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U can already kinda do dat in SE1 stock with no DLCs or Mods. :3
With SE2 i think players can refine it even mar. >:3
- transportation belts | robotic hand | bites | etc ???)))
Use pistons, gravity generator, and sum other blocks when SE2 gets em 2 make an actual shell, barrel, and sum ingenuity 2 construct an orbital cannon. >:3
https://www.youtube.com/watch?v=O17x3_fTgxU
I would rate its trust worthiness of 70~80% the other 30~20% comes from understanding of how weird codes can get during executing the codes needed 2 make physics possible U will always find Klang/Clang sumwhere sum how in almost any game with physics in it. >:3
The existing vote Feedback (Petition) :
Linear Tracks/Rails
https://support.keenswh.com/spaceengineers2/pc/topic/46908-linear-tracks
All can participate by adding suggestions from the link in green Pin, it is one suggestion per Feedback for the vote system to work properly :
Where & How to share your feedback Pin 📌
https://steamcommunity.com/app/1133870/discussions/0/744883366278525029/
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Note
I think it may be OK to add if limited length so we don't exaggerate, well saying so because rails don't follow the planet Gravity in SE1 when the grid too long.