayed, they do this to on purpose for some reason
Meiglos 10 ABR 2015 a las 15:49 
Publicado originalmente por The Cabbage Patch Kid:
I'm not sure that lag would contribute to you being identified as a cheat

This poor guy B0ng just started playing, was lagging horribly & got caught by FF.

https://youtu.be/ssXJcLbMwiA?t=33s

https://ffbans.org/Colby/b0ng

Publicado originalmente por Hexerin:
title.

FF is stat based detection. Punkbuster is for actual detection of cheats.



Publicado originalmente por KKPuff|)r@g0nZ:
Fairfight is pretty decent. Punkbuster is garbage.

Punkbuster is garbage when you dont pay punkbuster to update their software.

G1 last paid for an update 11/2013...... It did more vs hax in a week than FF has done since implmentation.
Última edición por Meiglos; 10 ABR 2015 a las 15:55
y2k 10 ABR 2015 a las 15:57 
poor b0ng
76561198043790391 10 ABR 2015 a las 16:03 
he dindu nuffins, he a good boi
Última edición por the`janitor; 10 ABR 2015 a las 16:06
Athens 10 ABR 2015 a las 17:44 
Bong isn't lagging. That's a very nice speed hack combined with auto aim.
He can move around the map at 100M/s or more quite easily.
What Fairfight saw and banned for was the accuracy of the shots. I've not seen it ban for speed hacks.

Publicado originalmente por Shields:
Fair fight does the same thing VAC does there is no pattern to the banning it can be instant and it can be delayed, they do this to on purpose for some reason

The reason there is no pattern for VAC is to make it more difficult for the coders of a hack to know exactly what changes they made to their hacks that caused the ban to trigger.
Valve uses as much as a 2 week window before they trigger a ban.
It's explained in the VAC FAQ.

Fairfight also uses a delayed ban mechanic for probably the same reason but the delay is much lower than VAC. Fairfight delay is in the 0-5 hour window. People can slowly notch up their trainers perfection till they find the point that triggers a ban. By not immediatly triggering the ban when the player passes that threshhold it makes it easier to catch players by suprise.

Fairfight isn't designed to stop all cheating. You can cheat and not get caught by fairfight if the help from the cheat is reasonable. Fairfight is designed to catch you if you are playing unfairly.
Última edición por Athens; 10 ABR 2015 a las 17:45
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Publicado el: 18 AGO 2014 a las 21:25
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