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anyways, to op, join bronze districts through advanced district select, you will still see golds because smurfs but less
1) Rank doesn't mean anything? That's nice to hear, coming from the guy who has nearly 3500 hours logged into this game (seriously, ♥♥♥♥♥♥♥♥♥! I thought I put a lot of hours into skyrim, but damn...! Lol), who probably knows every single pixel of the city from top to bottom and knows where to place themselves strategically, who probably knows every gun, has only the best guns, and knows which gun is best for which areas and how to use to use each gun effectively, who is decked out with the best mods to give them a flat automatic advantage in fights on top of the extensive experience from played time alone...... but ya, other than those little details, rank is totally meaningless. Thanks for stopping by for that little PSA.
2) I have not tried the "less lethal" weapons because, by definition, they sounded "less good." Is that supposed to be how you "arrest" them? Is that actually worth doing? I almost never see it happen, so I assumed it wasn't worth trying them. That other guy seems to agree.
3) I never saw any buttons about separating bronze players, but I'll check again for it. Thanks for the info.
As an Enforcer about 55% of the time I get Average or Bad opposition, and the rest I get a group of 230-255s who are godlike together and are probably grouped up.
Seriously though. I am an Enf-only-Player. I have days where its only trainees vs me, i have days where i get equally ranked oponnents. Its always random and depends on what players are online. Also, ofc premium helps with the lower cooldowns. But in general, I dont know any weapon (ok maybe true ogre is a special shotgun..) from armas that is better than any of the ingame weapons. They are different. But you can swap weapons and always chose what is best for a mission or given location. So I dont see a point why people complain about armas-gear. I know free-players who stomp me on regular basis. And thats only because -THEY- -ARE- -GOOD-.
But of course, its always easier to cry than to actually train and improve.
I've played shooters my whole life (as I'm sure everyone here probably has) and I don't have trouble aiming. The issue is that, in this game, the more you play and pay, the more gear you have access to. It's a slope that reinforces players that don't need reinforcement, and creates a disparity between them and new people who already have tons of implicit disadvantages. Players that are veterans SHOULD be rewarded for their hard work and playtime, but not in ways that give them an unnecessary edge. Don't you agree with that at least a little bit?
Don't BS the community or yourself by essentially saying "Ya, people blow hundreds of dollars on new guns and gear, but it's not even better than the starting gear. People just really enjoy spending real life money to get guns that are just as good as the ones they have..."
1. Enforcers are normally better players than Criminals
Enforcers tend to have the higher skill ratings than criminals because of a imbalance in missions and ways to make money. Enforcers have much harder missions to complete while having less time to complete it than criminals. The normal time for enforcers to complete a mission is 5 minute timers, while all criminal missions are 10 minute timers.
Earning money is much harder as a enforcer. Criminals have Ram raiding, mugging to earn infinite amounts of cash. We played on our crim over only 2 hours and earned 300k cash by only ramraiding and got to tier 3 contacts.
Enforcers have LTL to earn money. but LTL has literally Double the TTK to just STUN a enemy. And they have half the ammo to do so. Normal guns have 180 rounds, LTL has 80 rounds.
This forces enforcers to not only play harder, but smarter. They have to make shots count and use the cover system more in their favor to catch criminals with their pants down.
I've seen full enforcer clans swap to crim because crim was so much easier to play because they were sick of getting unbalanced missions..